DayZ 1.24
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Static Protected Member Functions | |
static set< int > | GetFaceCoverageShaveValues () |
returns a set of face covering values | |
Static Protected Attributes | |
static bool | DEBUG_INVENTORY_ACCESS = false |
static ref array< string > | m_BleedingSourcesLow |
static ref array< string > | m_BleedingSourcesUp |
static ref array< Man > | m_ServerPlayers = new array<Man> |
static ref TStringArray | m_QBarItems |
static Particle | m_ContaminatedAroundPlayer |
static Particle | m_ContaminatedAroundPlayerTiny |
static ref array< Object > | SPREAD_AGENTS_OBJECTS = new array<Object> |
static ref array< CargoBase > | SPREAD_AGENTS_PROXY_CARGOS = new array<CargoBase> |
Private Attributes | |
const int | SIMPLIFIED_SHOCK_CAP = 63 |
const int | SHAKE_LEVEL_MAX = 7 |
int | m_LifeSpanState |
int | m_LastShavedSeconds |
int | m_BloodType |
bool | m_HasBloodTypeVisible |
bool | m_LiquidTendencyDrain |
bool | m_FlagRaisingTendency |
int | m_HasBloodyHandsVisible |
int | m_FaceCoveredForShaveLayers = 0 |
int | m_StoreLoadVersion |
const int | ACT_STORE_SAVE_VERSION = 4 |
PluginPlayerStatus | m_ModulePlayerStatus |
PluginConfigEmotesProfile | m_ConfigEmotesProfile |
PluginLifespan | m_ModuleLifespan |
vector | m_PlayerOldPos |
Definition at line 1 of file PlayerBase.c.
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Definition at line 2358 of file PlayerBase.c.
References SEffectManager::DestroyEffect(), GetGame(), and ClientData::RemovePlayerBase().
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Definition at line 1467 of file PlayerBase.c.
References AddAction(), and m_InputActionMap.
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Definition at line 1446 of file PlayerBase.c.
References GetActionManager(), and m_ActionsInitialize.
Definition at line 8257 of file PlayerBase.c.
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Definition at line 8733 of file PlayerBase.c.
References AddChild(), CachedObjectsArrays::ARRAY_STRING, GetBoneIndexByName(), GetTransformWS(), Math3D::MatrixInvMultiply4(), Math3D::MatrixOrthogonalize4(), LOD::NAME_FIRE, Math::RAD2DEG, and Math3D::YawPitchRollMatrix().
Definition at line 7477 of file PlayerBase.c.
Definition at line 4586 of file PlayerBase.c.
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DEPRECATED!
Definition at line 1143 of file PlayerBase.c.
Definition at line 8325 of file PlayerBase.c.
Definition at line 6649 of file PlayerBase.c.
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Returns whether the specified movement command(s) are starting the next frame. Use caution when using this for anything player animation-related, some commands may require the movement state to be truly active (wait until next update)
Definition at line 4957 of file PlayerBase.c.
Definition at line 7205 of file PlayerBase.c.
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Definition at line 1894 of file PlayerBase.c.
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Definition at line 3415 of file PlayerBase.c.
Definition at line 3419 of file PlayerBase.c.
References PlayerConstants::BROKEN_LEGS_INITIAL_SHOCK, Class::CastTo(), DayZPlayerUtils(), GetCommand_Action(), GetCommand_Move(), IsInWater(), m_MovementState, and StartCommand_Move().
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Definition at line 3456 of file PlayerBase.c.
References PlayerConstants::BROKEN_CROUCH_MODIFIER, PlayerConstants::BROKEN_LEGS_HIGH_SHOCK_WALK, PlayerConstants::BROKEN_LEGS_LOW_SHOCK_WALK, PlayerConstants::BROKEN_LEGS_MID_SHOCK_WALK, PlayerConstants::BROKEN_LEGS_SHOCK_SWIM, PlayerConstants::BROKEN_LEGS_STAND_SHOCK, m_MovementState, and PhysicsGetVelocity().
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Definition at line 4659 of file PlayerBase.c.
References Class::CastTo().
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Definition at line 1680 of file PlayerBase.c.
References GetActionManager(), GetRunningAction(), IsRaised(), and IsRunning().
Definition at line 3317 of file PlayerBase.c.
Definition at line 3792 of file PlayerBase.c.
References Math::AbsInt(), GetCurrentWaterLevel(), and GetDayZPlayerType().
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Definition at line 4099 of file PlayerBase.c.
References InjuryAnimValues::LVL3.
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Definition at line 4066 of file PlayerBase.c.
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Definition at line 7486 of file PlayerBase.c.
References GetActionManager().
Definition at line 698 of file PlayerBase.c.
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Definition at line 7227 of file PlayerBase.c.
disables jump when player is significantly injured
Definition at line 4116 of file PlayerBase.c.
References InjuryAnimValues::LVL3.
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Definition at line 1727 of file PlayerBase.c.
Definition at line 3526 of file PlayerBase.c.
Definition at line 2280 of file PlayerBase.c.
References CfgGameplayHandler::GetDisallowedTypesInUnderground().
Definition at line 1744 of file PlayerBase.c.
Definition at line 1754 of file PlayerBase.c.
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Definition at line 7797 of file PlayerBase.c.
Definition at line 1734 of file PlayerBase.c.
Definition at line 1739 of file PlayerBase.c.
Definition at line 1770 of file PlayerBase.c.
Definition at line 3834 of file PlayerBase.c.
References GetCommand_Move(), and IsPlayerInStance().
Definition at line 1765 of file PlayerBase.c.
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Definition at line 6183 of file PlayerBase.c.
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Definition at line 6223 of file PlayerBase.c.
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Definition at line 4885 of file PlayerBase.c.
References IsRaised().
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Definition at line 4078 of file PlayerBase.c.
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Definition at line 1749 of file PlayerBase.c.
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Definition at line 8543 of file PlayerBase.c.
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Definition at line 8562 of file PlayerBase.c.
Definition at line 7782 of file PlayerBase.c.
References Math::PI2.
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Definition at line 6403 of file PlayerBase.c.
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Definition at line 5630 of file PlayerBase.c.
References Class::CastTo(), and GetInstanceType().
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Definition at line 5648 of file PlayerBase.c.
References Class::CastTo(), and GetGame().
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helper method for re-checking hairhiding on character load
Definition at line 8213 of file PlayerBase.c.
Definition at line 7644 of file PlayerBase.c.
References GetInstanceType().
Definition at line 4975 of file PlayerBase.c.
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Definition at line 6930 of file PlayerBase.c.
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Definition at line 7074 of file PlayerBase.c.
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Definition at line 6919 of file PlayerBase.c.
/brief Delete all items in inventory
void
Definition at line 6127 of file PlayerBase.c.
References GetGame().
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Definition at line 7338 of file PlayerBase.c.
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Definition at line 6102 of file PlayerBase.c.
References GetGame(), GetInstanceType(), MENU_INSPECT, and MENU_INVENTORY.
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DEPRECATED; terminates map animation callback and re-enables controls.
Definition at line 2983 of file PlayerBase.c.
Definition at line 2988 of file PlayerBase.c.
References ScriptInputUserData::CanStoreInputUserData(), GetActionManager(), GetGame(), m_Hud, MENU_MAP, Hud::ShowHudPlayer(), and Hud::ShowQuickbarPlayer().
