| ActionCondition(PlayerBase player, ActionTarget target, ItemBase item) | ActionDismantlePart | inlineprivate |
| ActionConditionContinue(ActionData action_data) | ActionDismantlePart | inlineprivate |
| ActionContinuousBase() | ActionContinuousBase | inlineprivate |
| ActionDismantlePart() | ActionDismantlePart | inlineprivate |
| AnimatedActionBase() | AnimatedActionBase | inlineprivate |
| CanBeUsedLeaning() | ActionDismantlePart | inlineprivate |
| CreateAndSetupActionCallback(ActionData action_data) | AnimatedActionBase | inlineprivate |
| CreateConditionComponents() | ActionDismantlePart | inlineprivate |
| DismantleCondition(PlayerBase player, ActionTarget target, ItemBase item, bool camera_check) | ActionDismantlePart | inlineprotected |
| Do(ActionData action_data, int state) | AnimatedActionBase | inlineprivate |
| End(ActionData action_data) | AnimatedActionBase | inlineprivate |
| GetActionCategory() | ActionContinuousBase | inlineprivate |
| GetActionCommand(PlayerBase player) | AnimatedActionBase | inlineprivate |
| GetAdminLogMessage(ActionData action_data) | ActionDismantlePart | inlineprotected |
| GetCallbackClassTypename() | AnimatedActionBase | inlineprivate |
| GetInputType() | ActionContinuousBase | inlineprivate |
| GetProgress(ActionData action_data) | AnimatedActionBase | inlineprivate |
| GetText() | ActionDismantlePart | inlineprivate |
| HasAlternativeInterrupt() | ActionContinuousBase | inlineprivate |
| HasProneException() | AnimatedActionBase | inlineprivate |
| Interrupt(ActionData action_data) | AnimatedActionBase | inlineprivate |
| m_AdminLog | ActionContinuousBase | private |
| m_CallbackClass | AnimatedActionBase | private |
| m_CommandUID | AnimatedActionBase | private |
| m_CommandUIDProne | AnimatedActionBase | private |
| OnActionInfoUpdate(PlayerBase player, ActionTarget target, ItemBase item) | ActionDismantlePart | inlineprivate |
| OnAlternativeEndClient(PlayerBase player) | AnimatedActionBase | inlineprivate |
| OnAlternativeEndServer(PlayerBase player) | AnimatedActionBase | inlineprivate |
| OnAnimationEvent(ActionData action_data) | AnimatedActionBase | inlineprivate |
| OnEndAnimationLoop(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnEndAnimationLoopClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnEndAnimationLoopServer(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnEndInput(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnExecute(ActionData action_data) | AnimatedActionBase | inlineprivate |
| OnExecuteClient(ActionData action_data) | AnimatedActionBase | inlineprivate |
| OnExecuteServer(ActionData action_data) | AnimatedActionBase | inlineprivate |
| OnFinishProgress(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnFinishProgressClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnFinishProgressServer(ActionData action_data) | ActionDismantlePart | inlineprivate |
| OnInterruptClient(PlayerBase player) | AnimatedActionBase | inlineprivate |
| OnInterruptServer(PlayerBase player) | AnimatedActionBase | inlineprivate |
| OnJumpStart() | AnimatedActionBase | inlineprivate |
| OnStartAnimationLoop(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnStartAnimationLoopClient(ActionData action_data) | ActionContinuousBase | inlineprivate |
| OnStartAnimationLoopServer(ActionData action_data) | ActionContinuousBase | inlineprivate |
| SetBuildingAnimation(ItemBase item) | ActionDismantlePart | inlineprotected |
| SetupAction(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL) | ActionDismantlePart | inlineprivate |
| Start(ActionData action_data) | AnimatedActionBase | inlineprivate |