DayZ 1.24
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Definition at line 42 of file StateManager.c.
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Definition at line 101 of file StateManager.c.
References AutoactivateSymptoms(), Init(), m_ActiveSymptomTypes, m_AvailableSymptoms, m_Player, m_SymptomQueuePrimary, m_SymptomQueueSecondary, m_SymptomQueueServerDbg, m_SymptomQueueServerDbgPrimary, m_SymptomQueueServerDbgSecondary, and m_SymptomsUIDs.
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Definition at line 133 of file StateManager.c.
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Definition at line 93 of file StateManager.c.
References GetGame(), and QueueUpSecondarySymptom().
Referenced by SymptomManager().
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Definition at line 411 of file StateManager.c.
References m_SymptomQueuePrimary.
Referenced by OnRPC().
Definition at line 507 of file StateManager.c.
Referenced by QueueUpPrimarySymptom().
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Definition at line 169 of file StateManager.c.
References CreateUniqueID(), IsUIDUsed(), and Math::RandomInt().
Referenced by CreateUniqueID(), and SpawnSymptom().
Definition at line 379 of file StateManager.c.
References m_ActiveSymptomTypes.
Referenced by OnSymptomExit().
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Definition at line 497 of file StateManager.c.
References m_SymptomQueuePrimary.
Referenced by OnTick().
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Definition at line 480 of file StateManager.c.
References GetGame(), m_ActiveSymptomIndexPrimary, and m_SymptomQueuePrimary.
Referenced by AnimFinished(), OnAnimationStarted(), and UpdateActiveSymptoms().
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Definition at line 137 of file StateManager.c.
References m_Player.
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Definition at line 127 of file StateManager.c.
References m_SymptomsUIDs.
Definition at line 363 of file StateManager.c.
References m_ActiveSymptomTypes.
Referenced by QueueUpPrimarySymptom(), and QueueUpSecondarySymptomEx().
Definition at line 357 of file StateManager.c.
References m_AvailableSymptoms.
Referenced by QueueUpPrimarySymptom(), and QueueUpSecondarySymptomEx().
Definition at line 181 of file StateManager.c.
References m_AvailableSymptoms.
Definition at line 516 of file StateManager.c.
References m_AvailableSymptoms.
Referenced by QueueUpPrimarySymptom().
Definition at line 371 of file StateManager.c.
References m_ActiveSymptomTypes.
Referenced by SpawnSymptom().
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Definition at line 70 of file StateManager.c.
References RegisterSymptom().
Referenced by SymptomManager().
Definition at line 199 of file StateManager.c.
References m_AvailableSymptoms.
Referenced by OnStoreLoad().
Definition at line 176 of file StateManager.c.
References m_SymptomsUIDs.
Referenced by CreateUniqueID().
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Definition at line 157 of file StateManager.c.
References m_AnimMeta.
Referenced by OnTick(), PlayRequest(), and Update().
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Definition at line 163 of file StateManager.c.
References SymptomBase::AnimationStart(), and GetCurrentPrimaryActiveSymptom().
Referenced by Update().
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Definition at line 204 of file StateManager.c.
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Definition at line 116 of file StateManager.c.
References m_SymptomQueuePrimary, and m_SymptomQueueSecondary.
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Definition at line 521 of file StateManager.c.
References CleanUpPrimaryQueue(), m_AvailableSymptoms, CachedObjectsParams::PARAM2_INT_INT, QueueUpPrimarySymptom(), QueueUpSecondarySymptom(), and RemoveSecondarySymptom().
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Definition at line 567 of file StateManager.c.
References IsSymptomPrimary(), QueueUpPrimarySymptom(), and QueueUpSecondarySymptom().
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Definition at line 548 of file StateManager.c.
References m_SymptomQueuePrimary, and m_SymptomQueueSecondary.
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Definition at line 314 of file StateManager.c.
References DecreaseSymptomCount(), GetGame(), Debug::LogError(), m_ActiveSymptomIndexPrimary, m_SymptomQueuePrimary, m_SymptomQueueSecondary, and m_SymptomsUIDs.
Referenced by SymptomBase::OnDestructed().
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Definition at line 213 of file StateManager.c.
References FindFirstAvailableSymptomIndex(), DiagMenu::GetBool(), m_ActiveSymptomIndexPrimary, m_AnimMeta, m_AvailableSymptoms, m_CurrentCommandID, m_Player, m_SymptomQueuePrimary, m_SymptomQueueSecondary, m_SymptomQueueServerDbgPrimary, m_SymptomQueueServerDbgSecondary, OnAnimationFinished(), and UpdateActiveSymptoms().