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When the player should be and is unconscious
Player can start floating while unconscious
When the player will be unconscious, or is being blocked from being unconscious
If the player is getting in/out or switching seats, delay unconsciousness until after animation has finished
Death gate - prevent unlikely occurence of death -> unconsciousness transition Fall gate - prevent unconciousness animation from playing while falling, doesn't look good Transition gate - prevent unconciousness while previous command is transitioning
TODO: rework vehicle command Knockout back to force player prone after they have exited the vehicle
When the player is waking up
Make sure the player is actually unconscious
protection for a player being broken when attempting to wake them up too early into unconsciousness
Don't set the stance if we are swimming or in a vehicle, stance change animation could play
Maybe instead error out or notify of possible desync?
SPRINT: enable/disable - based on stamina; disable also when raised
Definition at line 2725 of file PlayerBase.c.
References GetActionManager(), GetCommand_Unconscious(), GetCommand_Vehicle(), GetGame(), GetInputController(), GetInstanceType(), GetPosition, GetUApi(), CfgGameplayHandler::GetUse3DMap(), m_MovementState, m_StaminaHandler, MENU_MAP, StartCommand_Unconscious(), StaminaHandler::Update(), and vector::Zero.
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Definition at line 6778 of file PlayerBase.c.
References AGT_UACTION_CONSUME, Error(), Liquid::GetLiquidClassname(), GetPlugin(), and LIQUID_WATER.
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Definition at line 8672 of file PlayerBase.c.
References GetCommand_Move(), and Particle::SetParameter().
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Definition at line 1059 of file PlayerBase.c.
References GameConstants::NL_DAMAGE_FIREARM_CONVERSION_PLAYERS.
/brief Creates copy of ItemBase
in players inventory. If player dont have enough slots for new item, item will be created on the ground under player.
ItemBase
Created item Definition at line 6017 of file PlayerBase.c.
References InventoryLocation::DumpToStringNullSafe(), ECE_IN_INVENTORY, GetGame(), Print(), and RF_DEFAULT.
Definition at line 6043 of file PlayerBase.c.
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Definition at line 6048 of file PlayerBase.c.
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/brief Creates ItemBase
in players inventory. If player dont have enough slots for new item, item will be created on the ground under player.
ItemBase
Created item Definition at line 5982 of file PlayerBase.c.
References SpawnItemOnLocation().
Definition at line 8521 of file PlayerBase.c.
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Definition at line 525 of file PlayerBase.c.
References Error().
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Definition at line 601 of file PlayerBase.c.
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Definition at line 780 of file PlayerBase.c.
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Definition at line 621 of file PlayerBase.c.
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Definition at line 790 of file PlayerBase.c.
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Definition at line 4060 of file PlayerBase.c.
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Definition at line 8511 of file PlayerBase.c.
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Drops all clothes/wearables this character is carrying on themselves.
Definition at line 6149 of file PlayerBase.c.
References Class::CastTo().
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Definition at line 3543 of file PlayerBase.c.
Spawn item on server side.
object_name | string Name of item class |
spawn_type | \int(const) Type of spawning const: SPAWNTYPE_GROUND, SPAWNTYPE_HANDS, SPAWNTYPE_INVENTORY |
full_quantity | \bool Spawn with full quantity of item |
distance | \float Distance of spawn position from player (Only if spawn_type = SPAWNTYPE_GROUND) |
ItemBase
Spawned item Definition at line 5956 of file PlayerBase.c.
References GetPosition, and Math::RandomFloat().
Definition at line 1050 of file PlayerBase.c.
References SEffectManager::DestroyEffect(), and GetArrowManager().
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Definition at line 5375 of file PlayerBase.c.
References CALL_CATEGORY_GUI, GetGame(), and GameConstants::STATE_RUINED.
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DT_EXPLOSION & FlashGrenade
Definition at line 926 of file PlayerBase.c.
References CFG_AMMO, component, g_Game, DiagMenu::GetBool(), GetGame(), GetPlugin(), IsModifierActive(), m_AdminLog, m_StaminaHandler, Print(), DayZPlayerSyncJunctures::SendPlayerUnconsciousness(), StaminaHandler::SetStamina(), and GameConstants::STAMINA_MAX.
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Definition at line 1039 of file PlayerBase.c.
References component, and SEffectManager::PlaySoundOnObject().
Definition at line 1153 of file PlayerBase.c.
References CALL_CATEGORY_GUI, and GetGame().
Definition at line 1194 of file PlayerBase.c.
References CALL_CATEGORY_GUI, and GetGame().
fixes situation where raise is canceling some manipulation with heavy item(ex. TakeItemToHands), forces normal stance
Definition at line 2677 of file PlayerBase.c.
References Class::CastTo(), GetCommand_Move(), IsRaised(), and OnItemInHandsChanged().
Definition at line 2710 of file PlayerBase.c.
References CALL_CATEGORY_SYSTEM, GetGame(), and OnItemInHandsChanged().
Definition at line 888 of file PlayerBase.c.
References GetGame(), GetHive(), m_AdminLog, and ClientData::RemovePlayerBase().
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Definition at line 4970 of file PlayerBase.c.
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ends surrender, originally intended for surrender->restrained transitioning
Definition at line 7762 of file PlayerBase.c.
Definition at line 3895 of file PlayerBase.c.
References GetInstanceType(), GameplayEffectWidgets_base::IsAnyEffectRunning(), m_Hud, Hud::ToggleHeatBufferPlusSign(), Hud::Update(), and GameplayEffectWidgets_base::Update().
Definition at line 3912 of file PlayerBase.c.
References GetGame(), and GetInstanceType().
Definition at line 1998 of file PlayerBase.c.
References GetGame().
Definition at line 1853 of file PlayerBase.c.
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Definition at line 5484 of file PlayerBase.c.
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Definition at line 3123 of file PlayerBase.c.
References Math::Clamp(), Math::InverseLerp(), Math::Lerp(), PlayerConstants::THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL, and PlayerConstants::THRESHOLD_HEAT_COMFORT_MINUS_WARNING.
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Definition at line 1514 of file PlayerBase.c.
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Definition at line 1415 of file PlayerBase.c.
References InitializeActions(), m_ActionsInitialize, and m_InputActionMap.
Definition at line 7153 of file PlayerBase.c.
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Definition at line 7211 of file PlayerBase.c.
References GetGame(), and DayZPhysics::RaycastRV().
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Definition at line 770 of file PlayerBase.c.
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Definition at line 2394 of file PlayerBase.c.
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Definition at line 2389 of file PlayerBase.c.
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Definition at line 7005 of file PlayerBase.c.
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Definition at line 6383 of file PlayerBase.c.
References m_BloodType.
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Definition at line 4784 of file PlayerBase.c.
References PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_CRITICAL, PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_HIGH, PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_LOW, and PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_NORMAL.
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Definition at line 716 of file PlayerBase.c.
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Definition at line 8797 of file PlayerBase.c.
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Definition at line 8792 of file PlayerBase.c.
Definition at line 8665 of file PlayerBase.c.
References GetBoneIndexByName().
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Definition at line 1794 of file PlayerBase.c.
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Definition at line 1660 of file PlayerBase.c.
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Definition at line 1775 of file PlayerBase.c.
