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DayZ 1.24
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This is the complete list of members for CGame, including all inherited members.
| AbortMission() | CGame | protected |
| AddActionJuncture(Man player, notnull EntityAI item, int timeout_ms) | CGame | private |
| AddInventoryJuncture(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms) | CGame | private |
| AddInventoryJunctureEx(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms) | CGame | inlineprivate |
| AddPPMask(float ndcX, float ndcY, float ndcRadius, float ndcBlur) | CGame | protected |
| AddToReconnectCache(PlayerIdentity identity) | CGame | private |
| AddVisitedServer(string ip, int port) | CGame | inlineprotected |
| AddVoiceNotification(VONStopSpeakingEventParams vonStartParams) | CGame | inlineprotected |
| AdminLog(string text) | CGame | private |
| ARROW_PIERCE_DEPTH | CGame | protected |
| BeginOptionsVideo() | CGame | private |
| CancelLoginQueue() | CGame | inlineprivate |
| CancelLoginTimeCountdown() | CGame | inlineprivate |
| CanDisplayMouseCursor() | CGame | inlineprotected |
| CanRespawnPlayer() | CGame | protected |
| CGame() | CGame | inlineprivate |
| Chat(string text, string colorClass) | CGame | private |
| ChatMP(Man recipient, string text, string colorClass) | CGame | private |
| ChatPlayer(string text) | CGame | private |
| CheckAmmoCompability(EntityAI weaponInHand, EntityAI ammo) | CGame | inlineprotectedstatic |
| CheckDialogs() | CGame | inlineprotected |
| ClearConnectivityStates() | CGame | inlineprivate |
| ClearJuncture(Man player, notnull EntityAI item) | CGame | private |
| ClearJunctureEx(Man player, notnull EntityAI item) | CGame | inlineprivate |
| ClearReconnectCache() | CGame | private |
| CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType) | CGame | inlineprotected |
| CommandlineGetParam(string name, out string value) | CGame | private |
| ConfigFindClassIndex(string config_path, string searched_member) | CGame | inlineprotected |
| ConfigGetBaseName(string path, out string base_name) | CGame | private |
| ConfigGetChildName(string path, int index, out string name) | CGame | private |
| ConfigGetChildrenCount(string path) | CGame | private |
| ConfigGetFloat(string path) | CGame | private |
| ConfigGetFloatArray(string path, out TFloatArray values) | CGame | private |
| ConfigGetFullPath(string path, out TStringArray full_path) | CGame | private |
| ConfigGetInt(string path) | CGame | private |
| ConfigGetIntArray(string path, out TIntArray values) | CGame | private |
| ConfigGetObjectFullPath(Object obj, out TStringArray full_path) | CGame | private |
| ConfigGetText(string path, out string value) | CGame | private |
| ConfigGetTextArray(string path, out TStringArray values) | CGame | private |
| ConfigGetTextArrayRaw(string path, out TStringArray values) | CGame | private |
| ConfigGetTextOut(string path) | CGame | inlineprivate |
| ConfigGetTextRaw(string path, out string value) | CGame | private |
| ConfigGetType(string path) | CGame | private |
| ConfigGetVector(string path) | CGame | private |
| ConfigIsExisting(string path) | CGame | private |
| ConfigPathToString(TStringArray array_path) | CGame | inlineprivate |
| Connect() | CGame | inlineprotected |
| Connect(UIScriptedMenu parent, string IpAddress, int port, string password) | CGame | private |
| ConnectFromCLI() | CGame | inlineprotected |
| ConnectFromJoin(string ip, int port) | CGame | inlineprotected |
| ConnectFromServerBrowser(string ip, int port, string password="") | CGame | inlineprotected |
| ConnectLastSession(UIScriptedMenu parent, int selectedCharacter=-1) | CGame | private |
| ConnectLaunch() | CGame | inlineprotected |
| CopyFromClipboard(out string text) | CGame | private |
| CopyToClipboard(string text) | CGame | private |
| CreateDefaultPlayer() | CGame | inlineprotected |
| CreateDefaultPlayer() | CGame | inlineprotected |
| CreateGamepadDisconnectMenu() | CGame | protected |
