DayZ 1.24
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ManBase Member List

This is the complete list of members for ManBase, including all inherited members.

ACT_STORE_SAVE_VERSIONManBaseprivate
AddAction(typename actionName, out TInputActionMap InputActionMap)ManBaseinlineprotected
AddAction(typename actionName)ManBaseinlineprotected
AddActiveNV(int type)ManBaseinlineprotected
AddArrow(Object arrow, int componentIndex, vector closeBonePosWS, vector closeBoneRotWS)ManBaseinlineprotected
AddItemToDelete(EntityAI item)ManBaseinlineprotected
AddPlayerLoad(float addedload)ManBaseinlineprotected
AddPossibleCoverFaceForShave()ManBaseinlineprotected
AddToEnvironmentTemperature(float pTemperature)ManBaseinlineprotected
AdjustBandana(EntityAI item, string slot_name)ManBaseinlineprotected
AfterStoreLoad()ManBaseinlineprivate
AnimCommandCheck(HumanMoveCommandID mask)ManBaseinlineprotected
AntibioticsAttack(float value)ManBaseinlineprotected
ApplySplint()ManBaseinlineprotected
BreakLegSound()ManBaseinlineprotected
BrokenLegForceProne(bool forceOverride=false)ManBaseinlineprotected
BrokenLegWalkShock()ManBaseinlineprotected
CalculateVisibilityForAI()ManBaseinlineprotected
CanBeRestrained()ManBaseinlineprotected
CanBeTargetedByAI(EntityAI ai)ManBaseinlineprotected
CanChangeStance(int previousStance, int newStance)ManBaseinlineprotected
CanClimb(int climbType, SHumanCommandClimbResult climbRes)ManBaseinlineprotected
CanConsumeStamina(EStaminaConsumers consumer)ManBaseinlineprotected
CanDeleteItems()ManBaseinlineprotected
CanDropEntity(notnull EntityAI item)ManBaseinlineprotected
CanEatAndDrink()ManBaseinlineprotected
CanJump()ManBaseinlineprotected
CanManipulateInventory()ManBaseinlineprotected
CanPickupHeavyItem(notnull EntityAI item)ManBaseinlineprotected
CanPlaceItem(EntityAI item)ManBaseinlineprotected
CanReceiveItemIntoCargo(EntityAI item)ManBaseinlineprotected
CanReceiveItemIntoHands(EntityAI item_to_hands)ManBaseinlineprotected
CanRedirectToWeaponManager(notnull EntityAI item, out bool isActionPossible)ManBaseinlineprotected
CanReleaseAttachment(EntityAI attachment)ManBaseinlineprotected
CanReleaseCargo(EntityAI cargo)ManBaseinlineprotected
CanReleaseFromHands(EntityAI handheld)ManBaseinlineprotected
CanRoll()ManBaseinlineprotected
CanSaveItemInHands(EntityAI item_in_hands)ManBaseinlineprotected
CanShave()ManBaseinlineprotected
CanSpawnBreathVaporEffect()ManBaseinlineprotected
CanSprint()ManBaseinlineprotected
CanStartConsumingStamina(EStaminaConsumers consumer)ManBaseinlineprotected
CanSwapItemInCargo(EntityAI child_entity, EntityAI new_entity)ManBaseinlineprotected
CheckAndExecuteStackSplit(FindInventoryLocationType flags, notnull EntityAI item, notnull EntityAI target)ManBaseinlineprotected
CheckAndExecuteStackSplitToInventoryLocation(InventoryLocation il, notnull EntityAI item)ManBaseinlineprotected
CheckAnimationOverrides()ManBaseinlineprotected
CheckDeath()ManBaseinlineprivate
CheckForBurlap()ManBaseinlineprotected
CheckForGag()ManBaseinlineprotected
CheckHairClippingOnCharacterLoad()ManBaseinlineprotected
CheckLiftWeapon()ManBaseinlineprotected
CheckMeleeItemDamage(ItemBase item)ManBaseinlineprotected
CheckSendSoundEvent()ManBaseinlineprotected
CheckSoundEvent()ManBaseinlineprotected
CheckZeroSoundEvent()ManBaseinlineprotected
ClearInventory()ManBaseinlineprotected
ClearLastUAMessage()ManBaseinlineprotected
CloseInventoryMenu()ManBaseinlineprotected
CloseMap()ManBaseinlineprotected
CloseMapEx(bool cancelled)ManBaseinlineprotected
CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)ManBaseinlineprotected
Consume(ItemBase source, float amount, EConsumeType consume_type)ManBaseinlineprivate
CONTAMINATED_AREA_AMBIENTManBaseprotected
ContaminatedParticleAdjustment()ManBaseinlineprotected
ConvertNonlethalDamage(float damage, DamageType damageType)ManBaseinlineprotected
CreateCopyOfItemInInventory(ItemBase src)ManBaseinlineprotected
CreateCopyOfItemInInventoryOrGround(ItemBase src)ManBaseinlineprotected
CreateCopyOfItemInInventoryOrGroundEx(ItemBase src, bool markItemAsSplitResult=false)ManBaseinlineprotected
CreateInInventory(string item_name, string cargo_type="", bool full_quantity=false)ManBaseinlineprotected
DamageAllLegs(float inputDmg)ManBaseinlineprotected
DealShock(float dmg)ManBaseinlineprotected
DEBUG_INVENTORY_ACCESSManBaseprotectedstatic
DecreaseAntibioticsCount()ManBaseinlineprotected
DecreaseContaminatedAreaCount()ManBaseinlineprotected
DecreaseDiseaseCount()ManBaseinlineprotected
DecreaseEffectAreaCount()ManBaseinlineprotected
DecreaseHealingsCount()ManBaseinlineprotected
DepleteStamina(EStaminaModifiers modifier, float dT=-1)ManBaseinlineprotected
dmgDebugPrint(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)ManBaseinlineprotected
DropAllItems()ManBaseinlineprotected
DropHeavyItem()ManBaseinlineprotected
DropItem(ItemBase item)ManBaseinlineprotected
EEDelete(EntityAI parent)ManBaseinlineprotected