References GetInstanceType(), and m_RecipeID.
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Definition at line 2376 of file PlayerBase.c.
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Definition at line 1496 of file PlayerBase.c.
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Definition at line 837 of file PlayerBase.c.
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Definition at line 7356 of file PlayerBase.c.
References GetPlugin(), name, SAT_DEBUG_ACTION, and Colors::WHITE.
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Definition at line 2415 of file PlayerBase.c.
returns default hit component (fallback)
Definition at line 1120 of file PlayerBase.c.
References GetDayZPlayerType().
Definition at line 1125 of file PlayerBase.c.
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Definition at line 6271 of file PlayerBase.c.
References PlayerConstants::DROWNING_DEFAULT_THRESHOLD, PlayerConstants::DROWNING_SWIMMING_THRESHOLD, PlayerConstants::DROWNING_UNCONSCIOUS_THRESHOLD, g_Game, and GetBoneIndexByName().
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Definition at line 1519 of file PlayerBase.c.
returns a set of face covering values
Definition at line 6321 of file PlayerBase.c.
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Definition at line 1603 of file PlayerBase.c.
References m_MovementState.
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Definition at line 859 of file PlayerBase.c.
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Definition at line 5758 of file PlayerBase.c.
References PlayerConstants::BLOOD_THRESHOLD_FATAL, Math::Clamp(), PlayerConstants::HEALTH_REGEN_MAX, PlayerConstants::HEALTH_REGEN_MIN, Math::InverseLerp(), and Math::Lerp().
Melee helpers.
select & return hit component for attacking AI
Definition at line 1114 of file PlayerBase.c.
References GetDayZPlayerType().
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Definition at line 1300 of file PlayerBase.c.
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Definition at line 2104 of file PlayerBase.c.
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Definition at line 2099 of file PlayerBase.c.
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returns player's immunity strength between 0..1
Definition at line 4862 of file PlayerBase.c.
References Math::Clamp(), PlayerConstants::SL_ENERGY_MAX, and PlayerConstants::SL_WATER_MAX.
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returns player's immunity level
Definition at line 4775 of file PlayerBase.c.
References PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_CRITICAL, PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_HIGH, PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_LOW, and PlayerConstants::IMMUNITY_THRESHOLD_LEVEL_NORMAL.
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Definition at line 5832 of file PlayerBase.c.
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Returns item on player's head. For an example, a headtorch.
Definition at line 685 of file PlayerBase.c.
Returns item that's on this player's attachment slot. Parameter slot_type should be a string from config parameter 'itemInfo[]' like "Legs", "Headgear" and so on.
Definition at line 668 of file PlayerBase.c.
References Error(), InventorySlots::GetSlotIdFromString(), and GetType().
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Definition at line 1808 of file PlayerBase.c.
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Definition at line 1816 of file PlayerBase.c.
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Definition at line 1812 of file PlayerBase.c.
Definition at line 8459 of file PlayerBase.c.
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Definition at line 6305 of file PlayerBase.c.
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UA Last Message.
Definition at line 7323 of file PlayerBase.c.
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Definition at line 6300 of file PlayerBase.c.
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Definition at line 4539 of file PlayerBase.c.
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Definition at line 2335 of file PlayerBase.c.
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Definition at line 2330 of file PlayerBase.c.
Definition at line 4441 of file PlayerBase.c.
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Definition at line 3050 of file PlayerBase.c.
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Definition at line 3071 of file PlayerBase.c.
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Definition at line 1978 of file PlayerBase.c.
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Definition at line 7234 of file PlayerBase.c.
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Return actual noise presence of player.
Definition at line 6419 of file PlayerBase.c.
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Definition at line 2659 of file PlayerBase.c.
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Definition at line 8232 of file PlayerBase.c.
Definition at line 8240 of file PlayerBase.c.
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Definition at line 6165 of file PlayerBase.c.
References GetGame().
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Definition at line 4568 of file PlayerBase.c.
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Definition at line 6949 of file PlayerBase.c.
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Definition at line 1327 of file PlayerBase.c.
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Definition at line 807 of file PlayerBase.c.
Definition at line 1870 of file PlayerBase.c.
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Definition at line 1865 of file PlayerBase.c.
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Definition at line 1524 of file PlayerBase.c.
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Definition at line 4703 of file PlayerBase.c.
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Definition at line 875 of file PlayerBase.c.
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Definition at line 3307 of file PlayerBase.c.
Definition at line 7178 of file PlayerBase.c.
Definition at line 7184 of file PlayerBase.c.
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Definition at line 6398 of file PlayerBase.c.
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Definition at line 1665 of file PlayerBase.c.
References m_StaminaHandler.
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Definition at line 7101 of file PlayerBase.c.
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Definition at line 7302 of file PlayerBase.c.
References GetStatObject().
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Definition at line 4806 of file PlayerBase.c.
References PlayerConstants::SL_BLOOD_CRITICAL, PlayerConstants::SL_BLOOD_HIGH, PlayerConstants::SL_BLOOD_LOW, and PlayerConstants::SL_BLOOD_NORMAL.
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Definition at line 4813 of file PlayerBase.c.
References PlayerConstants::SL_ENERGY_CRITICAL, PlayerConstants::SL_ENERGY_HIGH, PlayerConstants::SL_ENERGY_LOW, and PlayerConstants::SL_ENERGY_NORMAL.
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Definition at line 4792 of file PlayerBase.c.
References PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 4799 of file PlayerBase.c.
References PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 4820 of file PlayerBase.c.
References PlayerConstants::SL_WATER_CRITICAL, PlayerConstants::SL_WATER_HIGH, PlayerConstants::SL_WATER_LOW, and PlayerConstants::SL_WATER_NORMAL.
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Definition at line 7281 of file PlayerBase.c.
References GetStatObject().
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Definition at line 7253 of file PlayerBase.c.
References GetStatObject().
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Definition at line 7309 of file PlayerBase.c.
References GetStatObject().
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Definition at line 7260 of file PlayerBase.c.
References GetStatObject().
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Definition at line 4842 of file PlayerBase.c.
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Definition at line 4721 of file PlayerBase.c.
References PlayerConstants::SL_BLOOD_CRITICAL, PlayerConstants::SL_BLOOD_HIGH, PlayerConstants::SL_BLOOD_LOW, and PlayerConstants::SL_BLOOD_NORMAL.
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Definition at line 4727 of file PlayerBase.c.
References PlayerConstants::SL_ENERGY_CRITICAL, PlayerConstants::SL_ENERGY_HIGH, PlayerConstants::SL_ENERGY_LOW, and PlayerConstants::SL_ENERGY_NORMAL.
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Definition at line 4709 of file PlayerBase.c.
References PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 4715 of file PlayerBase.c.
References PlayerConstants::SL_HEALTH_CRITICAL, PlayerConstants::SL_HEALTH_HIGH, PlayerConstants::SL_HEALTH_LOW, and PlayerConstants::SL_HEALTH_NORMAL.
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Definition at line 4733 of file PlayerBase.c.
References PlayerConstants::SL_WATER_CRITICAL, PlayerConstants::SL_WATER_HIGH, PlayerConstants::SL_WATER_LOW, and PlayerConstants::SL_WATER_NORMAL.
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Definition at line 7295 of file PlayerBase.c.
