ActionCondition(PlayerBase player, ActionTarget target, ItemBase item) | ActionDismantlePart | inlineprivate |
ActionConditionContinue(ActionData action_data) | ActionDismantlePart | inlineprivate |
ActionContinuousBase() | ActionContinuousBase | inlineprivate |
ActionDismantlePart() | ActionDismantlePart | inlineprivate |
AnimatedActionBase() | AnimatedActionBase | inlineprivate |
CanBeUsedLeaning() | ActionDismantlePart | inlineprivate |
CreateAndSetupActionCallback(ActionData action_data) | AnimatedActionBase | inlineprivate |
CreateConditionComponents() | ActionDismantlePart | inlineprivate |
DismantleCondition(PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) | ActionDismantlePart | inlineprotected |
Do(ActionData action_data, int state) | AnimatedActionBase | inlineprivate |
End(ActionData action_data) | AnimatedActionBase | inlineprivate |
GetActionCategory() | ActionContinuousBase | inlineprivate |
GetActionCommand(PlayerBase player) | AnimatedActionBase | inlineprivate |
GetAdminLogMessage(ActionData action_data) | ActionDismantlePart | inlineprotected |
GetCallbackClassTypename() | AnimatedActionBase | inlineprivate |
GetInputType() | ActionContinuousBase | inlineprivate |
GetProgress(ActionData action_data) | AnimatedActionBase | inlineprivate |
GetText() | ActionDismantlePart | inlineprivate |
HasAlternativeInterrupt() | ActionContinuousBase | inlineprivate |
HasProneException() | AnimatedActionBase | inlineprivate |
Interrupt(ActionData action_data) | AnimatedActionBase | inlineprivate |
m_AdminLog | ActionContinuousBase | private |
m_CallbackClass | AnimatedActionBase | private |
m_CommandUID | AnimatedActionBase | private |
m_CommandUIDProne | AnimatedActionBase | private |
OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item) | ActionDismantlePart | inlineprivate |
OnAlternativeEndClient(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnAlternativeEndServer(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnAnimationEvent(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnEndAnimationLoop(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnEndAnimationLoopClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnEndAnimationLoopServer(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnEndInput(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnExecute(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnExecuteClient(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnExecuteServer(ActionData action_data) | AnimatedActionBase | inlineprivate |
OnFinishProgress(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnFinishProgressClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnFinishProgressServer(ActionData action_data) | ActionDismantlePart | inlineprivate |
OnInterruptClient(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnInterruptServer(PlayerBase player) | AnimatedActionBase | inlineprivate |
OnJumpStart() | AnimatedActionBase | inlineprivate |
OnStartAnimationLoop(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnStartAnimationLoopClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
OnStartAnimationLoopServer(ActionData action_data) | ActionContinuousBase | inlineprivate |
SetBuildingAnimation(ItemBase item) | ActionDismantlePart | inlineprotected |
SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) | ActionDismantlePart | inlineprivate |
Start(ActionData action_data) | AnimatedActionBase | inlineprivate |