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Definition at line 418 of file StateManager.c.
References ComparePriority(), GetSymptomCount(), GetSymptomMaxCount(), GetSymptomPriority(), m_SymptomQueuePrimary, MAX_QUEUE_SIZE, and SpawnSymptom().
Referenced by OnRPC(), and OnStoreLoad().
Definition at line 448 of file StateManager.c.
References QueueUpSecondarySymptomEx().
Referenced by AutoactivateSymptoms(), OnRPC(), and OnStoreLoad().
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Definition at line 453 of file StateManager.c.
References GetSymptomCount(), GetSymptomMaxCount(), m_AvailableSymptoms, m_SymptomQueueSecondary, and SpawnSymptom().
Referenced by QueueUpSecondarySymptom().
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Definition at line 142 of file StateManager.c.
References Error(), m_AvailableSymptoms, and m_Player.
Referenced by Init().
Removes a single Symptom.
Definition at line 468 of file StateManager.c.
References m_SymptomQueueSecondary.
Referenced by OnRPC().
Exits a specific Symptom with a given UID.
Definition at line 194 of file StateManager.c.
References m_SymptomsUIDs.
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Definition at line 268 of file StateManager.c.
References m_AnimMeta, m_Player, and SpawnAnimMetaObject().
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Definition at line 186 of file StateManager.c.
References m_AvailableSymptoms.
Referenced by SetAnimation().
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Definition at line 390 of file StateManager.c.
References CreateUniqueID(), Error(), IncreaseSymptomCount(), m_AvailableSymptoms, m_Player, and m_SymptomsUIDs.
Referenced by QueueUpPrimarySymptom(), and QueueUpSecondarySymptomEx().
Definition at line 287 of file StateManager.c.
References SymptomBase::Activate(), GetCurrentPrimaryActiveSymptom(), m_SymptomQueueSecondary, and SymptomBase::Update().
Referenced by OnTick().
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Definition at line 60 of file StateManager.c.
Referenced by GetCurrentPrimaryActiveSymptom(), OnSymptomExit(), and OnTick().
Definition at line 46 of file StateManager.c.
Referenced by DecreaseSymptomCount(), GetSymptomCount(), IncreaseSymptomCount(), and SymptomManager().
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Definition at line 68 of file StateManager.c.
Referenced by OnAnimationFinished(), OnTick(), and SetAnimation().
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Definition at line 45 of file StateManager.c.
Referenced by GetSymptomMaxCount(), GetSymptomName(), GetSymptomPriority(), IsSymptomPrimary(), OnRPC(), OnTick(), QueueUpSecondarySymptomEx(), RegisterSymptom(), SpawnAnimMetaObject(), SpawnSymptom(), and SymptomManager().
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Definition at line 61 of file StateManager.c.
Referenced by GetCurrentCommandID(), and OnTick().
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Definition at line 44 of file StateManager.c.
Referenced by GetPlayer(), OnTick(), RegisterSymptom(), SetAnimation(), SpawnSymptom(), and SymptomManager().
Definition at line 65 of file StateManager.c.
Definition at line 66 of file StateManager.c.
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Definition at line 48 of file StateManager.c.
Referenced by CleanUpPrimaryQueue(), FindFirstAvailableSymptomIndex(), GetCurrentPrimaryActiveSymptom(), OnPlayerKilled(), OnStoreSave(), OnSymptomExit(), OnTick(), QueueUpPrimarySymptom(), and SymptomManager().
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Definition at line 49 of file StateManager.c.
Referenced by OnPlayerKilled(), OnStoreSave(), OnSymptomExit(), OnTick(), QueueUpSecondarySymptomEx(), RemoveSecondarySymptom(), SymptomManager(), and UpdateActiveSymptoms().
Definition at line 54 of file StateManager.c.
Referenced by SymptomManager().
Definition at line 55 of file StateManager.c.
Referenced by OnTick(), and SymptomManager().
Definition at line 56 of file StateManager.c.
Referenced by OnTick(), and SymptomManager().
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Definition at line 51 of file StateManager.c.
Referenced by GetSymptomByUID(), IsUIDUsed(), OnSymptomExit(), RequestSymptomExit(), SpawnSymptom(), and SymptomManager().
Definition at line 58 of file StateManager.c.
Definition at line 63 of file StateManager.c.
Referenced by GetStorageVersion().