DayZ 1.24
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Item Damage Relative Values (ItemBase.GetHealth01)
Collaboration diagram for Item Damage Relative Values (ItemBase.GetHealth01):

Variables

const float GameConstants::DAMAGE_PRISTINE_VALUE = 1.0
 
const float GameConstants::DAMAGE_WORN_VALUE = 0.7
 
const float GameConstants::DAMAGE_DAMAGED_VALUE = 0.5
 
const float GameConstants::DAMAGE_BADLY_DAMAGED_VALUE = 0.3
 
const float GameConstants::DAMAGE_RUINED_VALUE = 0.0
 

Detailed Description

\desc Constants for relative Item Health handling

Variable Documentation

◆ DAMAGE_BADLY_DAMAGED_VALUE

const float GameConstants::DAMAGE_BADLY_DAMAGED_VALUE = 0.3
private

◆ DAMAGE_DAMAGED_VALUE

const float GameConstants::DAMAGE_DAMAGED_VALUE = 0.5
private

◆ DAMAGE_PRISTINE_VALUE

const float GameConstants::DAMAGE_PRISTINE_VALUE = 1.0
private

Definition at line 769 of file constants.c.

◆ DAMAGE_RUINED_VALUE

const float GameConstants::DAMAGE_RUINED_VALUE = 0.0
private

◆ DAMAGE_WORN_VALUE

const float GameConstants::DAMAGE_WORN_VALUE = 0.7
private

Definition at line 770 of file constants.c.

Referenced by HandlePlayerBody(), and RemoveSplint().