DayZ 1.24
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SymptomManager Member List

This is the complete list of members for SymptomManager, including all inherited members.

AutoactivateSymptoms()SymptomManagerinlineprivate
CleanUpPrimaryQueue()SymptomManagerinlineprivate
ComparePriority(int prio1, int prio2)SymptomManagerinlineprivate
CreateUniqueID()SymptomManagerinlineprivate
DecreaseSymptomCount(int symptom_id)SymptomManagerinlineprivate
FindFirstAvailableSymptomIndex()SymptomManagerinlineprivate
GetCurrentCommandID()SymptomManagerinlineprivate
GetCurrentPrimaryActiveSymptom()SymptomManagerinlineprivate
GetPlayer()SymptomManagerinlineprivate
GetStorageVersion()SymptomManagerinlineprivate
GetSymptomByUID(int SYMPTOM_uid)SymptomManagerinlineprivate
GetSymptomCount(int symptom_id)SymptomManagerinlineprivate
GetSymptomMaxCount(int symptom_id)SymptomManagerinlineprivate
GetSymptomName(int symptom_id)SymptomManagerinlineprivate
GetSymptomPriority(int symptom_id)SymptomManagerinlineprivate
IncreaseSymptomCount(int symptom_id)SymptomManagerinlineprivate
Init()SymptomManagerinlineprivate
IsSymptomPrimary(int symptom_id)SymptomManagerinlineprivate
IsUIDUsed(int uid)SymptomManagerinlineprivate
m_ActiveSymptomIndexPrimarySymptomManagerprivate
m_ActiveSymptomTypesSymptomManagerprivate
m_AnimMetaSymptomManagerprivate
m_AvailableSymptomsSymptomManagerprivate
m_CurrentCommandIDSymptomManagerprivate
m_PlayerSymptomManagerprivate
m_ShowDebugSymptomManagerprivate
m_ShowDebug2SymptomManagerprivate
m_SymptomQueuePrimarySymptomManagerprivate
m_SymptomQueueSecondarySymptomManagerprivate
m_SymptomQueueServerDbgSymptomManagerprivate
m_SymptomQueueServerDbgPrimarySymptomManagerprivate
m_SymptomQueueServerDbgSecondarySymptomManagerprivate
m_SymptomsUIDsSymptomManagerprivate
m_TimerSymptomManagerprivate
OnAnimationFinished(eAnimFinishType type=eAnimFinishType.SUCCESS)SymptomManagerinlineprivate
OnAnimationStarted()SymptomManagerinlineprivate
OnInputUserDataReceived(ParamsReadContext ctx)SymptomManagerinlineprivate
OnPlayerKilled()SymptomManagerinlineprivate
OnRPC(int rpc_type, ParamsReadContext ctx)SymptomManagerinlineprivate
OnStoreLoad(ParamsReadContext ctx, int version)SymptomManagerinlineprivate
OnStoreSave(ParamsWriteContext ctx)SymptomManagerinlineprivate
OnSymptomExit(SymptomBase Symptom, int uid)SymptomManagerinlineprivate
OnTick(float deltatime, int pCurrentCommandID, HumanMovementState movement_state)SymptomManagerinlineprivate
QueueUpPrimarySymptom(int symptom_id, int uid=-1)SymptomManagerinlineprivate
QueueUpSecondarySymptom(int symptom_id, int uid=-1)SymptomManagerinlineprivate
QueueUpSecondarySymptomEx(int symptom_id, int uid=-1)SymptomManagerinlineprivate
RegisterSymptom(SymptomBase Symptom)SymptomManagerinlineprivate
RemoveSecondarySymptom(int symptom_id)SymptomManagerinlineprivate
RequestSymptomExit(int SYMPTOM_uid)SymptomManagerinlineprivate
SetAnimation(ParamsReadContext ctx)SymptomManagerinlineprivate
SpawnAnimMetaObject(int symptom_id)SymptomManagerinlineprivate
SpawnSymptom(int symptom_id, int uid=-1)SymptomManagerinlineprivate
STORAGE_VERSIONSymptomManagerprivate
SymptomManager(PlayerBase player)SymptomManagerinlineprivate
UpdateActiveSymptoms(float deltatime)SymptomManagerinlineprivate
~SymptomManager()SymptomManagerinlineprivate