30 if (
player.GetNotifiersManager())
33 player.ToggleHeatBufferVisibility(
true);
39 if (
player.GetNotifiersManager())
42 player.ToggleHeatBufferVisibility(
false);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_ACTIVE
override void OnTick(PlayerBase player, float deltaT)
const float HEATBUFFER_SHOW
override bool DeactivateCondition(PlayerBase player)
const float HEATBUFFER_HIDE
override bool ActivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnDeactivate(PlayerBase player)