DayZ 1.24
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Sedan_02 Class Reference

Private Member Functions

override void OnDebugSpawn ()
 

Detailed Description

Definition at line 427 of file Sedan_02.c.

Member Function Documentation

◆ OnDebugSpawn()

override void Sedan_02::OnDebugSpawn ( )
inlineprivate

Definition at line 429 of file Sedan_02.c.

430 {
434
435 GetInventory().CreateInInventory("Sedan_02_Wheel");
436 GetInventory().CreateInInventory("Sedan_02_Wheel");
437 GetInventory().CreateInInventory("Sedan_02_Wheel");
438 GetInventory().CreateInInventory("Sedan_02_Wheel");
439
440 GetInventory().CreateInInventory("Sedan_02_Door_1_1_Grey");
441 GetInventory().CreateInInventory("Sedan_02_Door_1_2_Grey");
442 GetInventory().CreateInInventory("Sedan_02_Door_2_1_Grey");
443 GetInventory().CreateInInventory("Sedan_02_Door_2_2_Grey");
444 GetInventory().CreateInInventory("Sedan_02_Hood_Grey");
445 GetInventory().CreateInInventory("Sedan_02_Trunk_Grey");
446
447 //-----IN CAR CARGO
448 GetInventory().CreateInInventory("Sedan_02_Wheel");
449 GetInventory().CreateInInventory("Sedan_02_Wheel");
450 }
void SpawnUniversalParts()
Definition CarScript.c:2516
void SpawnAdditionalItems()
Definition CarScript.c:2554
void FillUpCarFluids()
Definition CarScript.c:2578

References FillUpCarFluids(), SpawnAdditionalItems(), and SpawnUniversalParts().


The documentation for this class was generated from the following file: