DayZ 1.24
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CGame Member List

This is the complete list of members for CGame, including all inherited members.

AbortMission()CGameprotected
AddActionJuncture(Man player, notnull EntityAI item, int timeout_ms)CGameprivate
AddInventoryJuncture(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms)CGameprivate
AddInventoryJunctureEx(Man player, notnull EntityAI item, InventoryLocation dst, bool test_dst_occupancy, int timeout_ms)CGameinlineprivate
AddPPMask(float ndcX, float ndcY, float ndcRadius, float ndcBlur)CGameprotected
AddToReconnectCache(PlayerIdentity identity)CGameprivate
AddVisitedServer(string ip, int port)CGameinlineprotected
AddVoiceNotification(VONStopSpeakingEventParams vonStartParams)CGameinlineprotected
AdminLog(string text)CGameprivate
ARROW_PIERCE_DEPTHCGameprotected
BeginOptionsVideo()CGameprivate
CancelLoginQueue()CGameinlineprivate
CancelLoginTimeCountdown()CGameinlineprivate
CanDisplayMouseCursor()CGameinlineprotected
CanRespawnPlayer()CGameprotected
CGame()CGameinlineprivate
Chat(string text, string colorClass)CGameprivate
ChatMP(Man recipient, string text, string colorClass)CGameprivate
ChatPlayer(string text)CGameprivate
CheckAmmoCompability(EntityAI weaponInHand, EntityAI ammo)CGameinlineprotectedstatic
CheckDialogs()CGameinlineprotected
ClearConnectivityStates()CGameinlineprivate
ClearJuncture(Man player, notnull EntityAI item)CGameprivate
ClearJunctureEx(Man player, notnull EntityAI item)CGameinlineprivate
ClearReconnectCache()CGameprivate
CloseCombatEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, bool isWater, string ammoType)CGameinlineprotected
CommandlineGetParam(string name, out string value)CGameprivate
ConfigFindClassIndex(string config_path, string searched_member)CGameinlineprotected
ConfigGetBaseName(string path, out string base_name)CGameprivate
ConfigGetChildName(string path, int index, out string name)CGameprivate
ConfigGetChildrenCount(string path)CGameprivate
ConfigGetFloat(string path)CGameprivate
ConfigGetFloatArray(string path, out TFloatArray values)CGameprivate
ConfigGetFullPath(string path, out TStringArray full_path)CGameprivate
ConfigGetInt(string path)CGameprivate
ConfigGetIntArray(string path, out TIntArray values)CGameprivate
ConfigGetObjectFullPath(Object obj, out TStringArray full_path)CGameprivate
ConfigGetText(string path, out string value)CGameprivate
ConfigGetTextArray(string path, out TStringArray values)CGameprivate
ConfigGetTextArrayRaw(string path, out TStringArray values)CGameprivate
ConfigGetTextOut(string path)CGameinlineprivate
ConfigGetTextRaw(string path, out string value)CGameprivate
ConfigGetType(string path)CGameprivate
ConfigGetVector(string path)CGameprivate
ConfigIsExisting(string path)CGameprivate
ConfigPathToString(TStringArray array_path)CGameinlineprivate
Connect()CGameinlineprotected
Connect(UIScriptedMenu parent, string IpAddress, int port, string password)CGameprivate
ConnectFromCLI()CGameinlineprotected
ConnectFromJoin(string ip, int port)CGameinlineprotected
ConnectFromServerBrowser(string ip, int port, string password="")CGameinlineprotected
ConnectLastSession(UIScriptedMenu parent, int selectedCharacter=-1)CGameprivate
ConnectLaunch()CGameinlineprotected
CopyFromClipboard(out string text)CGameprivate
CopyToClipboard(string text)CGameprivate
CreateDefaultPlayer()CGameinlineprotected
CreateDefaultPlayer()CGameinlineprotected
CreateGamepadDisconnectMenu()CGameprotected
CreateMission(string path)CGameprotected
