DayZ 1.24
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FoodPoisonAgent.c
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1class FoodPoisonAgent extends AgentBase
2{
3 override void Init()
4 {
5 m_Type = eAgents.FOOD_POISON;
6 m_Invasibility = 1;
7 m_TransferabilityIn = 1;
8 m_TransferabilityOut = 0;
9 m_AntibioticsResistance = 0.5;
10 m_MaxCount = 400;
11 m_Potency = EStatLevels.CRITICAL;
12 m_DieOffSpeed = 1;
13 m_Digestibility = 1;
14 }
15}
eBleedingSourceType m_Type
eAgents
Definition EAgents.c:3
EStatLevels
Definition EStatLevels.c:2
override void Init()