EEHealthLevelChanged(int oldLevel, int newLevel, string zone)ManBaseinlineprotected
EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)ManBaseinlineprotected
EEHitByRemote(int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos)ManBaseinlineprotected
EEItemAttached(EntityAI item, string slot_name)ManBaseinlineprotected
EEItemDetached(EntityAI item, string slot_name)ManBaseinlineprotected
EEItemIntoHands(EntityAI item)ManBaseinlineprotected
EEItemOutOfHands(EntityAI item)ManBaseinlineprotected
EEKilled(Object killer)ManBaseinlineprotected
EndFighting()ManBaseinlineprotected
EndSurrenderRequest(SurrenderData data=null)ManBaseinlineprotected
EOnFrame(IEntity other, float timeSlice)ManBaseinlineprotected
EOnPostFrame(IEntity other, int extra)ManBaseinlineprotected
FindCargoByBaseType(string searched_item)ManBaseinlineprotected
FindQuickBarEntityIndex(EntityAI entity)ManBaseinlineprotected
FixAllInventoryItems()ManBaseinlineprotected
ForceUpdateInjuredState()ManBaseinlineprotected
FreezeCheck()ManBaseinlineprotected
GetActionManager()ManBaseinlineprotected
GetActions(typename action_input_type, out array< ActionBase_Basic > actions)ManBaseinlineprotected
GetAgents()ManBaseinlineprotected
GetAimPosition()ManBaseinlineprotected
GetArrowManager()ManBaseinlineprotected
GetBleedingBits()ManBaseinlineprotected
GetBleedingManagerRemote()ManBaseinlineprotected
GetBleedingManagerServer()ManBaseinlineprotected
GetBleedingSourceCount()ManBaseinlineprotected
GetBloodType()ManBaseinlineprivate
GetBordersImmunity()ManBaseinlineprotected
GetBreathVapourLevel()ManBaseinlineprotected
GetBrokenLegs()ManBaseinlineprotected
GetCachedID()ManBaseinlineprotected
GetCachedName()ManBaseinlineprotected
GetCenter()ManBaseinlineprotected
GetConstructionActionData()ManBaseinlineprotected
GetCraftingManager()ManBaseinlineprotected
GetCraftingRecipeID()ManBaseinlineprotected
GetCurrentPlayerCamera()ManBaseinlineprotected
GetCurrentRecipe()ManBaseinlineprotected
GetDamageDealtEffect()ManBaseinlineprotected
GetDebugActions(out TSelectableActionInfoArrayEx outputList)ManBaseinlineprotected
GetDebugMonitorValues()ManBaseinlineprotected
GetDefaultHitComponent()ManBaseinlineprotected
GetDefaultHitPosition()ManBaseinlineprotected
GetDrowningWaterLevelCheck()ManBaseinlineprotected
GetEmoteManager()ManBaseinlineprotected
GetFaceCoverageShaveValues()ManBaseinlineprotectedstatic
GetFeetDamageMoveModifier()ManBaseinlineprotected
GetFlagTendencyRaise()ManBaseinlineprotected
GetFlashbangEffect()ManBaseinlineprotected
GetHealthRegenSpeed()ManBaseinlineprotected
GetHitComponentForAI()ManBaseinlineprotected
GetHitPPEEnabled()ManBaseinlineprotected
GetHologramLocal()ManBaseinlineprotected
GetHologramServer()ManBaseinlineprotected
GetImmunity()ManBaseinlineprotected
GetImmunityLevel()ManBaseinlineprotected
GetItemInHands()ManBaseinlineprotected
GetItemOnHead()ManBaseinlineprotected
GetItemOnSlot(string slot_type)ManBaseinlineprotected
GetLastFirePoint()ManBaseinlineprotected
GetLastFirePointIndex()ManBaseinlineprotected
GetLastFirePointRot()ManBaseinlineprotected
GetLastMapInfo(out float scale, out vector pos)ManBaseinlineprotected
GetLastShavedSeconds()ManBaseinlineprotected
GetLastUAMessage()ManBaseinlineprotected
GetLifeSpanState()ManBaseinlineprotected
GetLiquidTendencyDrain()ManBaseinlineprotected
GetLocalProjectionOrientation()ManBaseinlineprotected
GetLocalProjectionPosition()ManBaseinlineprotected
GetMagazineToReload(EntityAI weapon)ManBaseinlineprotected
GetMapClosingSyncSent()ManBaseinlineprotected
GetMapNavigationBehaviour()ManBaseinlineprotected
GetMixedSoundStates()ManBaseinlineprotected
GetModifiersManager()ManBaseinlineprotected
GetNoisePresenceInAI()ManBaseinlineprivate
GetNotifiersManager()ManBaseinlineprotected
GetNVType()ManBaseinlineprotected
GetNVTypesArray()ManBaseinlineprotected
GetPlayerClass()ManBaseinlineprotected
GetPlayerLoad()ManBaseinlineprotected
GetPlayerSoundEventHandler()ManBaseinlineprotected
GetPlayerSoundManagerServer()ManBaseinlineprotected
GetPlayerStats()ManBaseinlineprotected
GetPulseType()ManBaseinlineprotected
GetQuickBarBonus()ManBaseinlineprotected
GetQuickBarEntity(int index)ManBaseinlineprotected
GetQuickBarSize()ManBaseinlineprotected
GetRandomGeneratorSyncManager()ManBaseinlineprotected
GetShakeLevel()ManBaseinlineprotected
GetShockEffect()ManBaseinlineprotected
GetSimplifiedShockNormalized()ManBaseinlineprotected
GetSingleAgentCount(int agent_id)ManBaseinlineprotected
GetSingleAgentCountNormalized(int agent_id)ManBaseinlineprotected
GetSoftSkillsManager()ManBaseinlineprivate
GetStaminaHandler()ManBaseinlineprotected
GetStaminaState()ManBaseinlineprotected
GetStatBloodType()ManBaseinlineprotected
GetStatBordersBlood()ManBaseinlineprotected
GetStatBordersEnergy()ManBaseinlineprotected
GetStatBordersHealth()ManBaseinlineprotected
GetStatBordersToxicity()ManBaseinlineprotected
GetStatBordersWater()ManBaseinlineprotected
GetStatDiet()ManBaseinlineprotected
GetStatEnergy()ManBaseinlineprotected
GetStatHeatBuffer()ManBaseinlineprotected
GetStatHeatComfort()ManBaseinlineprotected
GetStatLevel(float stat_value, float critical, float low, float normal, float high)ManBaseinlineprotected
GetStatLevelBlood()ManBaseinlineprotected
GetStatLevelBorders(float stat_value, float critical, float low, float normal, float high, float max)ManBaseinlineprotected
GetStatLevelEnergy()ManBaseinlineprotected
GetStatLevelHealth()ManBaseinlineprotected
GetStatLevelToxicity()ManBaseinlineprotected
GetStatLevelWater()ManBaseinlineprotected
GetStatSpecialty()ManBaseinlineprotected
GetStatStamina()ManBaseinlineprotected
GetStatToxicity()ManBaseinlineprotected
GetStatTremor()ManBaseinlineprotected
GetStatWater()ManBaseinlineprotected
GetStatWet()ManBaseinlineprotected
GetStomach()ManBaseinlineprotected
GetStoreLoadVersion()ManBaseinlineprivate
GetSuitableFinisherHitComponents()ManBaseinlineprotected
GetSymptomManager()ManBaseinlineprotected
GetTotalAgentCount()ManBaseinlineprotected
GetTransferValues()ManBaseinlineprotected
GetUndergroundHandler()ManBaseinlineprotected
GetVirtualHud()ManBaseinlineprotected
GetVisibilityCoef()ManBaseinlineprotected
GetVoiceType()ManBaseinlineprotected
GetWeaponManager()ManBaseinlineprotected
GetWeightSpecialized(bool forceRecalc=false)ManBaseinlineprotected
GiveShock(float shock)ManBaseinlineprotected
HandleBrokenLegsSync()ManBaseinlineprotected
HandleGlassesEffect()ManBaseinlineprotected
HandleRemoteItemManipulation(int userDataType, ParamsReadContext ctx)ManBaseinlineprotected
HasBloodTypeVisible()ManBaseinlineprivate
HasBloodyHands()ManBaseinlineprotected
HasBloodyHandsEx()ManBaseinlineprotected
HasCoveredFaceForShave()ManBaseinlineprotected
HasDisease()ManBaseinlineprotected
HasHealings()ManBaseinlineprotected
HasStaminaRemaining()ManBaseinlineprotected
HeadingModel(float pDt, SDayZPlayerHeadingModel pModel)ManBaseinlineprotected
HideClothing(ItemOptics optic, bool state)ManBaseinlineprotected
HideHairSelections(ItemBase item, bool state)ManBaseinlineprotected
ImmuneSystemTick(float value, float deltaT)ManBaseinlineprotected
IncreaseAntibioticsCount()ManBaseinlineprotected
IncreaseContaminatedAreaCount()ManBaseinlineprotected
IncreaseDiseaseCount()ManBaseinlineprotected
IncreaseEffectAreaCount()ManBaseinlineprotected
IncreaseHealingsCount()ManBaseinlineprotected
Init()ManBaseinlineprotected
InitEditor()ManBaseinlineprotected
InitializeActions()ManBaseinlineprotected
InsertAgent(int agent, float count=1)ManBaseinlineprotected
IsAlreadyInFallingCommand(int pCurrentCommandID)ManBaseinlineprotected
IsAntibioticsActive()ManBaseinlineprotected
IsBleeding()ManBaseinlineprotected
IsClimbing()ManBaseinlineprotected
IsCurrentCameraAimedAtGround()ManBaseinlineprotected
IsEmotePlaying()ManBaseinlineprotected
IsFacingTarget(Object target)ManBaseinlineprotected
IsFalling()ManBaseinlineprotected
IsFighting()ManBaseinlineprotected
IsHoldingBreath()ManBaseinlineprotected
IsIgnoredByConstruction()ManBaseinlineprotected
IsInFBEmoteState()ManBaseinlineprotected
IsInProne()ManBaseinlineprotected
IsInRasedProne()ManBaseinlineprotected
IsInventorySoftLocked()ManBaseinlineprotected
IsInventoryVisible()ManBaseinlineprotected
IsInWater()ManBaseinlineprotected
IsItemInInventory(EntityAI entity)ManBaseinlineprotected
IsItemsToDelete()ManBaseinlineprotected
IsJumpInProgress()ManBaseinlineprotected
IsLanded(int pCurrentCommandID)ManBaseinlineprotected
IsLeaning()ManBaseinlineprotected
IsLiftWeapon()ManBaseinlineprotected
IsMale()ManBaseinlineprotected
IsManagingArrows()ManBaseinlineprotected
IsMapCallbackCancelInput()ManBaseinlineprotected
IsMapCallbackEndInput()ManBaseinlineprotected
IsMapOpen()ManBaseinlineprotected
IsNVGLowered()ManBaseinlineprotected
IsNVGWorking()ManBaseinlineprotected
IsOverloaded()ManBaseinlineprotected
IsPersistentFlag(PersistentFlag bit)ManBaseinlineprivate
IsPlacingLocal()ManBaseinlineprotected
IsPlacingServer()ManBaseinlineprotected
IsPlayer()ManBaseinlineprotected
IsPlayerDisconnected()ManBaseinlineprotected
IsPlayerLoaded()ManBaseinlineprotected
IsQBControl()ManBaseinlineprotected
IsQuickFishing()ManBaseinlineprotected
IsQuickRestrain()ManBaseinlineprotected
IsRefresherSignalingViable()ManBaseinlineprotected
IsRestrained()ManBaseinlineprotected
IsRestrainPrelocked()ManBaseinlineprotected
IsRestrainStarted()ManBaseinlineprotected
IsRolling()ManBaseinlineprotected
IsSprinting()ManBaseinlineprotected
IsStance(int stance, int stanceMask)ManBaseinlineprotected
IsSurrendered()ManBaseinlineprotected
IsSwapBetweenHandsAndGroundLargeItem(notnull EntityAI item1, notnull EntityAI item2, out EntityAI item_hands, out EntityAI item_ground)ManBaseinlineprotected
IsSyncedModifierActive(eModifierSyncIDs modifier)ManBaseinlineprotected
IsTargetInActiveRefresherRange(EntityAI target)ManBaseinlineprotected
IsUnconscious()ManBaseinlineprotected
IsWearingSplint()ManBaseinlineprotected
ItemToInventoryManBaseprotected
JunctureDeleteItem(EntityAI item)ManBaseinlineprotected
KillUndergroundHandler()ManBaseinlineprotected
LockHandsUntilItemHeld()ManBaseinlineprotected
m_ActionManagerManBaseprotected
m_ActionQBControlManBaseprotected
m_ActionsInitializeManBaseprotected
m_ActiveNVTypesManBaseprotected
m_AddModifierManBaseprotected
m_AdminLogManBaseprotected
m_AgentPoolManBaseprotected
m_AgentsManBaseprotected
m_AllowQuickFishingManBaseprotected
m_AllowQuickRestrainManBaseprotected
m_AmbientContaminationManBaseprotected
m_AnalyticsTimerManBaseprotected
m_AnimCommandStartingManBaseprotected
m_AntibioticsActiveManBaseprotected
m_aQuickBarLoadManBaseprotected
m_AreHandsLockedManBaseprotected
m_ArrowManagerManBaseprotected
m_BleedingBitsManBaseprotected
m_BleedingManagerRemoteManBaseprotected
m_BleedingManagerServerManBaseprotected
m_BleedingSourceCountManBaseprotected
m_BleedingSourcesLowManBaseprotectedstatic
m_BleedingSourcesUpManBaseprotectedstatic
m_BloodTypeManBaseprivate
m_BreathVapourManBaseprotected
m_BrokenLegsJunctureReceivedManBaseprotected
m_BrokenLegSoundManBaseprotected
m_BrokenLegStateManBaseprotected
m_CachedPlayerIDManBaseprotected
m_CachedPlayerNameManBaseprotected
m_CameraSwayModifierManBaseprotected
m_CanDisplayHitEffectPPEManBaseprotected
m_CanPlayBrokenLegSoundManBaseprotected
m_CargoLoadManBaseprotected
m_CharactersHeadManBaseprotected
m_CheckMeleeItemManBaseprotected
m_CheckPulseLastTargetManBaseprotected
m_ConfigEmotesProfileManBaseprivate
m_ConstructionActionDataManBaseprotected
m_ContaminatedAreaCountManBaseprotected
m_ContaminatedAreaEffectEnabledManBaseprotected
m_ContaminatedAroundPlayerManBaseprotectedstatic
m_ContaminatedAroundPlayerTinyManBaseprotectedstatic
m_CorpseProcessingManBaseprotected
m_CorpseStateManBaseprotected
m_CorpseStateLocalManBaseprotected
m_CraftingInitialPosManBaseprotected
m_CraftingManagerManBaseprotected
m_CurrentCameraManBaseprotected
m_CurrentEffectTriggerManBaseprotected
m_CurrentShockManBaseprotected
m_DamageDealtEffectManBaseprotected
m_DatabaseIDManBaseprotected
m_DbgListSelectionManBaseprotected
m_DbgOptionsManBaseprotected
m_DbgSliderValueManBaseprotected
m_DeathCheckTimerManBaseprotected
m_DeathDarkeningParamManBaseprotected
m_DebugMonitorEnabledManBaseprotected
m_DebugMonitorValuesManBaseprotected
m_DecayedTextureManBaseprotected
m_DefaultHitPositionManBaseprotected
m_DirectionToCursorManBaseprotected
m_DiseaseCountManBaseprotected
m_EffectAreaCountManBaseprotected
m_EffectRadialManBaseprotected
m_EffectWidgetsManBaseprotected
m_EmoteManagerManBaseprotected
m_EmptyGlovesManBaseprotected
m_EnvironmentManBaseprotected
m_FaceCoveredForShaveLayersManBaseprivate
m_FlagRaisingTendencyManBaseprivate
m_FlashbangEffectManBaseprotected
m_FliesEffManBaseprotected
m_FliesIndexManBaseprotected
m_ForceInjuryAnimMaskManBaseprotected
m_hacManBaseprotected
m_HasBloodTypeVisibleManBaseprivate
m_HasBloodyHandsVisibleManBaseprivate
m_HasHeatBufferManBaseprotected
m_HCAnimHandlerManBaseprotected
m_HealingsCountManBaseprotected
m_HealthLevelManBaseprotected
m_HideHairAnimatedManBaseprotected
m_HologramLocalManBaseprotected
m_HologramServerManBaseprotected
m_HudManBaseprotected
m_ImmunityBoostedManBaseprotected
m_InjuryHandlerManBaseprotected
m_InputActionMapManBaseprotected
m_InputActionMapAsTargetManBaseprotected
m_InputActionMapControledManBaseprotected
m_InsideEffectAreaManBaseprotected
m_InsideEffectAreaPrevManBaseprotected
m_InventoryActionHandlerManBaseprotected
m_InventorySoftLockCountManBaseprotected
m_InventorySoftLockedManBaseprotected
m_IsCraftingReadyManBaseprotected
m_IsDrowningManBaseprotected
m_IsFightingManBaseprotected
m_IsHoldingBreathManBaseprotected
m_IsInWaterManBaseprotected
m_IsRestrainedManBaseprotected
m_IsRestrainPrelockedManBaseprotected
m_IsRestrainStartedManBaseprotected
m_IsVehicleSeatDriverManBaseprotected
m_Item1ManBaseprotected
m_Item2ManBaseprotected
m_ItemsToDeleteManBaseprotected
m_LastFirePointManBaseprotected
m_LastFirePointIndexManBaseprotected
m_LastFirePointRotManBaseprotected
m_LastMapPosManBaseprotected
m_LastMapScaleManBaseprotected
m_LastPostFrameTickTimeManBaseprotected
m_LastShavedSecondsManBaseprivate
m_LastShockHitTimeManBaseprotected
m_LastTickManBaseprotected
m_LifespanLevelLocalManBaseprotected
m_LifeSpanStateManBaseprivate
m_LiquidTendencyDrainManBaseprivate
m_LocalBrokenStateManBaseprotected
m_LocalProjectionOrientationManBaseprotected
m_LocalProjectionPositionManBaseprotected
m_LocalRefreshAnimStateIdxManBaseprotected
m_LoweredNVGHeadsetManBaseprotected
m_MapCloseRequestProcessedManBaseprotected
m_MapClosingSyncSentManBaseprotected
m_MapNavigationBehaviourManBaseprotected
m_MapOpenManBaseprotected
m_MeleeDebugManBaseprotected
m_MixedSoundStatesManBaseprotected
m_ModifiersManagerManBaseprotected
m_ModuleLifespanManBaseprivate
m_ModulePlayerStatusManBaseprivate
m_ModuleRecipesManagerManBaseprotected
m_NotifiersManagerManBaseprotected