CreateObject(string type, vector pos, bool create_local=false, bool init_ai=false, bool create_physics=true)CGameprivate
CreateObjectEx(string type, vector pos, int iFlags, int iRotation=RF_DEFAULT)CGameprivate
CreatePlayer(PlayerIdentity identity, string name, vector pos, float radius, string spec)CGameprivate
CreateRandomPlayer()CGameinlineprotected
CreateRandomPlayer()CGameinlineprotected
CreateScriptedMenu(int id)CGameinlineprivate
CreateScriptedMenu(int id)CGameinlineprivate
CreateScriptedWindow(int id)CGameinlineprivate
CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)CGameprivate
CreateSoundWaveOnObject(Object source, SoundObject soundObject, AbstractWave soundWave)CGameprivate
CreateStaticObjectUsingP3D(string p3dFilename, vector position, vector orientation, float scale=1.0, bool createLocal=false)CGameprivate
CreateTitleScreen()CGameinlineprotected
DayZGame()CGameinlineprivate
DeferredInit()CGameinlineprivate
DelayedMidAirDetonation(float x, float y, float z)CGameinlineprotected
DeleteGamepadDisconnectMenu()CGameprotected
DeleteTitleScreen()CGameinlineprotected
DisconnectPlayer(PlayerIdentity identity, string uid="")CGameprivate
DisconnectSession()CGameprivate
DisconnectSessionEx(DisconnectSessionFlags flags)CGameinlineprotected
DisconnectSessionForce()CGameprivate
DisconnectSessionScript(bool displayJoinError=false)CGameinlineprotected
DumpInstances(bool csvFormatting)CGameprivate
EarlyAccessDialog(UIScriptedMenu parent)CGameinlineprivate
EnableMicCapture(bool enable)CGameprivate
EnableVoN(Object player, bool enable)CGameprivate
EndOptionsVideo()CGameprivate
EnterLoginQueue(UIMenuPanel parent)CGameinlineprotected
EnterLoginTime(UIMenuPanel parent)CGameinlineprotected
Event_OnRPCCGameprivatestatic
ExecuteEnforceScript(string expression, string mainFnName)CGameprivate
ExplosionEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, float energyFactor, float explosionFactor, bool isWater, string ammoType)CGameinlineprotected
ExplosionEffectsEx(Object source, Object directHit, int componentIndex, float energyFactor, float explosionFactor, HitInfo hitInfo)CGameinlineprotected
ExtendActionJuncture(Man player, notnull EntityAI item, int timeout_ms)CGameprivate
FirearmEffects(Object source, Object directHit, int componentIndex, string surface, vector pos, vector surfNormal, vector exitPos, vector inSpeed, vector outSpeed, bool isWater, bool deflected, string ammoType)CGameinlineprotected
FormatRawConfigStringKeys(inout string value)CGameinlineprivate
FormatString(string format, string params[], out string output)CGameprivate
GamepadCheck()CGameinlineprotected
GameScriptCGameprivate
GetAnalyticsClient()CGameinlineprotected
GetAnalyticsServer()CGameinlineprotected
GetBacklit()CGameinlineprivate
GetBillboardHandler()CGameinlineprotected
GetCallQueue(int call_category)CGameinlineprivate
GetCallQueue(int call_category)CGameinlineprotected
GetConnectedInputDeviceList()CGameinlineprotected
GetContentDLCService()CGameprotected
GetCurrentCameraDirection()CGameprivate
GetCurrentCameraPosition()CGameprivate
GetCurrentDisplayLanguageIdx()CGameinlineprotected
GetCurrentEVValue()CGameinlineprotected
GetDatabaseID()CGameinlineprotected
GetDayTime()CGameprivate
GetDeltaT()CGameinlineprotected
GetDiagDrawMode()CGameprivate
GetDiagDrawModeNames(out TStringArray diag_names)CGameprivate
GetDiagModeEnable(int diag_mode)CGameprivate
GetDiagModeNames(out TStringArray diag_names)CGameprivate
GetDragQueue()CGameinlineprivate
GetDragQueue()CGameinlineprotected
GetEntityByPersitentID(int b1, int b2, int b3, int b4)CGameprotected
GetFoodDecayModifier()CGameinlineprotected
