DayZ 1.24
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This is the complete list of members for ComponentAnimalBleeding, including all inherited members.
BASE_BLEED_RATE | ComponentAnimalBleeding | protected |
Bleed(float wound_intensity) | ComponentAnimalBleeding | inlineprotected |
ComponentAnimalBleeding() | ComponentAnimalBleeding | inlineprotected |
CreateWound(TotalDamageResult damage_result, string zone_name, string ammo) | ComponentAnimalBleeding | inlineprotected |
DebugBBoxDelete() | Component | private |
DebugBBoxDelete() | Component | inlineprivate |
DebugBBoxDraw() | Component | private |
DebugBBoxDraw() | Component | inlineprivate |
DebugBBoxSetColor(int color) | Component | private |
DebugBBoxSetColor(int color) | Component | inlineprivate |
DebugDirectionDelete() | Component | private |
DebugDirectionDelete() | Component | inlineprivate |
DebugDirectionDraw(float distance=1) | Component | private |
DebugDirectionDraw(float distance=1) | Component | inlineprivate |
DebugDirectionSetColor(int color) | Component | private |
Event_OnAwake() | Component | inlineprivate |
Event_OnFrame(IEntity other, float timeSlice) | Component | private |
Event_OnInit() | Component | inlineprivate |
Event_OnItemAttached(EntityAI item, string slot_name) | Component | inlineprivate |
Event_OnItemDetached(EntityAI item, string slot_name) | Component | inlineprivate |
GetCompName() | Component | inlineprivate |
GetCompType() | Component | inlineprivate |
GetNameByType(int comp_type) | Component | inlineprivatestatic |
GetWoundIntensity(float bleed_treshold) | ComponentAnimalBleeding | inlineprotected |
InflictWoundDamage(TotalDamageResult damage_result, string zone_name, string ammo) | ComponentAnimalBleeding | inlineprotected |
Init() | Component | inlineprivatestatic |
IsTypeExist(int comp_type) | Component | inlineprivatestatic |
LogErrorBadCompType(int comp_type, string fnc_name) | Component | inlineprivatestatic |
LogThis(string msg, string fnc_name="n/a") | Component | inlineprivate |
LogThisError(string msg, string fnc_name="n/a") | Component | inlineprivate |
LogThisWarning(string msg, string fnc_name="n/a") | Component | inlineprivate |
LogWarningAlredyExist(int comp_type, string fnc_name) | Component | inlineprivatestatic |
m_BleedTimer | ComponentAnimalBleeding | protected |
m_CompNames | Component | privatestatic |
m_DebugShapeBBox | Component | private |
m_DebugShapeDirection | Component | private |
m_DebugShapeDirectionDist | Component | private |
m_ThisEntityAI | Component | private |
OnDrawing() | Component | inlineprivate |
PASS_OUT_AMOUT | ComponentAnimalBleeding | protected |
SetParentEntityAI(EntityAI e) | Component | inlineprivate |