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DayZ 1.24
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This is the complete list of members for ComponentAnimalBleeding, including all inherited members.
| BASE_BLEED_RATE | ComponentAnimalBleeding | protected |
| Bleed(float wound_intensity) | ComponentAnimalBleeding | inlineprotected |
| ComponentAnimalBleeding() | ComponentAnimalBleeding | inlineprotected |
| CreateWound(TotalDamageResult damage_result, string zone_name, string ammo) | ComponentAnimalBleeding | inlineprotected |
| DebugBBoxDelete() | Component | private |
| DebugBBoxDelete() | Component | inlineprivate |
| DebugBBoxDraw() | Component | private |
| DebugBBoxDraw() | Component | inlineprivate |
| DebugBBoxSetColor(int color) | Component | private |
| DebugBBoxSetColor(int color) | Component | inlineprivate |
| DebugDirectionDelete() | Component | private |
| DebugDirectionDelete() | Component | inlineprivate |
| DebugDirectionDraw(float distance=1) | Component | private |
| DebugDirectionDraw(float distance=1) | Component | inlineprivate |
| DebugDirectionSetColor(int color) | Component | private |
| Event_OnAwake() | Component | inlineprivate |
| Event_OnFrame(IEntity other, float timeSlice) | Component | private |
| Event_OnInit() | Component | inlineprivate |
| Event_OnItemAttached(EntityAI item, string slot_name) | Component | inlineprivate |
| Event_OnItemDetached(EntityAI item, string slot_name) | Component | inlineprivate |
| GetCompName() | Component | inlineprivate |
| GetCompType() | Component | inlineprivate |
| GetNameByType(int comp_type) | Component | inlineprivatestatic |
| GetWoundIntensity(float bleed_treshold) | ComponentAnimalBleeding | inlineprotected |
| InflictWoundDamage(TotalDamageResult damage_result, string zone_name, string ammo) | ComponentAnimalBleeding | inlineprotected |
| Init() | Component | inlineprivatestatic |
| IsTypeExist(int comp_type) | Component | inlineprivatestatic |
| LogErrorBadCompType(int comp_type, string fnc_name) | Component | inlineprivatestatic |
| LogThis(string msg, string fnc_name="n/a") | Component | inlineprivate |
| LogThisError(string msg, string fnc_name="n/a") | Component | inlineprivate |
| LogThisWarning(string msg, string fnc_name="n/a") | Component | inlineprivate |
| LogWarningAlredyExist(int comp_type, string fnc_name) | Component | inlineprivatestatic |
| m_BleedTimer | ComponentAnimalBleeding | protected |
| m_CompNames | Component | privatestatic |
| m_DebugShapeBBox | Component | private |
| m_DebugShapeDirection | Component | private |
| m_DebugShapeDirectionDist | Component | private |
| m_ThisEntityAI | Component | private |
| OnDrawing() | Component | inlineprivate |
| PASS_OUT_AMOUT | ComponentAnimalBleeding | protected |
| SetParentEntityAI(EntityAI e) | Component | inlineprivate |