References GetStatObject().
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Definition at line 7288 of file PlayerBase.c.
References GetStatObject().
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Definition at line 7246 of file PlayerBase.c.
References GetStatObject().
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Definition at line 7267 of file PlayerBase.c.
References GetStatObject().
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Definition at line 7239 of file PlayerBase.c.
References GetStatObject().
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Definition at line 2720 of file PlayerBase.c.
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Definition at line 6445 of file PlayerBase.c.
returns list of suitable finisher hit components (defined on base entity/entity type)
Definition at line 1131 of file PlayerBase.c.
References GetDayZPlayerType().
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Definition at line 2399 of file PlayerBase.c.
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Definition at line 7190 of file PlayerBase.c.
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Definition at line 2410 of file PlayerBase.c.
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Definition at line 1333 of file PlayerBase.c.
References UndergroundHandlerClient().
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Definition at line 2403 of file PlayerBase.c.
References m_VirtualHud, and VirtualHud().
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Definition at line 4697 of file PlayerBase.c.
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Definition at line 1317 of file PlayerBase.c.
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Definition at line 1670 of file PlayerBase.c.
Definition at line 4641 of file PlayerBase.c.
Definition at line 3327 of file PlayerBase.c.
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Definition at line 5460 of file PlayerBase.c.
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Definition at line 8712 of file PlayerBase.c.
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Definition at line 5766 of file PlayerBase.c.
References INPUT_UDT_ITEM_MANIPULATION.
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Definition at line 6372 of file PlayerBase.c.
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Definition at line 6336 of file PlayerBase.c.
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Definition at line 6331 of file PlayerBase.c.
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Definition at line 6315 of file PlayerBase.c.
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Definition at line 801 of file PlayerBase.c.
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Definition at line 796 of file PlayerBase.c.
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during fullbody gestures - disables character turning
Definition at line 7536 of file PlayerBase.c.
References DayZPlayerImplementHeading::ClampHeading(), GetActionManager(), GetItemAccessor(), GetRunningAction(), HumanItemAccessor(), IsControllsLocked(), IsFullBody(), m_MovementState, and DayZPlayerImplementHeading::NoHeading().
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state 'true' == hide
Definition at line 7681 of file PlayerBase.c.
References DayZPlayerCameraOptics(), GameConstants::DZPLAYER_CAMERA_FOV_IRONSIGHTS, and GetInstanceType().
Definition at line 8107 of file PlayerBase.c.
References GetType(), and Debug::Log().
Definition at line 7200 of file PlayerBase.c.
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Definition at line 520 of file PlayerBase.c.
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Definition at line 594 of file PlayerBase.c.
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Definition at line 775 of file PlayerBase.c.
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Definition at line 610 of file PlayerBase.c.
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Definition at line 785 of file PlayerBase.c.
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sets default hit position and cache it here (mainly for impact particles)
Definition at line 290 of file PlayerBase.c.
References ClientData::AddPlayerBase(), BREATH_VAPOUR_LEVEL_MAX, CALL_CATEGORY_SYSTEM, PlayerConstants::CORPSE_STATE_DECAYED, EmoteManager(), GetDayZGame(), GetDayZPlayerType(), GetDefaultHitPositionComponent(), GetGame(), GetPlugin(), InjuryAnimationHandler(), m_ActionsInitialize, m_AdminLog, m_ArrowManager, m_BloodType, m_ConfigDebugProfile, m_Hud, m_ModulePlayerStatus, m_PlayerStats, m_QuickBarBonus, m_Recipes, m_StaminaHandler, m_VirtualHud, MapNavigationBehaviour(), Math::Max(), ModifiersManager(), NotifiersManager(), PlayerSoundManagerClient(), PlayerStomach(), PluginLifespan(), QuickBarBase(), RandomGeneratorSyncManager(), and VirtualHud().
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Definition at line 2017 of file PlayerBase.c.
References GetGame(), GetID(), GetPlayer(), and GetPlugin().
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Definition at line 1393 of file PlayerBase.c.
References m_InputActionMap, and SetActions().
Definition at line 7172 of file PlayerBase.c.
Don't switch to falling command if unconscious Don't switch to falling command if being damaged
Definition at line 3178 of file PlayerBase.c.
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Definition at line 535 of file PlayerBase.c.
|
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Definition at line 752 of file PlayerBase.c.
|
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Definition at line 4929 of file PlayerBase.c.
References m_MovementState.
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Definition at line 2381 of file PlayerBase.c.
References PlayerConstants::CAMERA_THRESHOLD_PITCH.
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Definition at line 4943 of file PlayerBase.c.
Definition at line 4185 of file PlayerBase.c.
References Math::AbsFloat(), and GetPosition.
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Definition at line 4934 of file PlayerBase.c.
References m_MovementState.
Definition at line 4938 of file PlayerBase.c.
Definition at line 1968 of file PlayerBase.c.
Definition at line 4948 of file PlayerBase.c.
Definition at line 7752 of file PlayerBase.c.
References IsEmotePlaying().
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Definition at line 4900 of file PlayerBase.c.
References m_MovementState.
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Definition at line 4905 of file PlayerBase.c.
References m_MovementState.
Definition at line 7555 of file PlayerBase.c.
Definition at line 1722 of file PlayerBase.c.
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Definition at line 2352 of file PlayerBase.c.
Definition at line 4595 of file PlayerBase.c.
|
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Definition at line 7465 of file PlayerBase.c.
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Definition at line 4134 of file PlayerBase.c.
Handle fall damage for unconscious
No fall damage for players currently being damaged, animation is temporary
Definition at line 3149 of file PlayerBase.c.
References PhysicsIsFalling().
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Definition at line 4910 of file PlayerBase.c.
References m_MovementState.
Definition at line 7580 of file PlayerBase.c.
|
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Definition at line 1310 of file PlayerBase.c.
Definition at line 8787 of file PlayerBase.c.
|
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Definition at line 3055 of file PlayerBase.c.
References GetUApi(), and IsRaised().
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Definition at line 3063 of file PlayerBase.c.
References GetUApi().
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Definition at line 3040 of file PlayerBase.c.
|
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Definition at line 8227 of file PlayerBase.c.
|
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Definition at line 8222 of file PlayerBase.c.
|
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Definition at line 4573 of file PlayerBase.c.
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Definition at line 6428 of file PlayerBase.c.
|
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Definition at line 2195 of file PlayerBase.c.
|
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Definition at line 2187 of file PlayerBase.c.
Definition at line 747 of file PlayerBase.c.
|
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Definition at line 2089 of file PlayerBase.c.
|
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Definition at line 7776 of file PlayerBase.c.
|
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Definition at line 4372 of file PlayerBase.c.
|
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Definition at line 1650 of file PlayerBase.c.
|
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Definition at line 1645 of file PlayerBase.c.
Definition at line 1973 of file PlayerBase.c.
Definition at line 1717 of file PlayerBase.c.
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Definition at line 1706 of file PlayerBase.c.
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Definition at line 1695 of file PlayerBase.c.
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Definition at line 4915 of file PlayerBase.c.
References GetCommand_Move().
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Definition at line 4880 of file PlayerBase.c.
References m_MovementState.
Definition at line 3769 of file PlayerBase.c.
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Definition at line 7768 of file PlayerBase.c.
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Definition at line 8041 of file PlayerBase.c.
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Checks whether modifier (which has syncing enabled) is currently active, works on both Client and Server.
Definition at line 5455 of file PlayerBase.c.
Definition at line 4139 of file PlayerBase.c.
References vector::Distance(), GetGame(), and GameConstants::REFRESHER_RADIUS.
Definition at line 3312 of file PlayerBase.c.
References m_MovementState.
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Definition at line 3550 of file PlayerBase.c.
References Class::CastTo().
Definition at line 7491 of file PlayerBase.c.
References DayZPlayerSyncJunctures::SendDeleteItem().
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Definition at line 1341 of file PlayerBase.c.
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Definition at line 2156 of file PlayerBase.c.
Definition at line 3076 of file PlayerBase.c.
Definition at line 3082 of file PlayerBase.c.
colorStatusChannel colorAction colorFriendly colorImportant
Definition at line 6070 of file PlayerBase.c.
References GetGame(), and GetInstanceType().
Definition at line 6085 of file PlayerBase.c.
Definition at line 6091 of file PlayerBase.c.
Definition at line 6097 of file PlayerBase.c.
Definition at line 6079 of file PlayerBase.c.
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Definition at line 3499 of file PlayerBase.c.
References PlayerConstants::BROKEN_LEGS_HIGH_HEALTH_THRESHOLD, and PlayerConstants::BROKEN_LEGS_LOW_HEALTH_THRESHOLD.
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Definition at line 4600 of file PlayerBase.c.
References Error(), GetDebugName(), GetGame(), GetInstanceType(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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|
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Definition at line 6957 of file PlayerBase.c.
References GetElement(), GetGame(), GetVirtualHud(), and SEffectManager::PlaySoundOnObject().
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Definition at line 6975 of file PlayerBase.c.
References GetArrowManager(), GetElement(), GetGame(), and GetVirtualHud().
Definition at line 7000 of file PlayerBase.c.
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Definition at line 2370 of file PlayerBase.c.
Definition at line 3664 of file PlayerBase.c.
Definition at line 3650 of file PlayerBase.c.
References AbortWeaponEvent().
Definition at line 3730 of file PlayerBase.c.
References AbortWeaponEvent().
Definition at line 3642 of file PlayerBase.c.
Definition at line 3628 of file PlayerBase.c.
References AbortWeaponEvent().
Definition at line 2590 of file PlayerBase.c.
References GameplayEffectWidgets_base::AddActiveEffects(), CfgGameplayHandler::GetAllowStaminaAffectInertia(), GetInstanceType(), m_MovementState, GameplayEffectWidgets_base::RemoveActiveEffects(), and SyncEvents::SendEntityKilled().
Definition at line 3618 of file PlayerBase.c.
References GetGame().
Definition at line 3605 of file PlayerBase.c.
References GetGame().
Definition at line 3722 of file PlayerBase.c.
Definition at line 3712 of file PlayerBase.c.
References AbortWeaponEvent().
Definition at line 3820 of file PlayerBase.c.
References GetGame(), and IsPlayerInStance().
Definition at line 3591 of file PlayerBase.c.
References GetDayZGame(), and GetGame().
Definition at line 3562 of file PlayerBase.c.
References AbortWeaponEvent(), GetDayZGame(), and GetGame().
Definition at line 3699 of file PlayerBase.c.
References GetGame().
Definition at line 3672 of file PlayerBase.c.
References GetCommand_Vehicle(), and GetGame().
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Definition at line 6728 of file PlayerBase.c.
References GetGame(), GetPosition, Debug::Log(), and ToString().
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Definition at line 634 of file PlayerBase.c.
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Definition at line 640 of file PlayerBase.c.
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Definition at line 6752 of file PlayerBase.c.
References g_Game, GetGame(), Debug::Log(), Analytics::PlayerDisconnected(), and ToString().
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Definition at line 2229 of file PlayerBase.c.
References CALL_CATEGORY_SYSTEM, and GetGame().
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Definition at line 2216 of file PlayerBase.c.
Definition at line 5280 of file PlayerBase.c.
References CfgGameplayHandler::GetDisableRespawnDialog(), GetGame(), and CfgGameplayHandler::GetHitIndicationPPEEnabled().
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Definition at line 1962 of file PlayerBase.c.
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Definition at line 1957 of file PlayerBase.c.
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Definition at line 1951 of file PlayerBase.c.
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Definition at line 5712 of file PlayerBase.c.
References GetGame(), INPUT_UDT_GESTURE, INPUT_UDT_INVENTORY, INPUT_UDT_USER_MUTE_XBOX, INPUT_UDT_WEAPON_LIFT_EVENT, and OnInputUserDataProcess().
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Definition at line 5498 of file PlayerBase.c.
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Definition at line 5493 of file PlayerBase.c.
Definition at line 3749 of file PlayerBase.c.
References HumanCommandFall().
Definition at line 3739 of file PlayerBase.c.
References AbortWeaponEvent().
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called every command handler tick when player is on ladder
Definition at line 1530 of file PlayerBase.c.
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Nothing happens for unconscious Nothing happens for being damaged
Definition at line 3167 of file PlayerBase.c.
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Definition at line 6192 of file PlayerBase.c.
References GetGame(), SEffectManager::PlayInWorld(), and vector::Zero.
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Definition at line 656 of file PlayerBase.c.
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Definition at line 646 of file PlayerBase.c.
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Definition at line 661 of file PlayerBase.c.
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Definition at line 651 of file PlayerBase.c.
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Definition at line 2030 of file PlayerBase.c.
References CALL_CATEGORY_GUI, GetGame(), InventorySlots::GetSlotIdFromString(), m_BloodType, m_Hud, m_VirtualHud, PlayerSoundEventHandler(), Hud::ShowHudUI(), Hud::ShowQuickbarUI(), Hud::UpdateBloodName(), Hud::UpdateQuickbarGlobalVisibility(), and VirtualHud().
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Definition at line 1107 of file PlayerBase.c.
Definition at line 1102 of file PlayerBase.c.
Definition at line 1083 of file PlayerBase.c.
References CachedObjectsParams::PARAM2_FLOAT_FLOAT, and SEffectManager::PlaySoundOnObject().
Definition at line 4339 of file PlayerBase.c.
References GetActionManager(), and GetInstanceType().
Definition at line 4306 of file PlayerBase.c.
References GetActionManager(), GetCommand_Melee(), GetInstanceType(), and IsRaised().
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Definition at line 1887 of file PlayerBase.c.
Definition at line 4198 of file PlayerBase.c.
References GameInventory::CanForceSwapEntitiesEx(), ScriptInputUserData::CanStoreInputUserData(), GameInventory::CanSwapEntitiesEx(), Class::CastTo(), InventoryLocation::DumpToStringNullSafe(), GetActionManager(), GetCommand_Melee(), GetInstanceType(), GetRunningAction(), IsEmotePlaying(), IsIdle(), IsProcessing(), IsRaised(), IsRunning(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Call only on client or single player PlayerBase (as GetGame().GetPlayer())
Definition at line 1067 of file PlayerBase.c.
References GetCurrentCamera(), GetInstanceType(), and Math::InverseLerp().
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Definition at line 6743 of file PlayerBase.c.
References Debug::Log(), and ToString().