| CreateMission(string path) | CGame | protected |
| CreateObject(string type, vector pos, bool create_local=false, bool init_ai=false, bool create_physics=true) | CGame | private |
| CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT) | CGame | private |
| CreatePlayer(PlayerIdentity identity, string name, vector pos, float radius, string spec) | CGame | private |
| CreateRandomPlayer() | CGame | inlineprotected |
| CreateRandomPlayer() | CGame | inlineprotected |
| CreateScriptedMenu(int id) | CGame | inlineprivate |
| CreateScriptedMenu(int id) | CGame | inlineprivate |
| CreateScriptedWindow(int id) | CGame | inlineprivate |
| CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false) | CGame | private |
| CreateSoundWaveOnObject(Object source, SoundObject soundObject, AbstractWave soundWave) | CGame | private |
| CreateStaticObjectUsingP3D(string p3dFilename, vector position, vector orientation, float scale=1.0, bool createLocal=false) | CGame | private |
| CreateTitleScreen() | CGame | inlineprotected |
| DayZGame() | CGame | inlineprivate |
| DeferredInit() | CGame | inlineprivate |
| DelayedMidAirDetonation(float x, float y, float z) | CGame | inlineprotected |
| DeleteGamepadDisconnectMenu() | CGame | protected |
| DeleteTitleScreen() | CGame | inlineprotected |
| DisconnectPlayer(PlayerIdentity identity, string uid="") | CGame | private |
| DisconnectSession() | CGame | private |
| DisconnectSessionEx(DisconnectSessionFlags flags) | CGame | inlineprotected |
| DisconnectSessionForce() | CGame | private |
| DisconnectSessionScript(bool displayJoinError=false) | CGame | inlineprotected |
| DumpInstances(bool csvFormatting) | CGame | private |
| EarlyAccessDialog(UIScriptedMenu parent) | CGame | inlineprivate |
| EnableMicCapture(bool enable) | CGame | private |
| EnableVoN(Object player, bool enable) | CGame | private |
| EndOptionsVideo() | CGame | private |
| EnterLoginQueue(UIMenuPanel parent) | CGame | inlineprotected |
| EnterLoginTime(UIMenuPanel parent) | CGame | inlineprotected |
| Event_OnRPC | CGame | privatestatic |
| ExecuteEnforceScript(string expression, string mainFnName) | CGame | private |
| ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType) | CGame | inlineprotected |
| ExplosionEffectsEx(Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo) | CGame | inlineprotected |
| ExtendActionJuncture(Man player, notnull EntityAI item, int timeout_ms) | CGame | private |
| FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType) | CGame | inlineprotected |
| FormatRawConfigStringKeys(inout string value) | CGame | inlineprivate |
| FormatString(string format, string params[], out string output) | CGame | private |
| GamepadCheck() | CGame | inlineprotected |
| GameScript | CGame | private |
| GetAnalyticsClient() | CGame | inlineprotected |
| GetAnalyticsServer() | CGame | inlineprotected |
| GetBacklit() | CGame | inlineprivate |
| GetBillboardHandler() | CGame | inlineprotected |
| GetCallQueue(int call_category) | CGame | inlineprivate |
| GetCallQueue(int call_category) | CGame | inlineprotected |
| GetConnectedInputDeviceList() | CGame | inlineprotected |
| GetContentDLCService() | CGame | protected |
| GetCurrentCameraDirection() | CGame | private |
| GetCurrentCameraPosition() | CGame | private |
| GetCurrentDisplayLanguageIdx() | CGame | inlineprotected |
| GetCurrentEVValue() | CGame | inlineprotected |
| GetDatabaseID() | CGame | inlineprotected |
| GetDayTime() | CGame | private |
| GetDeltaT() | CGame | inlineprotected |
| GetDiagDrawMode() | CGame | private |
| GetDiagDrawModeNames(out TStringArray diag_names) | CGame | private |
| GetDiagModeEnable(int diag_mode) | CGame | private |
| GetDiagModeNames(out TStringArray diag_names) | CGame | private |
| GetDragQueue() | CGame | inlineprivate |
| GetDragQueue() | CGame | inlineprotected |
| GetEntityByPersitentID(int b1, int b2, int b3, int b4) | CGame | protected |
| GetFoodDecayModifier() | CGame | inlineprotected |
| GetFOVByZoomType(ECameraZoomType type) | CGame | inlineprotected |
| GetFps() | CGame | private |
| GetGameState() | CGame | inlineprivate |
| GetHighestSurfaceYDifference(array< vector > positions) | CGame | inlineprotected |
| GetHostAddress(out string address, out int port) | CGame | private |
| GetHostData() | CGame | private |
| GetHostName() | CGame | private |
| GetHUDBrightnessSetting() | CGame | inlineprotected |
| GetInput() | CGame | private |
| GetInventoryItemSize(InventoryItem item, out int width, out int height) | CGame | private |
| GetLastVisitedServer(out string ip, out int port) | CGame | inlineprotected |
| GetLoadingWorkspace() | CGame | private |
| GetLoadState() | CGame | inlineprivate |
| GetMainMenuWorld() | CGame | protected |
| GetMenuData() | CGame | private |
| GetMenuDefaultCharacterData(bool fill_data=true) | CGame | inlineprotected |
| GetMission() | CGame | private |
| GetMissionFolderPath() | CGame | inlineprivate |
| GetMissionPath() | CGame | inlineprivate |
| GetMissionState() | CGame | inlineprivate |
| GetModelName(string class_name) | CGame | inlineprivate |
| GetModInfos(notnull out array< ref ModInfo > modArray) | CGame | private |
| GetModToBeReported() | CGame | private |
| GetMouseCursorDesiredVisibility() | CGame | inlineprotected |
| GetNoiseSystem() | CGame | private |
| GetObjectByNetworkId(int networkIdLowBits, int networkIdHighBits) | CGame | private |
| GetObjectsAtPosition(vector pos, float radius, out array< Object > objects, out array< CargoBase > proxyCargos) | CGame | private |
| GetObjectsAtPosition3D(vector pos, float radius, out array< Object > objects, out array< CargoBase > proxyCargos) | CGame | private |
| GetPlayer() | CGame | private |
| GetPlayerByIndex(int index=0) | CGame | inlineprivate |
| GetPlayerGameName() | CGame | inlineprotected |
| GetPlayerIndentities(out array< PlayerIdentity > identities) | CGame | protected |
| GetPlayerName(out string name) | CGame | private |
| GetPlayerNameShort(int maxLength, out string name) | CGame | private |
| GetPlayerNetworkIDByIdentityID(int playerIdentityID, out int networkIdLowBits, out int networkIdHightBits) | CGame | private |
| GetPlayers(out array< Man > players) | CGame | private |
| GetPointerDirection() | CGame | private |
| GetPostUpdateQueue(int call_category) | CGame | inlineprivate |
| GetPostUpdateQueue(int call_category) | CGame | inlineprotected |
| GetPreviousEVValue() | CGame | inlineprotected |
| GetPreviousGamepad() | CGame | inlineprotected |
| GetProfileOption(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionBool(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionDefault(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionDefaultBool(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionDefaultFloat(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionDefaultInt(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionFloat(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionInt(EDayZProfilesOptions option) | CGame | inlineprivate |
| GetProfileOptionMap() | CGame | inlineprivate |
| GetProfileString(string name, out string value) | CGame | private |
| GetProfileStringList(string name, out TStringArray values) | CGame | private |
| GetScreenPos(vector world_pos) | CGame | private |
| GetScreenPosRelative(vector world_pos) | CGame | private |
| GetSoundScene() | CGame | private |
| GetSurfaceOrientation(float x, float z) | CGame | inlineprotected |
| GetTickTime() | CGame | private |
| GetTime() | CGame | protected |
| GetTimerQueue(int call_category) | CGame | inlineprivate |
| GetTimerQueue(int call_category) | CGame | inlineprotected |
| GetUIManager() | CGame | private |
| GetUpdateQueue(int call_category) | CGame | inlineprivate |
| GetUpdateQueue(int call_category) | CGame | inlineprotected |
| GetUserFOV() | CGame | inlineprotected |
| GetUserFOVFromConfig() | CGame | inlineprotectedstatic |
| GetUserManager() | CGame | protected |
