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NorseHelm.c
Go to the documentation of this file.
1
class
NorseHelm
extends
HelmetBase
2
{
3
override
array<int>
GetEffectWidgetTypes
()
4
{
5
return
{
EffectWidgetsTypes
.HELMET2_OCCLUDER };
6
}
7
8
override
protected
set<int>
GetAttachmentExclusionInitSlotValue
(
int
slotId
)
9
{
10
set<int>
ret
=
super
.GetAttachmentExclusionInitSlotValue(
slotId
);
11
if
(
slotId
==
InventorySlots
.HEADGEAR)
12
{
13
ret
.Insert(
EAttExclusions
.EXCLUSION_HEADGEAR_HELMET_0);
14
15
ret
.Insert(
EAttExclusions
.EXCLUSION_MASK_0);
16
ret
.Insert(
EAttExclusions
.EXCLUSION_MASK_1);
17
ret
.Insert(
EAttExclusions
.EXCLUSION_MASK_2);
18
ret
.Insert(
EAttExclusions
.EXCLUSION_MASK_3);
19
ret
.Insert(
EAttExclusions
.EXCLUSION_HEADSTRAP_0);
20
21
ret
.Insert(
EAttExclusions
.SHAVING_HEADGEAR_ATT_0);
22
}
23
return
ret
;
24
}
25
};
HelmetBase
Definition
GreatHelm.c:2
HelmetBase::GetAttachmentExclusionInitSlotValue
set< int > GetAttachmentExclusionInitSlotValue(int slotId)
Definition
NorseHelm.c:8
HelmetBase::GetEffectWidgetTypes
override array< int > GetEffectWidgetTypes()
Definition
NorseHelm.c:3
InventorySlots
provides access to slot configuration
Definition
InventorySlots.c:6
Param3
Definition
EntityAI.c:95
scripts
4_World
Entities
ItemBase
Clothing
NorseHelm.c
Generated by
1.10.0