DayZ 1.24
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Events used across AreaDamage API, calling of these needs to be handled by parent. More...
Protected Member Functions | |
bool | OnEvaluateDamage (TriggerInsider insider, float damageCoef) |
void | PreDamageActions () |
void | PostDamageActions () |
Called after an object was damaged (only when it actually damaged an object) | |
Events used across AreaDamage API, calling of these needs to be handled by parent.
Definition at line 2 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 15 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 16 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 14 of file AreaDamageEvents.c.
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inlineprotected |
Called when an object gets evaluated for taking damage
Definition at line 53 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 47 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 48 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 46 of file AreaDamageEvents.c.
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inlineprivate |
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inlineprivate |
Definition at line 31 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 32 of file AreaDamageEvents.c.
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inlineprivate |
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inlineprivate |
Definition at line 39 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 40 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 38 of file AreaDamageEvents.c.
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inlineprivate |
Definition at line 30 of file AreaDamageEvents.c.
Definition at line 23 of file AreaDamageEvents.c.
Definition at line 24 of file AreaDamageEvents.c.
Definition at line 22 of file AreaDamageEvents.c.
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inlineprivate |
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inlineprivate |
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inlineprotected |
Called after an object was damaged (only when it actually damaged an object)
Definition at line 60 of file AreaDamageEvents.c.
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inlineprotected |
Called before an object is damaged (only when it actually damaged an object)
Definition at line 58 of file AreaDamageEvents.c.