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Definition at line 3333 of file PlayerBase.c.
References GetGame().
Definition at line 3853 of file PlayerBase.c.
Definition at line 3845 of file PlayerBase.c.
References PlayerConstants::BROKEN_LEGS_ROLL_SHOCK.
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uses contants outside of ERPCs !!!!
Definition at line 5002 of file PlayerBase.c.
References _player, CALL_CATEGORY_GAMEPLAY, GetGame(), GetInstanceType(), GetPlugin(), ActionCheckPulse::GetPulseMessage(), GetVirtualHud(), m_Hud, MENU_WARNING_ITEMDROP, MENU_WARNING_TELEPORT, CachedObjectsParams::PARAM1_BOOL, CachedObjectsParams::PARAM1_INT, CachedObjectsParams::PARAM1_STRING, PluginItemDiagnostic(), Hud::SetTemperature(), and ActionCheckPulse::TARGET_IRREGULAR_PULSE_BIT.
Definition at line 2561 of file PlayerBase.c.
References m_VirtualHud.
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add callbacks for ai target system
Definition at line 5504 of file PlayerBase.c.
References CALL_CATEGORY_GUI, GameConstants::DEFAULT_CHARACTER_MENU_ID, Get(), GetDayZGame(), GetGame(), GetInstanceType(), GetPlugin(), PPEManagerStatic::GetPPEManager(), PlayerBase::OnGameplayDataHandlerSync(), and PluginPresenceNotifier().
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Definition at line 4528 of file PlayerBase.c.
References GetGame(), and GetInstanceType().
Definition at line 3774 of file PlayerBase.c.
References AbortWeaponEvent(), PlayerConstants::FULL_SPRINT_DELAY_FROM_CROUCH, and PlayerConstants::FULL_SPRINT_DELAY_FROM_PRONE.
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Definition at line 6501 of file PlayerBase.c.
References GetArrowManager(), GetDayZGame(), GetHive(), GetStorageVersion(), OnStoreLoad(), Print(), and SetPosition().
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Definition at line 6665 of file PlayerBase.c.
References m_BloodType.
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Definition at line 6450 of file PlayerBase.c.
References GetArrowManager(), GetCommand_Ladder(), GetDayZGame(), and GetGame().
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SyncJunctures
Definition at line 7379 of file PlayerBase.c.
References m_StaminaHandler, StaminaHandler::OnSyncJuncture(), DayZPlayerSyncJunctures::ReadBrokenLegsParamsEx(), DayZPlayerSyncJunctures::ReadInjuryParams(), DayZPlayerSyncJunctures::ReadKuruRequest(), DayZPlayerSyncJunctures::ReadPlayerUnconsciousnessParams(), DayZPlayerSyncJunctures::ReadShockParams(), DayZPlayerSyncJunctures::SJ_ACTION_ACK_ACCEPT, DayZPlayerSyncJunctures::SJ_ACTION_ACK_REJECT, DayZPlayerSyncJunctures::SJ_ACTION_INTERRUPT, DayZPlayerSyncJunctures::SJ_ADS_RESET, DayZPlayerSyncJunctures::SJ_BROKEN_LEGS, DayZPlayerSyncJunctures::SJ_DELETE_ITEM, DayZPlayerSyncJunctures::SJ_GESTURE_REQUEST, DayZPlayerSyncJunctures::SJ_INJURY, DayZPlayerSyncJunctures::SJ_INVENTORY, DayZPlayerSyncJunctures::SJ_INVENTORY_FAILURE, DayZPlayerSyncJunctures::SJ_INVENTORY_REPAIR, DayZPlayerSyncJunctures::SJ_KURU_REQUEST, DayZPlayerSyncJunctures::SJ_PLAYER_ADD_MODIFIER, DayZPlayerSyncJunctures::SJ_PLAYER_STATES, DayZPlayerSyncJunctures::SJ_QUICKBAR_SET_SHORTCUT, DayZPlayerSyncJunctures::SJ_SHOCK, DayZPlayerSyncJunctures::SJ_STAMINA, DayZPlayerSyncJunctures::SJ_STAMINA_MISC, DayZPlayerSyncJunctures::SJ_UNCONSCIOUSNESS, DayZPlayerSyncJunctures::SJ_WEAPON_ACTION_ACK_ACCEPT, DayZPlayerSyncJunctures::SJ_WEAPON_ACTION_ACK_REJECT, DayZPlayerSyncJunctures::SJ_WEAPON_LIFT, and DayZPlayerSyncJunctures::SJ_WEAPON_SET_JAMMING_CHANCE.
Definition at line 3886 of file PlayerBase.c.
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Definition at line 2665 of file PlayerBase.c.
References GetGame(), m_LastTick, and OnScheduledTick().
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Definition at line 3188 of file PlayerBase.c.
References GameplayEffectWidgets_base::AddSuspendRequest(), GetGame(), GetInstanceType(), and m_AdminLog.
Definition at line 3229 of file PlayerBase.c.
References g_Game, GetGame(), GetInstanceType(), m_AdminLog, MENU_RESPAWN_DIALOGUE, and GameplayEffectWidgets_base::RemoveSuspendRequest().
Definition at line 3264 of file PlayerBase.c.
References GetGame(), GetInstanceType(), Math::Lerp(), Math::Sin(), and PlayerConstants::UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH.
Remotely Activated Item Behaviour refresh on item is in hands
Definition at line 5389 of file PlayerBase.c.
References m_BloodType.
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Definition at line 3872 of file PlayerBase.c.
References m_Hud, and Hud::ShowVehicleInfo().
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Definition at line 3879 of file PlayerBase.c.
References Hud::HideVehicleInfo(), and m_Hud.
Definition at line 3864 of file PlayerBase.c.
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Definition at line 5682 of file PlayerBase.c.
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called every cmd handler tick during a playback of PlayerSoundEvent, m_ProcessPlaybackEvent needs to be enabled on the PlayerSoundEvent
Definition at line 5697 of file PlayerBase.c.
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Definition at line 8467 of file PlayerBase.c.
References ActionTarget, GetOrientation(), and vector::Zero.
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Definition at line 2161 of file PlayerBase.c.
References vector::Zero.
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Definition at line 2134 of file PlayerBase.c.
References vector::Zero.
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Definition at line 2181 of file PlayerBase.c.
References vector::Zero.
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Definition at line 2175 of file PlayerBase.c.
References vector::Zero.
Definition at line 2122 of file PlayerBase.c.
References GetGame().
Definition at line 2109 of file PlayerBase.c.
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Definition at line 4990 of file PlayerBase.c.
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Definition at line 285 of file PlayerBase.c.
References Init().
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Definition at line 4563 of file PlayerBase.c.
References BetaSound::SaySound().
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Definition at line 6936 of file PlayerBase.c.
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Definition at line 6941 of file PlayerBase.c.
We don't care if a valid transform couldn't be found, we just want to preferably use it instead of placing on the player
Definition at line 7903 of file PlayerBase.c.
References GameConstants::INVENTORY_ENTITY_DROP_OVERLAP_DEPTH, Math3D::MatrixIdentity4(), and GameInventory::PrepareDropEntityPos().
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Definition at line 7983 of file PlayerBase.c.
References ActionTarget, ForceStandUpForHeavyItemsSwap(), and vector::Zero.
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Definition at line 7924 of file PlayerBase.c.
References ActionTarget, Class::CastTo(), ForceStandUpForHeavyItemsSwap(), Print(), and vector::Zero.
Definition at line 8003 of file PlayerBase.c.
References ActionTarget, and vector::Zero.
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Definition at line 7832 of file PlayerBase.c.
|
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Definition at line 7845 of file PlayerBase.c.
|
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Definition at line 7859 of file PlayerBase.c.
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Definition at line 7873 of file PlayerBase.c.
|
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Definition at line 7886 of file PlayerBase.c.
|
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Definition at line 7819 of file PlayerBase.c.
|
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Definition at line 8023 of file PlayerBase.c.
|
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Definition at line 8436 of file PlayerBase.c.
|
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Definition at line 7195 of file PlayerBase.c.
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Definition at line 6231 of file PlayerBase.c.
References GetCommandModifier_Additives(), and HumanCommandAdditives().
Definition at line 1907 of file PlayerBase.c.
Definition at line 1568 of file PlayerBase.c.
References PlayerConstants::BAREFOOT_MOVEMENT_BLEED_MODIFIER, PlayerConstants::CHECK_EVERY_N_STEP, GetGame(), Surface::GetParamFloat(), Math::RandomFloat01(), and PlayerConstants::SHOES_MOVEMENT_DAMAGE_PER_STEP.
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Definition at line 1535 of file PlayerBase.c.
References PlayerConstants::CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC, GetGame(), GetInstanceType(), PlayerConstants::GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC, and Math::RandomFloat01().
Definition at line 1934 of file PlayerBase.c.
Definition at line 7664 of file PlayerBase.c.
References GetCommandModifier_Weapons().
Definition at line 817 of file PlayerBase.c.
Definition at line 827 of file PlayerBase.c.
Definition at line 822 of file PlayerBase.c.
Definition at line 832 of file PlayerBase.c.
Definition at line 4400 of file PlayerBase.c.
Definition at line 4391 of file PlayerBase.c.
Definition at line 4385 of file PlayerBase.c.
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Definition at line 7586 of file PlayerBase.c.
References SendSyncJuncture(), and DayZPlayerSyncJunctures::SJ_WEAPON_LIFT.
Definition at line 4170 of file PlayerBase.c.
References CALL_CATEGORY_GUI, GetGame(), and GetItemAccessor().
Definition at line 4407 of file PlayerBase.c.
References ActionTarget, Class::CastTo(), GetActionManager(), GetInstanceType(), and vector::Zero.
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Definition at line 1491 of file PlayerBase.c.
References m_InputActionMap, and RemoveAction().
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Definition at line 1472 of file PlayerBase.c.
References GetActionManager().
Definition at line 8272 of file PlayerBase.c.
Definition at line 7159 of file PlayerBase.c.
Definition at line 7165 of file PlayerBase.c.
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Definition at line 1287 of file PlayerBase.c.
References Class::CastTo().
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Definition at line 580 of file PlayerBase.c.
References EffectTrigger::m_PPERequester.
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DEPRECATED!
Definition at line 1148 of file PlayerBase.c.
Definition at line 1838 of file PlayerBase.c.
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Definition at line 4159 of file PlayerBase.c.
References GetGame().
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Definition at line 2252 of file PlayerBase.c.
References ScriptInputUserData::CanStoreInputUserData(), GetGame(), GetInstanceType(), and INPUT_UDT_RESET_ADS.
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Definition at line 6895 of file PlayerBase.c.
|
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Definition at line 6885 of file PlayerBase.c.
References GetInstanceType().
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Definition at line 547 of file PlayerBase.c.
References EffectTrigger::GetEffectsPriority().
Definition at line 7715 of file PlayerBase.c.
References DayZPlayerSyncJunctures::SendPlayerUnconsciousness().
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Definition at line 4376 of file PlayerBase.c.
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Definition at line 8287 of file PlayerBase.c.
|
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server only
Definition at line 2268 of file PlayerBase.c.
References INPUT_UDT_RESET_ADS, SendSyncJuncture(), and DayZPlayerSyncJunctures::SJ_ADS_RESET.
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Definition at line 1799 of file PlayerBase.c.
Definition at line 7011 of file PlayerBase.c.
References GetArrowManager(), GetCommand_Vehicle(), GetGame(), GetMax(), GetPlugin(), m_StaminaHandler, PluginLifespan(), DayZPlayerSyncJunctures::SendPlayerUnconsciousness(), StaminaHandler::SetStamina(), and GameConstants::STAMINA_MAX.
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Definition at line 4996 of file PlayerBase.c.
|
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Definition at line 4962 of file PlayerBase.c.
References PlayerConstants::MELEE2_MOVEMENT_BLEND_DELAY.
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Definition at line 7111 of file PlayerBase.c.
References GetHive(), Debug::Log(), and ToString().
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Definition at line 6493 of file PlayerBase.c.
References IsModifierActive().
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Definition at line 1983 of file PlayerBase.c.
References GetGame(), GetPosition, name, and SoundObjectBuilder().
Client-side only.
Definition at line 7611 of file PlayerBase.c.
References GetCommandModifier_Weapons(), GetGame(), and INPUT_UDT_WEAPON_LIFT_EVENT.
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Definition at line 6900 of file PlayerBase.c.
|
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Definition at line 6905 of file PlayerBase.c.
References GetGame().
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Definition at line 4367 of file PlayerBase.c.
|
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Definition at line 1376 of file PlayerBase.c.
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Definition at line 1348 of file PlayerBase.c.
References ActionGetOutTransport(), ActionStartEngine(), ActionUncoverHeadSelf(), ActionWashHandsWater(), and AddAction().
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Definition at line 1389 of file PlayerBase.c.
|
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Definition at line 1380 of file PlayerBase.c.
References AddAction().
Definition at line 757 of file PlayerBase.c.
Definition at line 6388 of file PlayerBase.c.
References m_BloodType.
Definition at line 6377 of file PlayerBase.c.
Definition at line 6341 of file PlayerBase.c.
Definition at line 6351 of file PlayerBase.c.
References DiagMenu::SetValue().
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Definition at line 6346 of file PlayerBase.c.
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Definition at line 3352 of file PlayerBase.c.
References DayZPlayerSyncJunctures::SendBrokenLegsEx().
Definition at line 3088 of file PlayerBase.c.
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Definition at line 5358 of file PlayerBase.c.
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Definition at line 5301 of file PlayerBase.c.
References Class::CastTo(), GetPosition, ParticleManager(), Particle::SetParameter(), and Particle::Stop().
Definition at line 1783 of file PlayerBase.c.
References GetInstanceType(), and m_RecipeID.
Definition at line 7720 of file PlayerBase.c.
Definition at line 8384 of file PlayerBase.c.
References AddChild(), PlayerConstants::CORPSE_STATE_DECAYED, PlayerConstants::CORPSE_STATE_MEDIUM, SEffectManager::DestroyEffect(), GetBoneIndexByName(), SEffectManager::IsEffectExist(), and SEffectManager::PlayOnObject().
Definition at line 1136 of file PlayerBase.c.
Definition at line 2203 of file PlayerBase.c.
Definition at line 1845 of file PlayerBase.c.
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Definition at line 1506 of file PlayerBase.c.
DEPRECATED.
