DayZ 1.24
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AreaDamageEvents.c
Go to the documentation of this file.
1
Events used across AreaDamage API, calling of these needs to be handled by parent.
void OnStayEndEvent(TriggerInsider insider, float deltaTime)
void OnStayStartClientEvent(int nrOfInsiders)
void OnStayStartServerEvent(int nrOfInsiders)
void OnEnterEndEvent(TriggerInsider insider)
void OnStayStartEndEvent(int nrOfInsiders)
void OnStayBeginEvent(TriggerInsider insider, float deltaTime)
void OnEnterServerEvent(TriggerInsider insider)
void OnStayStartBeginEvent(int nrOfInsiders)
void OnLeaveServerEvent(TriggerInsider insider)
void OnEnterBeginEvent(TriggerInsider insider)
bool OnEvaluateDamage(TriggerInsider insider, float damageCoef)
void OnLeaveClientEvent(TriggerInsider insider)
void OnStayServerEvent(TriggerInsider insider, float deltaTime)
void OnEnterClientEvent(TriggerInsider insider)
void OnStayClientEvent(TriggerInsider insider, float deltaTime)
void OnLeaveEndEvent(TriggerInsider insider)
void OnTriggerDestroyed()
Called when a trigger is destroyed.
void PostDamageActions()
Called after an object was damaged (only when it actually damaged an object)
void OnLeaveBeginEvent(TriggerInsider insider)
The object which is in a trigger and its metadata.
Definition Trigger.c:3