DayZ 1.24
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Go to the source code of this file.
Classes | |
class | ProjectileStoppedInfo |
class | ObjectCollisionInfo |
class | CrashSoundSets |
class | UIScriptedMenu |
class | LoginQueueBase |
LoginQueue position when using -connect since mission is not created yet. More... | |
class | LoginScreenBase |
class | LoginTimeBase |
LoginTime when using -connect since mission is not created yet. More... | |
class | ConnectionLost |
class | DayZProfilesOptions |
class | CGame |
Enumerations | |
enum | DisconnectSessionFlags { NONE = 0 , JOIN_ERROR_ENABLED = 1 , JOIN_ERROR_CHECK = 2 , DISCONNECT_ERROR_ENABLED = 4 , SELECT_USER = 8 , CLOSE_MENUS = 16 , IGNORE_WHEN_IN_GAME = 32 , ALWAYS_FORCE = 64 } |
Functions | |
ProjectileStoppedInfo Managed | GetSurfNormal () |
proto native Object | GetSource () |
proto native vector | GetPos () |
proto native vector | GetInVelocity () |
proto native string | GetAmmoType () |
proto native float | GetProjectileDamage () |
proto native Object | GetHitObj () |
proto native vector | GetHitObjPos () |
proto native vector | GetHitObjRot () |
proto native int | GetComponentIndex () |
void | LoginQueueBase () |
void | ~LoginQueueBase () |
override Widget | Init () |
override bool | OnClick (Widget w, int x, int y, int button) |
buttons clicks | |
void | Show () |
void | Hide () |
void | SetPosition (int position) |
bool | CanChangeHintPage (float timeAccu) |
void | LoadingScreen (DayZGame game) |
void | OnTimer () |
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void | Inc () |
void | Dec () |
void | EndLoading () |
bool | IsLoading () |
void | SetTitle (string title) |
void | SetStatus (string status) |
void | SetProgress (float val) |
void | OnUpdate (float timeslice) |
void | ShowEx (DayZGame game) |
void | Hide (bool force) |
DayZGame | GetDayZGame () |
Definition at line 383 of file DayZGame.c.
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Definition at line 384 of file DayZGame.c.
Definition at line 386 of file DayZGame.c.
Definition at line 385 of file DayZGame.c.
Enumerator | |
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NONE | |
JOIN_ERROR_ENABLED | |
JOIN_ERROR_CHECK | |
DISCONNECT_ERROR_ENABLED | |
SELECT_USER | |
CLOSE_MENUS | |
IGNORE_WHEN_IN_GAME | |
ALWAYS_FORCE |
Definition at line 1 of file DayZGame.c.
Definition at line 177 of file DayZGame.c.
References GameConstants::LOADING_SCREEN_HINT_INTERVAL.
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Definition at line 735 of file DayZGame.c.
References EndLoading(), m_Counter, and m_HintPanel.
Referenced by Hide().
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Definition at line 747 of file DayZGame.c.
References CALL_CATEGORY_SYSTEM, g_Game, GetGame(), m_WidgetRoot, ProgressAsync::SetProgressData(), and ProgressAsync::SetUserData().
Referenced by Dec().
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Definition at line 3530 of file DayZGame.c.
References g_Game.
Referenced by PluginBase::ActivateModifier(), ApplyEyeAcco(), DayZPlayerCameraBase(), DayZPlayerImplementAiming::DbgPrintAimingImplement(), PluginBase::DeactivateModifier(), EffBulletImpactBase::Event_OnStarted(), FloatingCrossHair(), JsonMissionLoaderData::GetData(), ManBase::Init(), UIScriptedMenu::Init(), PluginBase::IsModifierLocked(), PluginBase::LockModifier(), MissionBaseWorld::MissionBase(), Icon::MouseClick(), PlayerContainer::MouseClick(), VicinitySlotsContainer::MouseClick(), ZombieContainer::MouseClick(), ClosableContainer::MouseClick2(), ManBase::OnCommandSwimFinish(), ManBase::OnCommandSwimStart(), Hit_MeatBones::OnEnterCalculations(), OnEvent(), UIScriptedMenu::OnHide(), AnalyticsManagerClient::OnItemAttachedAtPlayer(), InventoryItem::OnRightClick(), OnRPC(), ManBase::OnSelectPlayer(), UIScriptedMenu::OnShow(), OnStart(), ManBase::OnStoreLoad(), ManBase::OnStoreSave(), RecoilBase::RecoilBase(), Hud::RefreshVehicleHud(), DayZIntroSceneXbox::SaveCharName(), BetaSound::SaySound(), PluginBase::SendRPCAgents(), PluginBase::SendRPCLevels(), PluginBase::SendRPCMods(), PluginBase::SendRPCModsDetail(), PluginBase::SendRPCStats(), PluginBase::SendRPCStomach(), PluginBase::SendRPCTemp(), ActionTargetsCursor::SetInteractActionIcon(), Hud::SetStamina(), ActionGetInTransport::Start(), StdFovUpdate(), EnProfilerTests::TestFuncCountData(), PluginBase::Update(), ActionTargetsCursor::Update(), array::Update(), ScriptedWidgetEventHandler::Update(), UIScriptedMenu::Update(), PluginBase::UpdateStatsLocal(), and MissionBaseWorld::~MissionBase().
