DayZ 1.24
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Protected Member Functions | |
void | ComponentAnimalBleeding () |
void | InflictWoundDamage (TotalDamageResult damage_result, string zone_name, string ammo) |
void | CreateWound (TotalDamageResult damage_result, string zone_name, string ammo) |
void | Bleed (float wound_intensity) |
float | GetWoundIntensity (float bleed_treshold) |
Protected Attributes | |
ref Timer | m_BleedTimer |
const float | BASE_BLEED_RATE = 250 |
const float | PASS_OUT_AMOUT = 500 |
Definition at line 8 of file ComponentAnimalBleeding.c.
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inlineprotected |
Definition at line 16 of file ComponentAnimalBleeding.c.
Definition at line 81 of file ComponentAnimalBleeding.c.
References BASE_BLEED_RATE, m_BleedTimer, Component::m_ThisEntityAI, and PASS_OUT_AMOUT.
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inlineprotected |
Definition at line 49 of file ComponentAnimalBleeding.c.
References GetWoundIntensity(), InflictWoundDamage(), and m_BleedTimer.
Definition at line 109 of file ComponentAnimalBleeding.c.
Referenced by CreateWound().
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inlineprotected |
Definition at line 21 of file ComponentAnimalBleeding.c.
References Component::m_ThisEntityAI.
Referenced by CreateWound().
Definition at line 12 of file ComponentAnimalBleeding.c.
Referenced by Bleed().
Definition at line 11 of file ComponentAnimalBleeding.c.
Referenced by Bleed(), and CreateWound().
Definition at line 13 of file ComponentAnimalBleeding.c.
Referenced by Bleed().