DayZ 1.24
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DiagMenu Member List

This is the complete list of members for DiagMenu, including all inherited members.

BindCallback(int id, func callback)DiagMenuprivatestatic
ClearScriptDiags()DiagMenuprivatestatic
GetBool(int id, bool reverse=false)DiagMenuprivatestatic
GetEngineRangeValue(int id)DiagMenuprivatestatic
GetEngineValue(int id)DiagMenuprivatestatic
GetRangeValue(int id)DiagMenuprivatestatic
GetValue(int id)DiagMenuprivatestatic
InitScriptDiags()DiagMenuprivatestatic
IsInitialized()DiagMenuprivatestatic
IsRegistered(int id)DiagMenuprivatestatic
MenuExists(string name)DiagMenuprivatestatic
RegisterBool(int id, string shortcut, string name, int parent, bool reverse=false, func callback=null)DiagMenuprivatestatic
RegisterItem(int id, string shortcut, string name, int parent, string values, func callback=null)DiagMenuprivatestatic
RegisterMenu(int id, string name, int parent)DiagMenuprivatestatic
RegisterRange(int id, string shortcut, string name, int parent, string valuenames, func callback=null)DiagMenuprivatestatic
SetEngineRangeValue(int id, float value)DiagMenuprivatestatic
SetEngineValue(int id, int value)DiagMenuprivatestatic
SetRangeValue(int id, float value)DiagMenuprivatestatic
SetValue(int id, int value)DiagMenuprivatestatic
UnbindCallback(int id)DiagMenuprivatestatic
Unregister(int id)DiagMenuprivatestatic