DayZ 1.24
|
Go to the source code of this file.
Functions | |
void | syncDebugPrint (string s) |
void | actionDebugPrint (string s) |
void | inventoryDebugPrint (string s) |
Definition at line 10 of file Debug.c.
References Print(), and PrintToRPT().
Definition at line 19 of file Debug.c.
References PrintToRPT().
Referenced by GameInventory::DropEntity(), GameInventory::DropEntityInBounds(), GameInventory::DropEntityWithTransform(), GameInventory::EEInit(), HandleForceSwapEntities(), HandleSwapEntities(), HandleTakeToDst(), GameInventory::LocalDestroyEntity(), GameInventory::ReplaceItemWithNew(), GameInventory::TakeEntityAsAttachment(), GameInventory::TakeEntityAsAttachmentEx(), GameInventory::TakeEntityAsTargetAttachment(), GameInventory::TakeEntityAsTargetAttachmentEx(), GameInventory::TakeEntityToCargo(), GameInventory::TakeEntityToCargoEx(), GameInventory::TakeEntityToInventory(), GameInventory::TakeEntityToTargetCargo(), GameInventory::TakeEntityToTargetCargoEx(), and GameInventory::TakeEntityToTargetInventory().
Definition at line 1 of file Debug.c.
References PrintToRPT().
Referenced by HandEventBase::CheckRequestSrc(), EntityAI::DropEntityImpl(), EntityAI::ForceSwapEntitiesImpl(), EntityAI::LocalDestroyEntityInHands(), ManBase::NeedInventoryJunctureFromServer(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), OnInputUserDataForRemote(), OnInputUserDataProcess(), OnInventoryJunctureFromServer(), ManBase::OnQuickBarSingleUse(), OnServerInventoryCommand(), GameInventory::OnServerInventoryCommandStatic(), DayZPlayerCommandDeathCallback::OnSimulationEnd(), EntityAI::PredictiveMoveItemFromHandsToInventory(), EntityAI::ReplaceItemElsewhereWithNewInHandsImpl(), EntityAI::ReplaceItemInHandsWithNewElsewhereImpl(), EntityAI::ReplaceItemInHandsWithNewImpl(), EntityAI::ReplaceItemWithNewImpl(), InventoryInputUserData::SendInputUserDataDestroy(), InventoryInputUserData::SendInputUserDataHandEvent(), InventoryInputUserData::SendInputUserDataMove(), InventoryInputUserData::SendInputUserDataSwap(), InventoryInputUserData::SendServerHandEventViaInventoryCommand(), SendServerHandEventViaJuncture(), InventoryInputUserData::SendServerMove(), InventoryInputUserData::SendServerSwap(), EntityAI::SwapEntitiesImpl(), EntityAI::TakeEntityAsAttachmentExImpl(), EntityAI::TakeEntityAsAttachmentImpl(), ManBase::TakeEntityAsAttachmentImpl(), EntityAI::TakeEntityToCargoImpl(), ManBase::TakeEntityToCargoImpl(), EntityAI::TakeEntityToHandsImpl(), ManBase::TakeEntityToHandsImpl(), EntityAI::TakeEntityToInventoryImpl(), ManBase::TakeEntityToInventoryImpl(), EntityAI::TakeEntityToTargetAttachmentExImpl(), ManBase::TakeEntityToTargetAttachmentImpl(), EntityAI::TakeEntityToTargetCargoExImpl(), EntityAI::TakeEntityToTargetCargoImpl(), ManBase::TakeEntityToTargetCargoImpl(), EntityAI::TakeEntityToTargetInventoryImpl(), ManBase::TakeEntityToTargetInventoryImpl(), TakeToDst(), EntityAI::TakeToDstImpl(), ManBase::TakeToDstImpl(), TryAcquireInventoryJunctureFromServer(), TryAcquireTwoInventoryJuncturesFromServer(), ValidateHandEvent(), ValidateSwap(), and ValidateSyncMove().