m_OriginalSlidePoseAngleManBaseprotected
m_PersistentFlagsManBaseprotected
m_PlayerDisconnectProcessedManBaseprotected
m_PlayerLoadedManBaseprotected
m_PlayerOldPosManBaseprivate
m_PlayerSoundManagerClientManBaseprotected
m_PlayerSoundManagerServerManBaseprotected
m_PlayerStatsManBaseprotected
m_PlayerStomachManBaseprotected
m_PresenceNotifierManBaseprotected
m_ProcessAddEffectWidgetsManBaseprotected
m_ProcessAddGlassesEffectsManBaseprotected
m_ProcessRemoveEffectWidgetsManBaseprotected
m_ProcessRemoveGlassesEffectsManBaseprotected
m_ProcessUIWarningManBaseprotected
m_PulseTypeManBaseprotected
m_QBarItemsManBaseprotectedstatic
m_QuickBarBaseManBaseprotected
m_QuickBarBonusManBaseprotected
m_QuickBarFTManBaseprotected
m_QuickBarHoldManBaseprotected
m_RecipeAnimLengthManBaseprotected
m_RecipeIDManBaseprotected
m_RecipePickManBaseprotected
m_RecipesManBaseprotected
m_RefreshAnimStateIdxManBaseprotected
m_RGSManagerManBaseprotected
m_SaySoundBuilderManBaseprotected
m_SaySoundLastSetNameManBaseprotected
m_SaySoundObjectManBaseprotected
m_SaySoundParamsManBaseprotected
m_ServerPlayersManBaseprotectedstatic
m_ShakesManBaseprotected
m_ShakesForcedManBaseprotected
m_ShockDealtEffectManBaseprotected
m_ShockHandlerManBaseprotected
m_ShockSimplifiedManBaseprotected
m_ShowDbgUIManBaseprotected
m_SoftSkillsManagerManBaseprotected
m_SoundEventManBaseprotected
m_SoundEventParamManBaseprotected
m_SoundEventSentManBaseprotected
m_SoundFliesEffectManBaseprotected
m_StaminaHandlerManBaseprotected
m_StaminaParamManBaseprotected
m_StaminaStateManBaseprotected
m_StanceIndicatorManBaseprotected
m_StatEnergyManBaseprotected
m_StatHeatComfortManBaseprotected
m_StatToxicityManBaseprotected
m_StatTremorManBaseprotected
m_StatWaterManBaseprotected
m_StoreLoadVersionManBaseprivate
m_SymptomManagerManBaseprotected
m_SyncedModifiersManBaseprotected
m_SyncedModifiersPrevManBaseprotected
m_TrasferValuesManBaseprotected
m_UALastMessageManBaseprotected
m_UALastMessageTimerManBaseprotected
m_UAParamManBaseprotected
m_UAParamMessageManBaseprotected
m_UAProgressParamManBaseprotected
m_UnconParamManBaseprotected
m_UnconRefillModifierManBaseprotected
m_UnconsciousEndTimeManBaseprotected
m_UnconsciousTimeManBaseprotected
m_UnconsciousVignetteTargetManBaseprotected
m_UndergroundHandlerManBaseprotected
m_UndergroundPresenceManBaseprotected
m_VirtualHudManBaseprotected
m_VisibilityCoefManBaseprotected
m_WeaponManagerManBaseprotected
m_WorkingNVGHeadsetManBaseprotected
MapNavigationItemInPossession(EntityAI item)ManBaseinlineprotected
MapNavigationItemNotInPossession(EntityAI item)ManBaseinlineprotected
Message(string text, string style)ManBaseinlineprotected
MessageAction(string text)ManBaseinlineprotected
MessageFriendly(string text)ManBaseinlineprotected
MessageImportant(string text)ManBaseinlineprotected
MessageStatus(string text)ManBaseinlineprotected
MovingShock(float legHealth, float highShock, float midShock, float lowShock)ManBaseinlineprotected
NeedInventoryJunctureFromServer(notnull EntityAI item, EntityAI currParent, EntityAI newParent)ManBaseinlineprotected
OnBleedingBegin()ManBaseprotected
OnBleedingEnd()ManBaseprotected
OnBleedingSourceAdded()ManBaseinlineprotected
OnBleedingSourceRemoved()ManBaseinlineprotected
OnBleedingSourceRemovedEx(ItemBase item)ManBaseinlineprotected
OnCameraChanged(DayZPlayerCameraBase new_camera)ManBaseinlineprotected
OnCommandClimbFinish()ManBaseinlineprotected
OnCommandClimbStart()ManBaseinlineprotected
OnCommandDeathStart()ManBaseinlineprotected
OnCommandFallFinish()ManBaseinlineprotected
OnCommandFallStart()ManBaseinlineprotected
OnCommandHandlerTick(float delta_time, int pCurrentCommandID)ManBaseinlineprotected
OnCommandLadderFinish()ManBaseinlineprotected
OnCommandLadderStart()ManBaseinlineprotected
OnCommandMelee2Finish()ManBaseinlineprotected
OnCommandMelee2Start()ManBaseinlineprotected
OnCommandMoveStart()ManBaseinlineprotected
OnCommandSwimFinish()ManBaseinlineprotected
OnCommandSwimStart()ManBaseinlineprotected
OnCommandVehicleFinish()ManBaseinlineprotected
OnCommandVehicleStart()ManBaseinlineprotected
OnConnect()ManBaseinlineprivate
OnContaminatedAreaEnterServer()ManBaseinlineprotected
OnContaminatedAreaExitServer()ManBaseinlineprotected
OnDisconnect()ManBaseinlineprivate
OnDrowningEnd()ManBaseinlineprotected
OnDrowningStart()ManBaseinlineprotected
OnGameplayDataHandlerSync()ManBaseinlineprotected
OnHoldBreathEnd()ManBaseinlineprotected
OnHoldBreathExhausted()ManBaseinlineprotected
OnHoldBreathStart()ManBaseinlineprotected
OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)ManBaseinlineprotected
OnInventoryMenuClose()ManBaseinlineprotected
OnInventoryMenuOpen()ManBaseinlineprotected
OnJumpEnd(int pLandType=0)ManBaseinlineprotected
OnJumpOutVehicleFinish(float carSpeed)ManBaseinlineprotected
OnJumpStart()ManBaseinlineprotected
OnLadder(float delta_time, HumanMovementState pState)ManBaseinlineprotected
OnLand(int pCurrentCommandID, FallDamageData fallDamageData)ManBaseinlineprotected