ProjectileStoppedInfo Managed GetSurfNormal | ( | ) |
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Definition at line 161 of file DayZGame.c.
References m_HintPanel.
Definition at line 830 of file DayZGame.c.
References Dec(), m_Counter, m_HintPanel, m_WidgetRoot, ProgressAsync::SetProgressData(), and ProgressAsync::SetUserData().
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Definition at line 727 of file DayZGame.c.
References m_Counter, m_DayZGame, m_LastProgressUpdate, and Show().
Definition at line 120 of file DayZGame.c.
References GetGame(), InputUtils::GetRichtextButtonIconFromInputAction(), InputUtils::ICON_SCALE_TOOLBAR, m_btnLeave, m_HintPanel, m_txtNote, and m_txtPosition.
Referenced by ScriptedWidgetEventHandler::Attach(), PluginBase::CheckInit(), ClockBase(), DayZPlayerImplementMeleeCombat(), DayZPlayerMeleeFightLogic_LightHeavy(), Environment::Environment(), FireworksBase(), Land_Underground_WaterReservoir(), Link< Class T >::Link(), LoginQueueBase::LoginQueueStatic(), LoginTimeBase::LoginTimeStatic(), ModifiersManager(), NotifiersManager(), ScriptedWidgetEventHandler::OnWidgetScriptInit(), ManBase::PlayerBase(), PlayerStats::PlayerStats(), PPEClassBase::PPEClassBase(), BleedingSourcesManagerBase::Reload(), RemotePlayerStatDebug(), UniversalTemperatureSourceDebug::UniversalTemperatureSource(), and DayZInfected::ZombieBase().
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Definition at line 755 of file DayZGame.c.
References m_WidgetRoot.
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Definition at line 677 of file DayZGame.c.
References Class::CastTo(), g_Game, GetGame(), m_Counter, m_DayZGame, m_ImageBackground, m_ImageLoadingIcon, m_ImageLogoCorner, m_ImageLogoMid, m_ImageWidgetBackground, m_ModdedWarning, m_ProgressLoading, m_ProgressText, m_TextWidgetStatus, m_TextWidgetTitle, m_WidgetRoot, ProgressAsync::SetProgressData(), and ProgressAsync::SetUserData().
Referenced by CGame::DayZGame().
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Definition at line 110 of file DayZGame.c.
References g_Game.
Referenced by MissionBaseWorld::CreateScriptedMenu().
buttons clicks
send rcp
Definition at line 144 of file DayZGame.c.
References m_btnLeave, x, and y.
Definition at line 777 of file DayZGame.c.
Definition at line 168 of file DayZGame.c.
References m_iPosition, and m_txtPosition.
Definition at line 770 of file DayZGame.c.
References m_DayZGame, and m_LastProgressUpdate.
Definition at line 765 of file DayZGame.c.
References m_TextWidgetStatus.
Definition at line 760 of file DayZGame.c.
References m_TextWidgetTitle.
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Definition at line 155 of file DayZGame.c.
Referenced by Inc(), ServerBrowserTab::RefreshList(), ScriptConsoleTabBase::Select(), and ShowEx().
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Definition at line 782 of file DayZGame.c.
References m_HintPanel, m_WidgetRoot, and Show().
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Definition at line 115 of file DayZGame.c.
References g_Game.
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Definition at line 15 of file DayZGame.c.
enum DisconnectSessionFlags DISCONNECT_SESSION_FLAGS_FORCE = int.MAX & ~DisconnectSessionFlags.IGNORE_WHEN_IN_GAME |
const int DISCONNECT_SESSION_FLAGS_JOIN = int.MAX & ~DisconnectSessionFlags.JOIN_ERROR_CHECK |
Definition at line 14 of file DayZGame.c.
Referenced by BiosSessionService::OnGetSessionError(), BiosUserManager::OnJoin(), and BiosSessionService::TryGetSession().
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Definition at line 3528 of file DayZGame.c.
Referenced by MissionBase::AbortMission(), BillboardSetHandler::ActivateBillboardSet(), Chat::Add(), Trigger::AddInsider(), Surface::AllowedWaterSurface(), UIScriptedMenu::Apply(), ScriptedWidgetEventHandler::Apply(), Input::AreAllAllowedInputDevicesActive(), UIScriptedMenu::Back(), EntityAI::Building(), DayZIntroSceneXbox::CameraCreate(), CCTWaterSurface::Can(), TrapSpawnBase::CanBePlaced(), UIScriptedMenu::Cancel(), InventoryItem::CanObstruct(), UIScriptedMenu::ChangeAccount(), Managed::CharacterUnload(), Environment::CheckWaterContact(), UIScriptedMenu::CloseMapMenu(), Environment::CollectAndSetEnvironmentData(), UIScriptedMenu::ConnectLastSession(), CreateGame(), CreateItemBasePiles(), CreateMagazinePiles(), CreateMagazinePilesFromBullet(), CreateMission(), Managed::CreateNewCharacter(), CreateOrgan(), ItemBase::CreatePlant(), Hologram::CreateTrigger(), PluginConfigHandler::CustomLocationsAdd(), PluginConfigHandler::CustomLocationsRemove(), DayZIntroScene::DayZIntroScene(), DayZIntroSceneXbox::DayZIntroSceneXbox(), PPEffects::DisableBurlapSackBlindness(), ConnectErrorScriptModuleUI::DisconnectSession(), CGame::DisconnectSessionEx(), Icon::DoubleClick(), HandsContainer::DoubleClick(), AttachmentCategoriesRow::DoubleClick(), ClosableContainer::DoubleClick(), PlayerContainer::DoubleClick(), VicinitySlotsContainer::DoubleClick(), ZombieContainer::DoubleClick(), CGame::EarlyAccessDialog(), DayZCreatureAI::EEHitBy(), ManBase::EEHitBy(), ItemBase::EEItemAttached(), PPEffects::EnableBurlapSackBlindness(), EndLoading(), ImprovisedExplosive::EOnInit(), Plastic_Explosive::EOnInit(), MenuDefaultCharacterData::EquipDefaultCharacter(), EvaluateDamageInternal(), ActionTargets::FilterObstructedObjectsEx(), FlashbangEffect::FlashbangEffect(), OnlineServices::GetCurrentServerInfo(), GetDayZGame(), Environment::GetDebugMessage(), ManBase::GetDrowningWaterLevelCheck(), Environment::GetEnvironmentTemperature(), PluginConfigHandler::GetFileName(), UIScriptedMenu::GetFiltredConfigClasses(), CGame::GetHUDBrightnessSetting(), UIScriptedMenu::GetItemNamesForSlots(), Liquid::GetLiquidConfigProperty(), PluginConfigHandler::GetLocationsData(), DayZIntroScene::GetSelectedUserName(), DayZPlayer::GetSurfaceType(), Weapon::GetWeightSpecialized(), Environment::GetWindModifierPerSurface(), CGame::GetWorldName(), DayZPlayer::HandleDeath(), UIScriptedMenu::HardReset(), HudDebugWinBase::HudDebugWinVersion(), UIScriptedMenu::HudShow(), ErrorModuleHandler::Init(), WorldData::Init(), UIScriptedMenu::Init(), ScriptedWidgetEventHandler::Init(), GameplayEffectsData::Init(), Hud::Init(), Liquid::InitAllLiquids(), SelectionTranslation::InitTranslatedSelections(), UIScriptedMenu::InputDeviceDisconnectWarningMenu(), InventoryMenu(), ScriptedWidgetEventHandler::IsChanged(), IsEntityOnWaterSurface(), CGame::IsMissionMainMenu(), IsObjectObstructedEx(), InventoryItem::IsServerCheck(), Hologram::IsUnderwater(), Land_Bilboard_Base::Land_Bilboard_Base(), LanguageChanged(), UIScriptedMenu::Leave(), ScriptConsoleItemsTab::ListItemRelatedActions(), BillboardSetHandler::LoadBillboardConfigs(), Managed::LoadCharacterData(), LoadConfig(), UIScriptedMenu::LoadData(), LoadingScreen(), LoginQueueBase(), LoginScreenBase::LoginTimeBase(), UIScriptedMenu::LogoutMenu(), Icon::MouseClick(), AttachmentCategoriesRow::MouseClick(), PlayerContainer::MouseClick(), ZombieContainer::MouseClick(), HandsContainer::MouseClick2(), ClosableContainer::MouseClick2(), UIScriptedMenu::OnAttemptSelectPreset(), UIScriptedMenu::OnAttemptTabSwitch(), OnlineServices::OnAutoConnectToEmptyServer(), WeatherPhenomenon::OnBeforeChange(), InventoryItem::OnCEUpdate(), ScriptConsoleGeneralTab::OnClick(), ScriptConsoleItemsTab::OnClick(), BlindedMdfr::OnDeactivate(), PluginBase::OnDestroy(), ManBase::OnDisconnect(), MapHandler::OnDoubleClick(), BarbedWireTrigger::OnEnter(), CGame::OnEvent(), ConnectErrorClientModule::OnEvent(), OnEvent(), ConnectErrorServerModule::OnEvent(), Entity::OnExplosionEffects(), ActionBuryBody::OnFinishProgressServer(), OnFinishProgressServer(), BiosUserManager::OnGameNameChanged(), Input::OnGamepadConnected(), Input::OnGamepadDisconnected(), Input::OnGamepadIdentification(), BiosSessionService::OnGetGameplaySession(), BiosSessionService::OnGetSessionError(), PluginConfigHandler::OnInit(), MissionBase::OnInit(), BiosUserManager::OnJoin(), Input::OnKeyboardConnected(), Input::OnKeyboardDisconnected(), UIScriptedMenu::OnKeyPress(), OnlineServices::OnLoadMPPrivilege(), OnlineServices::OnLoadVoicePrivilege(), BiosUserManager::OnLoggedOn(), MissionBase::OnMissionFinish(), MissionBase::OnMissionStart(), ConnectErrorScriptModuleUI::OnModalResult(), UIScriptedMenu::OnModalResult(), Input::OnMouseConnected(), Input::OnMouseDisconnected(), BiosUserManager::OnPartyHost(), MissionBase::OnPlayerRespawned(), WrittenNoteData::OnRPC(), UIScriptedMenu::OnShow(), BiosUserManager::OnSignedOut(), AreaDamageLooped::OnStayStartServerEvent(), BlindedMdfr::OnTick(), AreaDamageLooped::OnTriggerCreated(), ManBase::OnUnconsciousStop(), MissionBase::OnUpdate(), BiosUserManager::OnUserDatabaseId(), BiosUserManager::OnUserLoggedOn(), BiosUserManager::OnUserPicked(), ScriptedWidgetEventHandler::OptionsMenuControls(), ScriptedWidgetEventHandler::OptionsMenuGame(), PassFilter(), MissionBase::Pause(), UIScriptedMenu::Play(), PluginBase::PrintLogClient(), UIScriptedMenu::Refresh(), ScriptedWidgetEventHandler::Revert(), ScriptedWidgetEventHandler::RevertHUDBrightness(), UIScriptedMenu::SaveData(), PluginBase::ScriptHistoryBack(), PluginBase::ScriptHistoryNext(), SelectionTranslation::SearchAndTranslate(), CGame::SelectUser(), BiosUserManager::SelectUserEx(), Managed::SetAttachment(), PPEffects::SetEVValuePP(), UIScriptedMenu::SetFavoriteConsoles(), PPEDOF::SetFinalParameterValue(), PPEExposureNative::SetFinalParameterValue(), PPEEyeAccomodationNative::SetFinalParameterValue(), PPELightIntensityParamsNative::SetFinalParameterValue(), ManBase::SetNewCharName(), PPEffects::SetNVParams(), BarbedWireTrigger::SetParentObject(), UIScriptedMenu::SetServerInfo(), UIScriptedMenu::SetToDefaults(), ScriptedWidgetEventHandler::SetToDefaults(), Managed::SetupPlayerName(), ConnectionLost::Show(), UIManager::ShowUICursor(), DayZPlayer::SimulateDeath(), SoakItemInsideParentContainingLiquidAboveThreshold(), SpawnItems(), ClientData::SyncEvent_OnRecievedPlayerList(), Barrel_ColorBase::TanPelts(), UIScriptedMenu::TitleScreenMenu(), PluginBase::ToggleHelpScreen(), PluginBase::ToggleMissionLoader(), PluginBase::ToggleScriptConsole(), UIScriptedMenu::TryConnectLastSession(), BiosSessionService::TryGetSession(), ActionTargetsCursor::Update(), Update(), ScriptedWidgetEventHandler::Update(), NotificationSystem::Update(), UIScriptedMenu::Update(), Input::UpdateConnectedInputDeviceList(), UIScriptedMenu::UpdateControlsElements(), UIScriptedMenu::UpdateDisconnectedDevices(), ScriptedWidgetEventHandler::UpdateFOVOption(), ScriptedWidgetEventHandler::UpdateHUDBrightnessOption(), MissionBaseWorld::UpdateInputDevicesAvailability(), MissionBase::UpdateInputDevicesAvailability(), AreaDamageTriggerBase::UpdateInsiders(), Trigger::UpdateInsiders(), ManBase::UpdatePlayerMeasures(), Hud::UpdateQuickbarGlobalVisibility(), DayZIntroSceneXbox::UpdateSelectedUserName(), Hologram::UpdateSelections(), GameplayEffectsData::UpdateVisibility(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ValidateAndRepairHelper(), WorldData::WeatherOnBeforeChange(), CGame::~DayZGame(), UIScriptedMenu::~InGameMenu(), UIScriptedMenu::~InputDeviceDisconnectWarningMenu(), ~LoginQueueBase(), LoginScreenBase::~LoginTimeBase(), UIScriptedMenu::~LogoutMenu(), MissionBase::~MissionGameplay(), and ScriptedWidgetEventHandler::~OptionsMenuGame().