GetFOVByZoomType(ECameraZoomType type)CGameinlineprotected
GetFps()CGameprivate
GetGameState()CGameinlineprivate
GetHighestSurfaceYDifference(array< vector > positions)CGameinlineprotected
GetHostAddress(out string address, out int port)CGameprivate
GetHostData()CGameprivate
GetHostName()CGameprivate
GetHUDBrightnessSetting()CGameinlineprotected
GetInput()CGameprivate
GetInventoryItemSize(InventoryItem item, out int width, out int height)CGameprivate
GetLastVisitedServer(out string ip, out int port)CGameinlineprotected
GetLoadingWorkspace()CGameprivate
GetLoadState()CGameinlineprivate
GetMainMenuWorld()CGameprotected
GetMenuData()CGameprivate
GetMenuDefaultCharacterData(bool fill_data=true)CGameinlineprotected
GetMission()CGameprivate
GetMissionFolderPath()CGameinlineprivate
GetMissionPath()CGameinlineprivate
GetMissionState()CGameinlineprivate
GetModelName(string class_name)CGameinlineprivate
GetModInfos(notnull out array< ref ModInfo > modArray)CGameprivate
GetModToBeReported()CGameprivate
GetMouseCursorDesiredVisibility()CGameinlineprotected
GetNoiseSystem()CGameprivate
GetObjectByNetworkId(int networkIdLowBits, int networkIdHighBits)CGameprivate
GetObjectsAtPosition(vector pos, float radius, out array< Object > objects, out array< CargoBase > proxyCargos)CGameprivate
GetObjectsAtPosition3D(vector pos, float radius, out array< Object > objects, out array< CargoBase > proxyCargos)CGameprivate
GetPlayer()CGameprivate
GetPlayerByIndex(int index=0)CGameinlineprivate
GetPlayerGameName()CGameinlineprotected
GetPlayerIndentities(out array< PlayerIdentity > identities)CGameprotected
GetPlayerName(out string name)CGameprivate
GetPlayerNameShort(int maxLength, out string name)CGameprivate
GetPlayerNetworkIDByIdentityID(int playerIdentityID, out int networkIdLowBits, out int networkIdHightBits)CGameprivate
GetPlayers(out array< Man > players)CGameprivate
GetPointerDirection()CGameprivate
GetPostUpdateQueue(int call_category)CGameinlineprivate
GetPostUpdateQueue(int call_category)CGameinlineprotected
GetPreviousEVValue()CGameinlineprotected
GetPreviousGamepad()CGameinlineprotected
GetProfileOption(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionBool(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionDefault(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionDefaultBool(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionDefaultFloat(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionDefaultInt(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionFloat(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionInt(EDayZProfilesOptions option)CGameinlineprivate
GetProfileOptionMap()CGameinlineprivate
GetProfileString(string name, out string value)CGameprivate
GetProfileStringList(string name, out TStringArray values)CGameprivate
GetScreenPos(vector world_pos)CGameprivate
GetScreenPosRelative(vector world_pos)CGameprivate
GetSoundScene()CGameprivate
GetSurfaceOrientation(float x, float z)CGameinlineprotected
GetTickTime()CGameprivate
GetTime()CGameprotected
GetTimerQueue(int call_category)CGameinlineprivate
GetTimerQueue(int call_category)CGameinlineprotected
GetUIManager()CGameprivate
GetUpdateQueue(int call_category)CGameinlineprivate
GetUpdateQueue(int call_category)CGameinlineprotected
GetUserFOV()CGameinlineprotected
GetUserFOVFromConfig()CGameinlineprotectedstatic
GetUserManager()CGameprotected
GetVersion(out string version)CGameprivate
GetVoiceLevel(Object player=null)CGameprivate
GetWaterDepth(vector posWS)CGameprotected
GetWeather()CGameprotected