OnParticleEvent(string pEventType, string pUserString, int pUserInt)ManBaseinlineprotected
OnPlayerIsNowInsideEffectAreaBeginClient()ManBaseinlineprotected
OnPlayerIsNowInsideEffectAreaBeginServer()ManBaseinlineprotected
OnPlayerIsNowInsideEffectAreaEndClient()ManBaseinlineprotected
OnPlayerIsNowInsideEffectAreaEndServer()ManBaseinlineprotected
OnPlayerLoaded()ManBaseinlineprotected
OnPlayerReceiveFlashbangHitEnd()ManBaseinlineprotected
OnPlayerReceiveFlashbangHitStart(bool visual)ManBaseinlineprotected
OnPlayerRecievedHit()ManBaseinlineprotected
OnQuickBarContinuousUseEnd(int slotClicked)ManBaseinlineprotected
OnQuickBarContinuousUseStart(int slotClicked)ManBaseinlineprotected
OnQuickbarSetEntityRequest(ParamsReadContext ctx)ManBaseinlineprotected
OnQuickBarSingleUse(int slotClicked)ManBaseinlineprotected
OnReceivedHit(ImpactEffectsData hitData)ManBaseinlineprotected
OnReconnect()ManBaseinlineprivate
OnRestrainStart()ManBaseinlineprotected
OnRollFinish()ManBaseinlineprotected
OnRollStart(bool isToTheRight)ManBaseinlineprotected
OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)ManBaseinlineprotected
OnScheduledTick(float deltaTime)ManBaseinlineprotected
OnSelectPlayer()ManBaseinlineprotected
OnSpawnedFromConsole()ManBaseinlineprotected
OnStanceChange(int previousStance, int newStance)ManBaseinlineprotected
OnStoreLoad(ParamsReadContext ctx, int version)ManBaseinlineprivate
OnStoreLoadLifespan(ParamsReadContext ctx, int version)ManBaseinlineprivate
OnStoreSave(ParamsWriteContext ctx)ManBaseinlineprivate
OnStoreSaveLifespan(ParamsWriteContext ctx)ManBaseinlineprivate
OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx)ManBaseinlineprotected
OnThrowingModeChange(bool change_to_enabled)ManBaseinlineprotected
OnTick()ManBaseinlineprotected
OnUnconsciousStart()ManBaseinlineprotected
OnUnconsciousStop(int pCurrentCommandID)ManBaseinlineprotected
OnUnconsciousUpdate(float pDt, int last_command)ManBaseinlineprotected
OnVariablesSynchronized()ManBaseinlineprotected
OnVehicleSeatDriverEnter()ManBaseinlineprotected
OnVehicleSeatDriverLeft()ManBaseinlineprotected
OnVehicleSwitchSeat(int seatIndex)ManBaseinlineprotected
OnVoiceEvent(PlayerSoundEventBase voice_event)ManBaseinlineprotected
OnVoiceEventPlayback(PlayerSoundEventBase voice_event, AbstractWave callback, float playback_time)ManBaseinlineprotected
OVERLOAD_LIMITManBaseprotected
PhysicalPredictiveDropItem(EntityAI entity, bool heavy_item_only=true)ManBaseinlineprotected
PlacingCancelLocal()ManBaseinlineprotected
PlacingCancelServer()ManBaseinlineprotected
PlacingCompleteLocal()ManBaseinlineprotected
PlacingCompleteServer()ManBaseinlineprotected
PlacingStartLocal(ItemBase item)ManBaseinlineprotected
PlacingStartServer(ItemBase item)ManBaseinlineprotected
PlayAttachmentDropSound()ManBaseinlineprotected
PlayerBase()ManBaseinlineprotected
PlaySound(string sound_name, float range, bool create_local=false)ManBaseinlineprotected
PlaySoundEvent(EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false)ManBaseinlineprotected
PlaySoundEventEx(EPlayerSoundEventID id, bool from_anim_system=false, bool is_from_server=false, int param=0)ManBaseinlineprotected
PredictiveDropEntity(notnull EntityAI item)ManBaseinlineprotected
PredictiveForceSwapEntities(notnull EntityAI item1, notnull EntityAI item2, notnull InventoryLocation item2_dst)ManBaseinlineprotected
PredictiveSwapEntities(notnull EntityAI item1, notnull EntityAI item2)ManBaseinlineprotected
PredictiveTakeEntityToHands(EntityAI item)ManBaseinlineprotected
PredictiveTakeEntityToInventory(FindInventoryLocationType flags, notnull EntityAI item)ManBaseinlineprotected
PredictiveTakeEntityToTargetAttachment(notnull EntityAI target, notnull EntityAI item)ManBaseinlineprotected
PredictiveTakeEntityToTargetAttachmentEx(notnull EntityAI target, notnull EntityAI item, int slot)ManBaseinlineprotected
PredictiveTakeEntityToTargetCargo(notnull EntityAI target, notnull EntityAI item)ManBaseinlineprotected
PredictiveTakeEntityToTargetCargoEx(notnull CargoBase cargo, notnull EntityAI item, int row, int col)ManBaseinlineprotected
PredictiveTakeEntityToTargetInventory(notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)ManBaseinlineprotected
PredictiveTakeToDst(notnull InventoryLocation src, notnull InventoryLocation dst)ManBaseinlineprotected
PreloadDecayTexture()ManBaseinlineprotected
PrintAgents()ManBaseinlineprotected
ProcessADDModifier()ManBaseinlineprotected
ProcessDrowning(float dT)ManBaseinlineprotected
ProcessFeetDamageServer(int pUserInt)ManBaseinlineprotected
ProcessHandDamage(float delta_time, HumanMovementState pState)ManBaseinlineprotected
ProcessHoldBreath(float dT)ManBaseinlineprotected
ProcessLiftWeapon()ManBaseinlineprotected
QueueAddEffectWidget(array< int > effects)ManBaseinlineprotected
QueueAddGlassesEffect(int id)ManBaseinlineprotected
QueueRemoveEffectWidget(array< int > effects)ManBaseinlineprotected
