DayZ 1.24
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FireConsumable.c
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2{
4 float m_Energy;
6
13
14 //Item
16 {
17 return m_Item;
18 }
19
20 //Energy
21 float GetEnergy()
22 {
23 return m_Energy;
24 }
25
26 //Remaining energy
28 {
29 return m_RemainingEnergy;
30 }
31
36}
float GetRemainingEnergy()
ItemBase GetItem()
float m_RemainingEnergy
void FireConsumable(ItemBase item, float energy)
void SetRemainingEnergy(float energy)