GetWorkspace()CGameprivate
GetWorld()CGameprivate
GetWorldDirectionFromScreen(vector world_pos)CGameprivate
GetWorldName(out string world_name)CGameprivate
GetWorldName()CGameinlineprivate
GlobalsInit()CGameinlineprivate
GoBuyWorldDLC(string sWorldName)CGameprivate
HasInventoryJunctureDestination(Man player, notnull InventoryLocation dst)CGameprivate
HasInventoryJunctureItem(notnull EntityAI item)CGameprivate
InitCharacterMenuDataInfo(int menudata_count)CGameinlineprotected
InitDamageEffects(Object effect)CGameprotected
InitNotifications()CGameinlineprotected
IsAimLogEnabled()CGameinlineprivate
IsAppActive()CGameprivate
IsBoxColliding(vector center, vector orientation, vector edgeLength, array< Object > excludeObjects, array< Object > collidedObjects=NULL)CGameprotected
IsBoxCollidingGeometry(vector center, vector orientation, vector edgeLength, int iPrimaryType, int iSecondaryType, array< Object > excludeObjects, array< Object > collidedObjects=NULL)CGameprotected
IsBoxCollidingGeometryProxy(notnull BoxCollidingParams params, array< Object > excludeObjects, array< ref BoxCollidingResult > collidedObjects=NULL)CGameprotected
IsClient()CGameprotected
IsConnecting()CGameinlineprotected
IsDebug()CGameprotected
IsDebugMonitor()CGameinlineprotected
IsDedicatedServer()CGameprotected
IsDigitalCopy()CGameinlineprotectedstatic
IsFoodDecayEnabled()CGameinlineprotected
IsInPartyChat()CGameprivate
IsInventoryOpen()CGameinlineprivate
IsInventoryOpen()CGameinlineprotected
IsKindOf(string cfg_class_name, string cfg_parent_name)CGameinlineprotected
IsLeftCtrlDown()CGameinlineprotected
IsLoading()CGameinlineprotected
IsMicCapturing()CGameprivate
IsMissionMainMenu()CGameinlineprotected
IsMultiplayer()CGameprotected
IsNewCharacter()CGameinlineprotected
IsObjectAccesible(EntityAI item, Man player)CGameprivate
IsPhysicsExtrapolationEnabled()CGameprivate
IsServer()CGameprotected
IsStressTest()CGameinlineprivate
IsSurfaceDigable(string surface)CGameinlineprotected
IsSurfaceFertile(string surface)CGameinlineprotected
IsVisited(string ip, int port)CGameinlineprotected
IsWorldWetTempUpdateEnabled()CGameinlineprotected
JoinLaunch()CGameinlineprotected
ListAvailableCharacters()CGameinlineprotected
ListAvailableCharacters()CGameinlineprotected
LoadingHide(bool force=false)CGameinlineprotected
LoadingShow()CGameinlineprotected
LoadProgressUpdate(int progressState, float progress, string title)CGameinlineprotected
LoadVersion()CGameprivate
LoginTimeCountdown()CGameinlineprotected
LogoutRequestCancel()CGameprotected
LogoutRequestTime()CGameprotected
m_AimLoggingEnabledCGameprivate
m_AmmoShakeParamsCGameprivatestatic
m_AnalyticsManagerClientCGameprivate
m_AnalyticsManagerServerCGameprivate
m_ArtySoundCGameprivate
m_BacklitCGameprivate
m_BillboardSetHandlerCGameprotected
m_callQueueCGameprivate
m_CharacterDataCGameprivate
m_CharClassNamesCGameprivate
m_ConnectAddressCGameprotected
m_ConnectedInputDeviceListCGameprivate
m_ConnectFromJoinCGameprivate
m_connectionLostCGameprivate
m_ConnectivityStatsStatesCGameprivate
m_ConnectPasswordCGameprotected
m_ConnectPortCGameprotected
m_CrashSoundCGameprivate
m_CursorDesiredVisibilityScriptCGameprivate
m_DatabaseIDCGameprotected
m_DayZProfileOptionsCGameprivate
m_DebugMonitorEnabledCGameprivate
m_DeltaTimeCGameprivate
m_dragQueueCGameprivate
m_early_access_dialog_acceptedCGameprivate
m_EVValueCGameprivate
m_FirstConnectCGameprotected
m_FoodDecayModifierCGameprivate
m_GamepadDisconnectMenuCGameprotected
m_GameStateCGameprotected
m_IntroMenuCGameprotected
m_IsConnectingCGameprivate
m_IsCtrlHoldingCGameprivate