| GetVersion(out string version) | CGame | private |
| GetVoiceLevel(Object player=null) | CGame | private |
| GetWaterDepth(vector posWS) | CGame | protected |
| GetWeather() | CGame | protected |
| GetWorkspace() | CGame | private |
| GetWorld() | CGame | private |
| GetWorldDirectionFromScreen(vector world_pos) | CGame | private |
| GetWorldName(out string world_name) | CGame | private |
| GetWorldName() | CGame | inlineprivate |
| GlobalsInit() | CGame | inlineprivate |
| GoBuyWorldDLC(string sWorldName) | CGame | private |
| HasInventoryJunctureDestination(Man player, notnull InventoryLocation dst) | CGame | private |
| HasInventoryJunctureItem(notnull EntityAI item) | CGame | private |
| InitCharacterMenuDataInfo(int menudata_count) | CGame | inlineprotected |
| InitDamageEffects(Object effect) | CGame | protected |
| InitNotifications() | CGame | inlineprotected |
| IsAimLogEnabled() | CGame | inlineprivate |
| IsAppActive() | CGame | private |
| IsBoxColliding(vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL) | CGame | protected |
| IsBoxCollidingGeometry(vector center, vector orientation, vector edgeLength, int iPrimaryType, int iSecondaryType, array< Object > excludeObjects, array< Object > collidedObjects=NULL) | CGame | protected |
| IsBoxCollidingGeometryProxy(notnull BoxCollidingParams params, array< Object > excludeObjects, array< ref BoxCollidingResult > collidedObjects=NULL) | CGame | protected |
| IsClient() | CGame | protected |
| IsConnecting() | CGame | inlineprotected |
| IsDebug() | CGame | protected |
| IsDebugMonitor() | CGame | inlineprotected |
| IsDedicatedServer() | CGame | protected |
| IsDigitalCopy() | CGame | inlineprotectedstatic |
| IsFoodDecayEnabled() | CGame | inlineprotected |
| IsInPartyChat() | CGame | private |
| IsInventoryOpen() | CGame | inlineprivate |
| IsInventoryOpen() | CGame | inlineprotected |
| IsKindOf(string cfg_class_name, string cfg_parent_name) | CGame | inlineprotected |
| IsLeftCtrlDown() | CGame | inlineprotected |
| IsLoading() | CGame | inlineprotected |
| IsMicCapturing() | CGame | private |
| IsMissionMainMenu() | CGame | inlineprotected |
| IsMultiplayer() | CGame | protected |
| IsNewCharacter() | CGame | inlineprotected |
| IsObjectAccesible(EntityAI item, Man player) | CGame | private |
| IsPhysicsExtrapolationEnabled() | CGame | private |
| IsServer() | CGame | protected |
| IsStressTest() | CGame | inlineprivate |
| IsSurfaceDigable(string surface) | CGame | inlineprotected |
| IsSurfaceFertile(string surface) | CGame | inlineprotected |
| IsVisited(string ip, int port) | CGame | inlineprotected |
| IsWorldWetTempUpdateEnabled() | CGame | inlineprotected |
| JoinLaunch() | CGame | inlineprotected |
| ListAvailableCharacters() | CGame | inlineprotected |
| ListAvailableCharacters() | CGame | inlineprotected |
| LoadingHide(bool force=false) | CGame | inlineprotected |
| LoadingShow() | CGame | inlineprotected |
| LoadProgressUpdate(int progressState, float progress, string title) | CGame | inlineprotected |
| LoadVersion() | CGame | private |
| LoginTimeCountdown() | CGame | inlineprotected |
| LogoutRequestCancel() | CGame | protected |
| LogoutRequestTime() | CGame | protected |
| m_AimLoggingEnabled | CGame | private |
| m_AmmoShakeParams | CGame | privatestatic |
| m_AnalyticsManagerClient | CGame | private |
| m_AnalyticsManagerServer | CGame | private |
| m_ArtySound | CGame | private |
| m_Backlit | CGame | private |
| m_BillboardSetHandler | CGame | protected |
| m_callQueue | CGame | private |
| m_CharacterData | CGame | private |
| m_CharClassNames | CGame | private |
| m_ConnectAddress | CGame | protected |
| m_ConnectedInputDeviceList | CGame | private |
| m_ConnectFromJoin | CGame | private |
| m_connectionLost | CGame | private |
| m_ConnectivityStatsStates | CGame | private |
| m_ConnectPassword | CGame | protected |
| m_ConnectPort | CGame | protected |
| m_CrashSound | CGame | private |
| m_CursorDesiredVisibilityScript | CGame | private |
| m_DatabaseID | CGame | protected |
| m_DayZProfileOptions | CGame | private |
| m_DebugMonitorEnabled | CGame | private |
| m_DeltaTime | CGame | private |
| m_dragQueue | CGame | private |
| m_early_access_dialog_accepted | CGame | private |
| m_EVValue | CGame | private |
| m_FirstConnect | CGame | protected |
| m_FoodDecayModifier | CGame | private |
| m_GamepadDisconnectMenu | CGame | protected |
| m_GameState | CGame | protected |
| m_IntroMenu | CGame | protected |
| m_IsConnecting | CGame | private |
| m_IsCtrlHolding | CGame | private |
| m_IsFoodDecayEnabled | CGame | private |
| m_IsLeftAltHolding | CGame | private |
| m_IsNewCharacter | CGame | private |
| m_IsRightAltHolding | CGame | private |
| m_IsStressTest | CGame | private |
| m_IsWinHolding | CGame | private |
| m_IsWorldWetTempUpdateEnabled | CGame | private |
| m_keyboard_handler | CGame | private |
| m_loading | CGame | protected |
| m_LoadState | CGame | protected |
| m_LoginQueue | CGame | private |
| m_LoginTime | CGame | private |
| m_LoginTimeScreen | CGame | private |
| m_mission_module | CGame | private |
| m_MissionFolderPath | CGame | private |
| m_MissionPath | CGame | private |
| m_MissionState | CGame | private |
| m_NoiseParams | CGame | privatestatic |
| m_Notifications | CGame | protected |
| m_OriginalCharactersCount | CGame | private |
| m_ParamCache | CGame | private |
| m_PlayerName | CGame | private |
| m_postUpdateQueue | CGame | private |
| m_PrevBlur | CGame | protected |
| m_PreviousEVValue | CGame | private |
| m_PreviousGamepad | CGame | private |
| m_ReportModded | CGame | privatestatic |
| m_ShouldShowControllerDisconnect | CGame | private |
| m_timerQueue | CGame | private |
| m_updateQueue | CGame | private |
| m_UserFOV | CGame | private |
| m_Visited | CGame | protected |
| m_volume_music | CGame | private |
| m_volume_radio | CGame | private |
| m_volume_sound | CGame | private |
| m_volume_speechEX | CGame | private |
| m_volume_VOIP | CGame | private |
| MainMenuLaunch() | CGame | inlineprotected |
| MAX_VISITED | CGame | protected |
| MIN_ARTY_SOUND_RANGE | CGame | private |
| MISSION_STATE_FINNISH | CGame | protected |
| MISSION_STATE_GAME | CGame | protected |
| MISSION_STATE_MAINMENU | CGame | protected |
| MissionLaunch() | CGame | inlineprotected |
| MuteAllPlayers(string listenerId, bool mute) | CGame | private |
| MutePlayer(string muteUID, string playerUID, bool mute) | CGame | private |
| NightVissionLightParams(float lightIntensityMul, float noiseIntensity) | CGame | protected |
| ObjectDelete(Object obj) | CGame | private |
| ObjectDeleteOnClient(Object obj) | CGame | private |
| ObjectGetDisplayName(Object obj, out string name) | CGame | private |
| ObjectGetSelectionPosition(Object obj, string name) | CGame | private |
| ObjectGetSelectionPositionLS(Object obj, string name) | CGame | private |
| ObjectGetSelectionPositionMS(Object obj, string name) | CGame | private |
| ObjectGetSelectionPositionWS(Object obj, string name) | CGame | private |
| ObjectGetType(Object obj, out string type) | CGame | private |
| ObjectIsKindOf(Object object, string cfg_parent_name) | CGame | inlineprotected |
| ObjectModelToWorld(Object obj, vector modelPos) | CGame | private |
| ObjectRelease(Object obj) | CGame | private |
| ObjectWorldToModel(Object obj, vector worldPos) | CGame | private |
| OnActivateMessage() | CGame | inlineprotected |
| OnActivateMessage() | CGame | inlineprivate |
| OnAfterCreate() | CGame | inlineprotected |
| OnAfterCreate() | CGame | inlineprivate |
| OnConnectivityStatChange(EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel) | CGame | inlineprotected |
| OnDeactivateMessage() | CGame | inlineprotected |
| OnDeactivateMessage() | CGame | inlineprivate |
| OnDeviceReset() | CGame | inlineprotected |
| OnDeviceReset() | CGame | inlineprivate |
| OnEvent(EventType eventTypeId, Param params) | CGame | inlineprivate |
| OnEvent(EventType eventTypeId, Param params) | CGame | inlineprivate |
| OnGameplayDataHandlerLoad() | CGame | inlineprivate |
| OnInitialize() | CGame | inlineprotected |
| OnInitialize() | CGame | inlineprivate |
| OnKeyPress(int key) | CGame | inlineprotected |
| OnKeyPress(int key) | CGame | inlineprivate |
| OnKeyRelease(int key) | CGame | inlineprotected |
| OnKeyRelease(int key) | CGame | inlineprivate |
| OnLicenseChanged() | CGame | inlineprivate |
| OnLoginTimeEvent(int loginTime) | CGame | inlineprotected |
| OnMouseButtonPress(int button) | CGame | inlineprotected |
| OnMouseButtonPress(int button) | CGame | inlineprivate |
| OnMouseButtonRelease(int button) | CGame | inlineprotected |
| OnMouseButtonRelease(int button) | CGame | inlineprivate |
| OnMPConnectionLostEvent(int duration) | CGame | inlineprotected |
| OnPostUpdate(bool doSim, float timeslice) | CGame | inlineprotected |
| OnPostUpdate(bool doSim, float timeslice) | CGame | inlineprivate |
| OnPreloadEvent(vector pos) | CGame | inlineprotected |
| OnProcessLifetimeChanged(int plmtype) | CGame | inlineprivate |
| OnProjectileStopped(ProjectileStoppedInfo info) | CGame | inlineprotected |
| OnProjectileStoppedInObject(ObjectCollisionInfo info) | CGame | inlineprotected |
| OnProjectileStoppedInTerrain(TerrainCollisionInfo info) | CGame | inlineprotected |
| OnRespawnEvent(int time) | CGame | inlineprotected |
| OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) | CGame | inlineprotected |
| OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) | CGame | inlineprivate |
| OnUpdate(bool doSim, float timeslice) | CGame | inlineprotected |
| OnUpdate(bool doSim, float timeslice) | CGame | inlineprivate |
| OpenURL(string url) | CGame | protected |
| OverrideDOF(bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset) | CGame | protected |
| OverrideInventoryLights(vector diffuse, vector ambient, vector ground, vector dir) | CGame | protected |
| PartyLaunch() | CGame | inlineprotected |
| PlayMission(string path) | CGame | private |
| PreloadObject(string type, float distance) | CGame | private |
| ProfilerStart(string name) | CGame | private |
| ProfilerStop(string name) | CGame | private |
| RefreshCurrentServerInfo() | CGame | inlineprotected |
| RefreshMouseCursorVisibility() | CGame | inlineprotected |
| RegisterNetworkStaticObject(Object object) | CGame | private |
| RegisterProfilesOptions() | CGame | inlineprivate |
| ReloadMission() | CGame | inlineprivate |
| RemoteObjectCreate(Object obj) | CGame | private |
| RemoteObjectDelete(Object obj) | CGame | private |
| RemoteObjectTreeCreate(Object obj) | CGame | private |
| RemoteObjectTreeDelete(Object obj) | CGame | private |
| RemoveFromReconnectCache(string uid) | CGame | private |
| RemoveVoiceNotification(VONStopSpeakingEventParams vonStopParams) | CGame | inlineprotected |
| ReportModded() | CGame | inlineprivatestatic |
| RequestExit(int code) | CGame | private |
| RequestRestart(int code) | CGame | private |
| ResetPPMask() | CGame | protected |
| ResetProfileOptions() | CGame | inlineprivate |
| RespawnPlayer() | CGame | protected |
| RestartMission() | CGame | protected |
| RPC(Object target, int rpcType, notnull array< ref Param > params, bool guaranteed, PlayerIdentity recipient=null) | CGame | private |
| RPCSelf(Object target, int rpcType, notnull array< ref Param > params) | CGame | private |
| RPCSelfSingleParam(Object target, int rpcType, Param param) | CGame | inlineprivate |
| RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null) | CGame | inlineprivate |
| SaveProfile() | CGame | private |
| SaveVersion() | CGame | private |
| ScriptTest() | CGame | private |
| SelectGamepad() | CGame | inlineprotected |
| SelectPlayer(PlayerIdentity identity, Object player) | CGame | private |
| SelectSpectator(PlayerIdentity identity, string spectatorObjType, vector position) | CGame | private |
| SelectUser(int gamepad=-1) | CGame | inlineprotected |
| SendLogoutTime(Object player, int time) | CGame | private |
| ServerConfigGetInt(string name) | CGame | protected |
| SetConnecting(bool value) | CGame | inlineprotected |
| SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level) | CGame | inlineprotected |
| SetDatabaseID(string id) | CGame | inlineprotected |
| SetDebugMonitorEnabled(int value) | CGame | inlineprotected |
| SetDiagDrawMode(int diag_draw_mode) | CGame | private |
| SetDiagModeEnable(int diag_mode, bool enabled) | CGame | private |
| SetEVUser(float value) | CGame | protected |
| SetEVValue(float value) | CGame | inlineprotected |
| SetGameState(DayZGameState state) | CGame | inlineprivate |
| SetHudBrightness(float value) | CGame | inlineprotected |
| SetKeyboardHandle(UIScriptedMenu handler) | CGame | inlineprotected |
| SetLoadState(DayZLoadState state) | CGame | inlineprivate |
| SetLoginTimerFinished() | CGame | protected |
| SetMainMenuWorld(string world) | CGame | protected |
| SetMission(Mission mission) | CGame | private |
| SetMissionPath(string path) | CGame | inlineprivate |
| SetMissionState(int state) | CGame | inlineprivate |
| SetMouseCursorDesiredVisibility(bool visible) | CGame | inlineprotected |
| SetNewCharacter(bool state) | CGame | inlineprotected |
| SetPlayerGameName(string name) | CGame | inlineprotected |
| SetPlayerName(string name) | CGame | private |
| SetPreviousGamepad(int gamepad) | CGame | inlineprotected |
| SetProfileOption(EDayZProfilesOptions option, bool value) | CGame | inlineprivate |
| SetProfileOptionBool(EDayZProfilesOptions option, bool value) | CGame | inlineprivate |
| SetProfileOptionFloat(EDayZProfilesOptions option, float value) | CGame | inlineprivate |
| SetProfileOptionInt(EDayZProfilesOptions option, int value) | CGame | inlineprivate |
| SetProfileString(string name, string value) | CGame | private |
| SetProfileStringList(string name, TStringArray values) | CGame | private |
| SetUserFOV(float pFov) | CGame | inlineprotected |
| SetVoiceEffect(Object player, int effect, bool enable) | CGame | private |
| SetVoiceLevel(int level) | CGame | private |
| ShouldShowControllerDisconnect() | CGame | inlineprotected |
| StartRandomCutscene(string world) | CGame | private |
| STATS_COUNT | CGame | private |
| StorageVersion(int iVersion) | CGame | private |
| StoreLoginData(ParamsWriteContext ctx) | CGame | private |
| StoreLoginDataPrepare() | CGame | inlineprotected |
| SurfaceGetNoiseMultiplier(Object directHit, vector pos, int componentIndex) | CGame | protected |
| SurfaceGetNormal(float x, float z) | CGame | protected |
| SurfaceGetSeaLevel() | CGame | protected |
| SurfaceGetType(float x, float z, out string type) | CGame | protected |
| SurfaceGetType3D(float x, float y, float z, out string type) | CGame | protected |
| SurfaceIsPond(float x, float z) | CGame | protected |
| SurfaceIsSea(float x, float z) | CGame | protected |
| SurfaceRoadY(float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY) | CGame | protected |
| SurfaceRoadY3D(float x, float y, float z, RoadSurfaceDetection rsd) | CGame | protected |
| SurfaceUnderObject(notnull Object object, out string type, out int liquidType) | CGame | protected |
| SurfaceUnderObjectByBone(notnull Object object, int boneType, out string type, out int liquidType) | CGame | protected |
| SurfaceUnderObjectEx(notnull Object object, out string type, out string impact, out int liquidType) | CGame | protected |
| SurfaceY(float x, float z) | CGame | protected |
| TryConnect() | CGame | inlineprotected |
| UpdateInputDeviceDisconnectWarning() | CGame | inlineprotected |
| UpdateLoginQueue(float timeslice) | CGame | inlineprotected |
| UpdatePathgraphRegion(vector regionMin, vector regionMax) | CGame | protected |
| UpdatePathgraphRegionByObject(Object object) | CGame | inlineprotected |
| UpdateSpectatorPosition(vector position) | CGame | private |
| UpdateVoiceLevel(int level) | CGame | inlineprotected |
| VerifyWorldOwnership(string sWorldName) | CGame | private |
| ~CGame() | CGame | inlineprivate |
| ~DayZGame() | CGame | inlineprivate |