34 player.m_ShockHandler.SetMultiplier(0.1);
37 player.IncreaseHealingsCount();
45 player.m_ShockHandler.SetMultiplier(1);
47 player.DecreaseHealingsCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override bool DeactivateCondition(PlayerBase player)
override bool ActivateCondition(PlayerBase player)
override string GetDebugText()
override void OnReconnect(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.