Definition at line 4558 of file PlayerBase.c.
Dynamic hair hiding.
Definition at line 8057 of file PlayerBase.c.
References ErrorEx, GetInstanceType(), and GetPlugin().
Definition at line 1305 of file PlayerBase.c.
Definition at line 4855 of file PlayerBase.c.
'soft lock' meaning inventory screen cannot be displayed, but mechanically, inventory operations are still possible
Definition at line 7561 of file PlayerBase.c.
water contact (driven by Environment)
Definition at line 2346 of file PlayerBase.c.
Definition at line 1821 of file PlayerBase.c.
Definition at line 1829 of file PlayerBase.c.
Definition at line 1825 of file PlayerBase.c.
Definition at line 8453 of file PlayerBase.c.
Definition at line 6310 of file PlayerBase.c.
Definition at line 7328 of file PlayerBase.c.
References PlayerConstants::LAST_UA_MSG_LIFETIME.
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Definition at line 3535 of file PlayerBase.c.
Definition at line 6284 of file PlayerBase.c.
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Definition at line 4545 of file PlayerBase.c.
Definition at line 7574 of file PlayerBase.c.
Definition at line 2325 of file PlayerBase.c.
Definition at line 2320 of file PlayerBase.c.
Definition at line 3045 of file PlayerBase.c.
Definition at line 3035 of file PlayerBase.c.
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Definition at line 736 of file PlayerBase.c.
Definition at line 6773 of file PlayerBase.c.
|
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|
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Definition at line 1501 of file PlayerBase.c.
Definition at line 8252 of file PlayerBase.c.
Deprecated.
Definition at line 8246 of file PlayerBase.c.
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Definition at line 6433 of file PlayerBase.c.
Definition at line 2084 of file PlayerBase.c.
Definition at line 4578 of file PlayerBase.c.
Definition at line 8506 of file PlayerBase.c.
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Definition at line 812 of file PlayerBase.c.
|
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Definition at line 1882 of file PlayerBase.c.
Definition at line 1640 of file PlayerBase.c.
Definition at line 1635 of file PlayerBase.c.
Definition at line 1711 of file PlayerBase.c.
Definition at line 1700 of file PlayerBase.c.
Definition at line 1689 of file PlayerBase.c.
Definition at line 3118 of file PlayerBase.c.
Definition at line 540 of file PlayerBase.c.
Definition at line 1621 of file PlayerBase.c.
References m_ModulePlayerStatus.
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Definition at line 7091 of file PlayerBase.c.
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Definition at line 7470 of file PlayerBase.c.
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Definition at line 2294 of file PlayerBase.c.
Definition at line 4692 of file PlayerBase.c.
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Definition at line 6176 of file PlayerBase.c.
References AnalyticsManagerServer::STAT_PLAYTIME.
functionality moved to ShockMdfr::OnTick
Definition at line 6869 of file PlayerBase.c.
References GetGame(), and PrintString().
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Definition at line 3300 of file PlayerBase.c.
References Math::Clamp(), and Math::Lerp().
Definition at line 5611 of file PlayerBase.c.
References GameplayEffectWidgets_base::ClearSuspendRequests(), and GameplayEffectWidgets_base::StopAllEffects().
Definition at line 5870 of file PlayerBase.c.
References ECE_EQUIP_ATTACHMENTS, ECE_INITAI, ECE_PLACE_ON_SURFACE, and GetGame().
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Definition at line 6243 of file PlayerBase.c.
References AddChild(), ParticleList::BREATH_VAPOUR_HEAVY, ParticleList::BREATH_VAPOUR_LIGHT, ParticleList::BREATH_VAPOUR_MEDIUM, GetBoneIndexByName(), and ParticleManager().
Definition at line 842 of file PlayerBase.c.
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Definition at line 1918 of file PlayerBase.c.
References AddChild(), CALL_CATEGORY_SYSTEM, PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MAX, PlayerConstants::DROWNING_BUBBLE_FREQUENCY_MIN, ParticleList::DROWNING_BUBBLES, GetBoneIndexByName(), GetGame(), Math::Lerp(), and ParticleManager().
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Definition at line 5843 of file PlayerBase.c.
References ECE_PLACE_ON_SURFACE, GetGame(), GetInstanceType(), and Math3D::MatrixIdentity4().
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Definition at line 864 of file PlayerBase.c.
Definition at line 880 of file PlayerBase.c.
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Definition at line 7147 of file PlayerBase.c.
chance between [0..1] , distance in meters
Definition at line 7131 of file PlayerBase.c.
References AGT_AIRBOURNE_BIOLOGICAL, vector::DistanceSq(), GetGame(), GetPlugin(), and Math::RandomFloat01().
Definition at line 4054 of file PlayerBase.c.
References m_Hud, and Hud::SetStaminaBarVisibility().
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Definition at line 1274 of file PlayerBase.c.
Definition at line 1230 of file PlayerBase.c.
References GetGame().
Definition at line 1251 of file PlayerBase.c.
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Definition at line 8599 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8588 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8610 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8577 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8643 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8632 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8621 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 8654 of file PlayerBase.c.
References GetDebugName(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
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Definition at line 7084 of file PlayerBase.c.
References GetGame().
Definition at line 7316 of file PlayerBase.c.
Definition at line 2299 of file PlayerBase.c.
References ScriptInputUserData::CanStoreInputUserData(), GetGame(), GetInstanceType(), and INPUT_UDT_ADVANCED_PLACEMENT.
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Definition at line 2241 of file PlayerBase.c.
References INPUT_UDT_ADVANCED_PLACEMENT.
tries to hide item in player's hands, some exceptions for various movement states
Definition at line 8534 of file PlayerBase.c.
References GetItemAccessor().
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Definition at line 722 of file PlayerBase.c.
Definition at line 3375 of file PlayerBase.c.
References m_MovementState.
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Definition at line 5364 of file PlayerBase.c.
References Math::AbsInt().
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Definition at line 8343 of file PlayerBase.c.
References Math::AbsInt(), PlayerConstants::CORPSE_STATE_DECAYED, InventorySlots::GetSlotIdFromString(), and path.
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Definition at line 7496 of file PlayerBase.c.
References GetGame().
Definition at line 8156 of file PlayerBase.c.
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Definition at line 5290 of file PlayerBase.c.
References GetGame(), CfgGameplayHandler::GetLightingConfig(), Mission::GetWorldLighting(), and mission.
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Definition at line 5666 of file PlayerBase.c.
References GameplayEffectWidgets_base::OnVoiceEvent().
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Update movement inertia based on stamina available.
Definition at line 2642 of file PlayerBase.c.
References GetCommand_Move().
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Definition at line 6707 of file PlayerBase.c.
References g_Game, GetHourMinuteSecond(), GetPosition, Analytics::PlayerMeasures(), and AnalyticsManagerServer::STAT_DISTANCE.
Definition at line 1875 of file PlayerBase.c.
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Definition at line 7106 of file PlayerBase.c.
Definition at line 1256 of file PlayerBase.c.
References SIMPLE_SELECTION_MELEE_MELEE, SIMPLE_SELECTION_MELEE_RIFLE, SIMPLE_SELECTION_SHOULDER_MELEE, and SIMPLE_SELECTION_SHOULDER_RIFLE.
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melee stats
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user actions last message
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