DayZ 1.24
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ComponentCollisionBox Class Reference
Collaboration diagram for ComponentCollisionBox:
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Private Member Functions

void ComponentCollisionBox (float x, float y, float z, string b0, string b1)
 

Private Attributes

vector m_Offset
 
string m_BoneName0
 
string m_BoneName1
 

Detailed Description

Definition at line 453 of file DayZPlayerUtils.c.

Constructor & Destructor Documentation

◆ ComponentCollisionBox()

void ComponentCollisionBox::ComponentCollisionBox ( float x,
float y,
float z,
string b0,
string b1 )
inlineprivate

Definition at line 459 of file DayZPlayerUtils.c.

460 {
461 m_Offset[0] = x;
462 m_Offset[1] = y;
463 m_Offset[2] = z;
464 m_BoneName0 = b0;
465 m_BoneName1 = b1;
466 }
Icon x
Icon y

References m_BoneName0, m_BoneName1, m_Offset, x, and y.

Member Data Documentation

◆ m_BoneName0

string ComponentCollisionBox::m_BoneName0
private

Definition at line 456 of file DayZPlayerUtils.c.

Referenced by ComponentCollisionBox().

◆ m_BoneName1

string ComponentCollisionBox::m_BoneName1
private

Definition at line 457 of file DayZPlayerUtils.c.

Referenced by ComponentCollisionBox().

◆ m_Offset

vector ComponentCollisionBox::m_Offset
private

Definition at line 455 of file DayZPlayerUtils.c.

Referenced by ComponentCollisionBox().


The documentation for this class was generated from the following file: