DayZ 1.24
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PPERMenuEffects.c
Go to the documentation of this file.
2{
7
13}
PPOperators
PP operators, specify operation between subsequent layers.
void SetTargetValueFloat(int mat_id, int param_idx, bool relative, float val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
void SetTargetValueColor(int mat_id, int param_idx, ref array< float > val, int priority_layer, int operator=PPOperators.ADD_RELATIVE)
GaussFilter - PostProcessEffectType.GaussFilter.
static const int PARAM_INTENSITY
static const int L_0_MENU
Glow - PostProcessEffectType.Glow.
Definition PPEGlow.c:8
static const int PARAM_VIGNETTECOLOR
Definition PPEGlow.c:35
static const int L_25_MENU
Definition PPEGlow.c:56
static const int L_26_MENU
Definition PPEGlow.c:62
static const int PARAM_VIGNETTE
Definition PPEGlow.c:34
void SetVignetteIntensity(float vignette)
void SetBlurIntensity(float gauss)
PostProcessEffectType
Post-process effect type.
Definition EnWorld.c:72