QueueRemoveGlassesEffect(int id)ManBaseinlineprotected
QuickReloadWeapon(EntityAI weapon)ManBaseinlineprotected
RadialQuickBarCombine(int slotClicked)ManBaseinlineprotected
RadialQuickBarSingleUse(int slotClicked)ManBaseinlineprotected
ReadLiftWeaponRequest(int userDataType, ParamsReadContext ctx)ManBaseinlineprotected
RefreshHandAnimationState(int delay=0)ManBaseinlineprotected
ReloadWeapon(EntityAI weapon, EntityAI magazine)ManBaseinlineprotected
RemoveAction(typename actionName, out TInputActionMap InputActionMap)ManBaseinlineprotected
RemoveAction(typename actionName)ManBaseinlineprotected
RemoveActiveNV(int type)ManBaseinlineprotected
RemoveAgent(int agent_id)ManBaseinlineprotected
RemoveAllAgents()ManBaseinlineprotected
RemoveAllItems()ManBaseinlineprotected
RemoveCurrentEffectTrigger()ManBaseinlineprotected
RemovePossibleCoverFaceForShave()ManBaseinlineprotected
RemoveQuickBarEntityShortcut(EntityAI entity)ManBaseinlineprotected
RequestHandAnimationStateRefresh()ManBaseinlineprotected
RequestResetADSSync()ManBaseinlineprotected
RequestSoundEvent(EPlayerSoundEventID id, bool from_server_and_client=false)ManBaseinlineprivate
RequestSoundEventEx(EPlayerSoundEventID id, bool from_server_and_client=false, int param=0)ManBaseinlineprivate
RequestTriggerEffect(EffectTrigger trigger, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset="", bool partDynaUpdate=false, int newBirthRate=0, bool forceUpdate=false)ManBaseinlineprotected
RequestUnconsciousness(bool enable)ManBaseinlineprotected
ResetActionEndInput()ManBaseinlineprotected
ResetActiveNV()ManBaseinlineprotected
ResetADSPlayerSync(int userDataType, ParamsReadContext ctx)ManBaseinlineprotected
ResetConstructionActionData()ManBaseinlineprotected
ResetPlayer(bool set_max)ManBaseinlineprotected
RPC(int rpc_type, array< ref Param > params, bool guaranteed, PlayerIdentity recipient=NULL)ManBaseinlineprotected
RunFightBlendTimer()ManBaseinlineprotected
Save()ManBaseinlineprotected
SaveAreaPersistenceFlag(ParamsWriteContext ctx)ManBaseinlineprivate
SaySoundSet(string name)ManBaseinlineprotected
SendLiftWeaponSync(bool state)ManBaseinlineprotected
SendSoundEvent(EPlayerSoundEventID id)ManBaseinlineprotected
SendSoundEventEx(EPlayerSoundEventID id, int param=0)ManBaseinlineprotected
SetActionEndInput(ActionBase action)ManBaseinlineprotected
SetActions(out TInputActionMap InputActionMap)ManBaseinlineprotected
SetActions()ManBaseinlineprotected
SetActionsRemoteTarget(out TInputActionMap InputActionMap)ManBaseinlineprotected
SetActionsRemoteTarget()ManBaseinlineprotected
SetBleedingBits(int bits)ManBaseinlineprotected
SetBloodType(int blood_type)ManBaseinlineprivate
SetBloodTypeVisible(bool show)ManBaseinlineprivate
SetBloodyHands(bool show)ManBaseinlineprotected
SetBloodyHandsBase(int type)ManBaseinlineprivate
SetBloodyHandsEx(eBloodyHandsTypes type)ManBaseinlineprotected
SetBloodyHandsPenalty()ManBaseinlineprivate
SetBrokenLegs(int stateId)ManBaseinlineprotected
SetCheckMeleeItem(ItemBase item=null)ManBaseinlineprotected
SetContaminatedEffect(bool enable, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, bool partDynaUpdate=false, int newBirthRate=0)ManBaseinlineprotected
SetContaminatedEffectEx(bool enable, int ppeIdx=-1, int aroundId=ParticleList.CONTAMINATED_AREA_GAS_AROUND, int tinyId=ParticleList.CONTAMINATED_AREA_GAS_TINY, string soundset="", bool partDynaUpdate=false, int newBirthRate=0)ManBaseinlineprotected
SetCraftingRecipeID(int recipeID)ManBaseinlineprotected
SetDeathDarknessLevel(float duration, float tick_time)ManBaseinlineprotected
SetDecayEffects(int effect=-1)ManBaseinlineprotected
SetDefaultHitPosition(string pSelection)ManBaseinlineprotected
SetDrowning(bool enable)ManBaseinlineprotected
SetEnableQuickBarEntityShortcut(EntityAI entity, bool value)ManBaseinlineprotected
SetFirstRecipe()ManBaseinlineprotected
SetFlagTendencyRaise(bool state)ManBaseinlineprotected
SetHairLevelToHide(int level, bool state, bool was_debug=false)ManBaseinlineprotected
SetHitPPEEnabled(bool enabled)ManBaseinlineprotected
SetImmunityBoosted(bool boosted)ManBaseinlineprotected
SetInventorySoftLock(bool status)ManBaseinlineprotected
SetInWater(bool pState)ManBaseinlineprotected
SetLastFirePoint(vector last_fire_point)ManBaseinlineprotected
SetLastFirePointIndex(int last_fire_point_index)ManBaseinlineprotected
SetLastFirePointRot(float last_fire_point_rot)ManBaseinlineprotected
SetLastMapInfo(float scale, vector pos)ManBaseinlineprotected
SetLastShavedSeconds(int last_shaved_seconds)ManBaseinlineprotected
SetLastUAMessage(string pMsg)ManBaseinlineprotected
SetLegHealth()ManBaseinlineprotected
SetLifeSpanStateVisible(int show_state)ManBaseinlineprotected
SetLiftWeapon(int pJunctureID, ParamsReadContext ctx)ManBaseinlineprotected
SetLiquidTendencyDrain(bool state)ManBaseinlineprotected
SetLoadedQuickBarItemBind(EntityAI entity, int index)ManBaseinlineprotected
