3 protected const string FILE_NAME =
"scene_editor.cfg";
4 protected const string SCENE_EDITOR_SCENE =
"scene_load";
35 return g_Game.GetMissionFolderPath() +
"\\" + FILE_NAME;
const int CFG_TYPE_STRING
PluginBase GetPlugin(typename plugin_type)
string GetSceneEditorName()
override string GetFileName()
void SetSceneEditorName(string value)
static PluginMissionConfig GetInstance()
const string STRING_EMPTY