ObjectCollisionInfo CollisionInfoBase GetIsWater |
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Definition at line 107 of file DayZGame.c.
Referenced by Init(), LoginScreenBase::Init(), OnClick(), and LoginScreenBase::OnClick().
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Definition at line 674 of file DayZGame.c.
Referenced by Dec(), Hide(), Inc(), and LoadingScreen().
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Definition at line 663 of file DayZGame.c.
Referenced by Inc(), LoadingScreen(), and SetProgress().
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Definition at line 676 of file DayZGame.c.
Referenced by Dec(), Hide(), LoginScreenBase::Hide(), Hide(), Init(), UIScriptedMenu::Init(), LoginScreenBase::Show(), ShowEx(), and UIScriptedMenu::Update().
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Definition at line 669 of file DayZGame.c.
Referenced by LoadingScreen().
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Definition at line 668 of file DayZGame.c.
Referenced by LoadingScreen().
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Definition at line 671 of file DayZGame.c.
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Definition at line 667 of file DayZGame.c.
Referenced by LoadingScreen().
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Definition at line 666 of file DayZGame.c.
Referenced by LoadingScreen().
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Definition at line 662 of file DayZGame.c.
Referenced by LoadingScreen().
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Definition at line 108 of file DayZGame.c.
Referenced by SetPosition().
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Definition at line 664 of file DayZGame.c.
Referenced by Inc(), and SetProgress().
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Definition at line 661 of file DayZGame.c.
Referenced by UIScriptedMenu::Init(), LoadingScreen(), and UIScriptedMenu::LoadMods().
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Definition at line 670 of file DayZGame.c.
Referenced by LoadingScreen().
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Definition at line 672 of file DayZGame.c.
Referenced by LoadingScreen().
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Definition at line 660 of file DayZGame.c.
Referenced by LoadingScreen(), and SetStatus().
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Definition at line 659 of file DayZGame.c.
Referenced by LoadingScreen(), and SetTitle().
Definition at line 675 of file DayZGame.c.
Referenced by UniversalTemperatureSourceDebug::ChangeSettings(), Clothing::CheckParent(), Clothing::Headtorch_ColorBase(), HoverInterrupt(), UniversalTemperatureSourceDebug::Init(), Hud::Init(), UniversalTemperatureSourceDebug::IsActive(), PointLightBase::OnFrameLightSource(), OnMouseEnter(), PluginBase::PluginAdminLog(), ItemBase::SetActive(), UniversalTemperatureSourceDebug::SetActive(), ItemBase::SetInactive(), SetInactive(), ItemBase::SetUsed(), SnapOnObject(), ItemBase::SpawnCatch(), StartActivate(), PoweredOptic_Base::StartPeriodicMeasurement(), ItemBase::StartPeriodicMeasurement(), PoweredOptic_Base::StopPeriodicMeasurement(), ItemBase::StopPeriodicMeasurement(), and UniversalTemperatureSourceDebug::UniversalTemperatureSource().
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Definition at line 106 of file DayZGame.c.
Referenced by Init().
class LoginScreenBase extends UIScriptedMenu m_txtPosition |
Referenced by Init(), and SetPosition().
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Referenced by EndLoading(), Hide(), IsLoading(), LoadingScreen(), and ShowEx().
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