SetLocalProjectionOrientation(vector local_orientation)ManBaseinlineprotected
SetLocalProjectionPosition(vector local_position)ManBaseinlineprotected
SetMapClosingSyncSet(bool state)ManBaseinlineprotected
SetMapOpen(bool state)ManBaseinlineprotected
SetMixedSoundState(eMixedSoundStates state)ManBaseinlineprotected
SetModifiers(bool enable)ManBaseinlineprivate
SetNewCharName()ManBaseinlineprotected
SetNextRecipe()ManBaseinlineprotected
SetNVGLowered(bool state)ManBaseinlineprotected
SetNVGWorking(bool state)ManBaseinlineprotected
SetPersistentFlag(PersistentFlag bit, bool enable)ManBaseinlineprivate
SetPlayerDisconnected(bool state)ManBaseinlineprotected
SetPlayerLoad(float load)ManBaseinlineprotected
SetProcessUIWarning(bool state)ManBaseinlineprotected
SetPulseType(EPulseType pulse_type)ManBaseinlineprotected
SetQuickBarEntityShortcut(EntityAI entity, int index, bool force=false)ManBaseinlineprotected
SetQuickFishing(bool enable)ManBaseinlineprotected
SetQuickRestrain(bool enable)ManBaseinlineprotected
SetRestrained(bool is_restrained)ManBaseinlineprotected
SetRestrainPrelocked(bool restrain_prelock)ManBaseinlineprotected
SetRestrainStarted(bool restrain_started)ManBaseinlineprotected
SetShakesForced(int value)ManBaseinlineprotected
SetSoundCategoryHash(int hash)ManBaseinlineprotected
SetStamina(int value, int range)ManBaseinlineprotected
SetStaminaState(eStaminaState state)ManBaseinlineprotected
SetToDelete(ParamsReadContext pCtx)ManBaseinlineprotected
SetUnderground(EUndergroundPresence presence)ManBaseinlineprotected
SetVisibilityCoef(float pVisibility)ManBaseinlineprotected
SHAKE_LEVEL_MAXManBaseprivate
ShavePlayer()ManBaseinlineprotected
ShockRefill(float pDt)ManBaseprotected
ShowUnconsciousScreen(bool show)ManBaseinlineprivate
SIMPLIFIED_SHOCK_CAPManBaseprivate
SimplifyShock()ManBaseinlineprotected
SimulateDeath(bool state)ManBaseinlineprotected
SOUND_BREAK_LEGManBaseprotected
SpawnAI(string object_name, vector pos)ManBaseinlineprotected
SpawnBreathVaporEffect()ManBaseinlineprotected
SpawnDamageDealtEffect()ManBaseinlineprotected
SpawnDamageDealtEffect2(Param param1=null, Param param2=null)ManBaseinlineprotected
SpawnDrowningBubbles()ManBaseinlineprotected
SpawnEntityOnGroundOnCursorDir(string object_name, float distance)ManBaseinlineprotected
SpawnEntityOnGroundPos(string object_name, vector pos)ManBaseinlineprotected
SpawnFlashbangEffect(PlayerBase player, bool visual)ManBaseinlineprotected
SpawnShockEffect(float intensity_max)ManBaseinlineprotected
SPREAD_AGENTS_OBJECTSManBaseprotectedstatic
SPREAD_AGENTS_PROXY_CARGOSManBaseprotectedstatic
SpreadAgents()ManBaseinlineprotected
SpreadAgentsEx(float distance=3, float chance=0.25)ManBaseinlineprotected
StaminaHUDNotifier(bool show)ManBaseinlineprotected
SwitchItemSelectionTexture(EntityAI item, string slot_name)ManBaseinlineprotected
SwitchItemTypeAttach(EntityAI item, string slot)ManBaseinlineprotected
SwitchItemTypeDetach(EntityAI item, string slot)ManBaseinlineprotected
TakeEntityAsAttachmentImpl(InventoryMode mode, notnull EntityAI item)ManBaseinlineprotected
TakeEntityToCargoImpl(InventoryMode mode, notnull EntityAI item)ManBaseinlineprotected
TakeEntityToHandsImpl(InventoryMode mode, EntityAI item)ManBaseinlineprotected
TakeEntityToInventoryImpl(InventoryMode mode, FindInventoryLocationType flags, notnull EntityAI item)ManBaseinlineprotected
TakeEntityToTargetAttachmentImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)ManBaseinlineprotected
TakeEntityToTargetCargoImpl(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)ManBaseinlineprotected
TakeEntityToTargetInventoryImpl(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)ManBaseinlineprotected
TakeToDstImpl(InventoryMode mode, notnull InventoryLocation src, notnull InventoryLocation dst)ManBaseinlineprotected
TestSend()ManBaseinlineprotected
ToggleHeatBufferVisibility(bool show)ManBaseinlineprotected
TogglePlacingLocal(ItemBase item=null)ManBaseinlineprotected
TogglePlacingServer(int userDataType, ParamsReadContext ctx)ManBaseinlineprotected
TryHideItemInHands(bool hide, bool force=false)ManBaseinlineprotected
UnsetMixedSoundState(eMixedSoundStates state)ManBaseinlineprotected
UpdateBrokenLegs(int stateId)ManBaseinlineprotected
UpdateCorpseState()ManBaseinlineprotected
UpdateCorpseStateVisual()ManBaseinlineprotected
UpdateDelete()ManBaseinlineprotected
UpdateHairSelectionVisibility(bool was_debug=false)ManBaseinlineprotected
UpdateLighting()ManBaseinlineprotected
UpdateMaskBreathWidget(notnull MaskBase mask, bool is_start=false)ManBaseinlineprotected
UpdateMovementInertia()ManBaseinlineprotected
UpdatePlayerMeasures()ManBaseinlineprivate
UpdateQuickBarEntityVisibility(EntityAI entity)ManBaseinlineprotected
UpdateQuickBarExtraSlots()ManBaseinlineprotected
UpdateShoulderProxyVisibility(EntityAI item, string slot_name)ManBaseinlineprotected
UpdateTranslatedSelections(SelectionTranslation stt)ManBaseinlineprotected
~PlayerBase()ManBaseinlineprotected