12 super.OnEnterClientEvent(insider);
21 super.OnLeaveClientEvent(insider);
override void OnStayClientEvent(TriggerInsider insider, float deltaTime)
override void OnLeaveClientEvent(TriggerInsider insider)
override void OnEnterClientEvent(TriggerInsider insider)
void SpookyTriggerEventsHandler(notnull PlayerBase player)
class SpookyTrigger extends EffectTrigger m_EventsHandler
The object which is in a trigger and its metadata.