DayZ 1.24
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ConnectErrorServerModule.c File Reference

Go to the source code of this file.

Classes

class  ConnectErrorServerModule
 

Enumerations

enum  EConnectErrorServer {
  UNKNOWN = -1 , OK = 0 , WRONG_PASSWORD , WRONG_VERSION ,
  CONNECT_ERROR , SESSION_FULL , FILE_PATCHING , ALREADY_CONNECTED ,
  HOST_ADDRESS , NET_CHANNEL , CONNECT , REQUEST_PLAYER ,
  CREATE_PLAYER , TIMEOUT , UID , NET_CHANNEL_SERVER ,
  ACTIVATE , SERVER_LOCKED , SERVER_SHUTDOWN , BUILD_SMALLER ,
  BUILD_GREATER , VERSION_SMALLER , VERSION_GREATER , EQUAL_MOD ,
  CLIENT_DIAG , SERVER_DIAG , NO_DEVICE_ID
}
 

Enumeration Type Documentation

◆ EConnectErrorServer

Enumerator
UNKNOWN 
OK 
WRONG_PASSWORD 
WRONG_VERSION 
CONNECT_ERROR 
SESSION_FULL 
FILE_PATCHING 
ALREADY_CONNECTED 
HOST_ADDRESS 
NET_CHANNEL 
CONNECT 
REQUEST_PLAYER 
CREATE_PLAYER 
TIMEOUT 
UID 
NET_CHANNEL_SERVER 
ACTIVATE 
SERVER_LOCKED 
SERVER_SHUTDOWN 
BUILD_SMALLER 
BUILD_GREATER 
VERSION_SMALLER 
VERSION_GREATER 
EQUAL_MOD 
CLIENT_DIAG 
SERVER_DIAG 
NO_DEVICE_ID 

Definition at line 1 of file ConnectErrorServerModule.c.

2{
3 UNKNOWN = -1, // -1 must always be UNKNOWN
4 OK = 0, // 0 must always be OK
5
6 WRONG_PASSWORD, // User entered wrong password
7 WRONG_VERSION, // Server and client do not have the same build while "forceSameBuild" is true
8 CONNECT_ERROR, // Unknown error
9 SESSION_FULL, // Server is full
10 FILE_PATCHING, // Bad file patching
11
12 ALREADY_CONNECTED, // Client is already connected
13 HOST_ADDRESS, // Was unable to resolve host address
14 NET_CHANNEL, // Client failed to create NetChannel
15 CONNECT, // Connecting itself has failed
16 REQUEST_PLAYER, // Failed to request player
17 CREATE_PLAYER, // Failed to create player
18 TIMEOUT, // Packages timed out
19 UID, // Failed to find uid
20 NET_CHANNEL_SERVER, // Server failed to create NetChannel
21 ACTIVATE, // Failed to activate session
22 SERVER_LOCKED, // Server is locked by admin
23 SERVER_SHUTDOWN, // Server is shutting down soon
24 BUILD_SMALLER, // Client has a build smaller than the Server
25 BUILD_GREATER, // Client has a build greater than the Server
26 VERSION_SMALLER, // Client has a version smaller than the Server
27 VERSION_GREATER, // Client has a version greater than the Server
28 EQUAL_MOD, // Server and Client do not have equal mods while "equalModRequired" is true
29 CLIENT_DIAG, // Client is using Diag exe while Server is not
30 SERVER_DIAG, // Server is using Diag exe while Client is not
31 NO_DEVICE_ID, // Client has not acquired device id
32};