DayZ 1.24
Loading...
Searching...
No Matches
SphereTrigger.c
Go to the documentation of this file.
1
3{
4 override void EOnInit(IEntity other, int extra)
5 {
7 }
8
9#ifdef DEVELOPER
10 override protected Shape DrawDebugShape(vector pos, vector min, vector max, float radius, int color)
11 {
12 Shape dbgShape = Debug.DrawSphere(pos, radius, color, ShapeFlags.TRANSP | ShapeFlags.NOZWRITE | ShapeFlags.NOOUTLINE | ShapeFlags.DOUBLESIDE);
13 dbgTargets.Insert(dbgShape);
14 return dbgShape;
15 }
16#endif
17};
void DrawDebugShape()
proto native void SetCollisionSphere(float radius)
Sets collision sphere for object.
Definition Debug.c:14
static Shape DrawSphere(vector pos, float size=1, int color=0x1fff7f7f, ShapeFlags flags=ShapeFlags.TRANSP|ShapeFlags.NOOUTLINE)
Definition Debug.c:434
Trigger with spherical shape.
override void EOnInit(IEntity other, int extra)
Scripted Trigger.
Definition Hologram.c:1518
ShapeFlags
Definition EnDebug.c:126
class DiagMenu Shape
don't call destructor directly. Use Destroy() instead