m_IsFoodDecayEnabledCGameprivate
m_IsLeftAltHoldingCGameprivate
m_IsNewCharacterCGameprivate
m_IsRightAltHoldingCGameprivate
m_IsStressTestCGameprivate
m_IsWinHoldingCGameprivate
m_IsWorldWetTempUpdateEnabledCGameprivate
m_keyboard_handlerCGameprivate
m_loadingCGameprotected
m_LoadStateCGameprotected
m_LoginQueueCGameprivate
m_LoginTimeCGameprivate
m_LoginTimeScreenCGameprivate
m_mission_moduleCGameprivate
m_MissionFolderPathCGameprivate
m_MissionPathCGameprivate
m_MissionStateCGameprivate
m_NoiseParamsCGameprivatestatic
m_NotificationsCGameprotected
m_OriginalCharactersCountCGameprivate
m_ParamCacheCGameprivate
m_PlayerNameCGameprivate
m_postUpdateQueueCGameprivate
m_PrevBlurCGameprotected
m_PreviousEVValueCGameprivate
m_PreviousGamepadCGameprivate
m_ReportModdedCGameprivatestatic
m_ShouldShowControllerDisconnectCGameprivate
m_timerQueueCGameprivate
m_updateQueueCGameprivate
m_UserFOVCGameprivate
m_VisitedCGameprotected
m_volume_musicCGameprivate
m_volume_radioCGameprivate
m_volume_soundCGameprivate
m_volume_speechEXCGameprivate
m_volume_VOIPCGameprivate
MainMenuLaunch()CGameinlineprotected
MAX_VISITEDCGameprotected
MIN_ARTY_SOUND_RANGECGameprivate
MISSION_STATE_FINNISHCGameprotected
MISSION_STATE_GAMECGameprotected
MISSION_STATE_MAINMENUCGameprotected
MissionLaunch()CGameinlineprotected
MuteAllPlayers(string listenerId, bool mute)CGameprivate
MutePlayer(string muteUID, string playerUID, bool mute)CGameprivate
NightVissionLightParams(float lightIntensityMul, float noiseIntensity)CGameprotected
ObjectDelete(Object obj)CGameprivate
ObjectDeleteOnClient(Object obj)CGameprivate
ObjectGetDisplayName(Object obj, out string name)CGameprivate
ObjectGetSelectionPosition(Object obj, string name)CGameprivate
ObjectGetSelectionPositionLS(Object obj, string name)CGameprivate
ObjectGetSelectionPositionMS(Object obj, string name)CGameprivate
ObjectGetSelectionPositionWS(Object obj, string name)CGameprivate
ObjectGetType(Object obj, out string type)CGameprivate
ObjectIsKindOf(Object object, string cfg_parent_name)CGameinlineprotected
ObjectModelToWorld(Object obj, vector modelPos)CGameprivate
ObjectRelease(Object obj)CGameprivate
ObjectWorldToModel(Object obj, vector worldPos)CGameprivate
OnActivateMessage()CGameinlineprotected
OnActivateMessage()CGameinlineprivate
OnAfterCreate()CGameinlineprotected
OnAfterCreate()CGameinlineprivate
OnConnectivityStatChange(EConnectivityStatType type, EConnectivityStatLevel newLevel, EConnectivityStatLevel oldLevel)CGameinlineprotected
OnDeactivateMessage()CGameinlineprotected
OnDeactivateMessage()CGameinlineprivate
OnDeviceReset()CGameinlineprotected
OnDeviceReset()CGameinlineprivate
OnEvent(EventType eventTypeId, Param params)CGameinlineprivate
OnEvent(EventType eventTypeId, Param params)CGameinlineprivate
OnGameplayDataHandlerLoad()CGameinlineprivate
OnInitialize()CGameinlineprotected
OnInitialize()CGameinlineprivate
OnKeyPress(int key)CGameinlineprotected
OnKeyPress(int key)CGameinlineprivate
OnKeyRelease(int key)CGameinlineprotected
OnKeyRelease(int key)CGameinlineprivate
OnLicenseChanged()CGameinlineprivate
OnLoginTimeEvent(int loginTime)CGameinlineprotected
OnMouseButtonPress(int button)CGameinlineprotected
OnMouseButtonPress(int button)CGameinlineprivate
OnMouseButtonRelease(int button)CGameinlineprotected
OnMouseButtonRelease(int button)CGameinlineprivate
OnMPConnectionLostEvent(int duration)CGameinlineprotected
OnPostUpdate(bool doSim, float timeslice)CGameinlineprotected
OnPostUpdate(bool doSim, float timeslice)CGameinlineprivate
OnPreloadEvent(vector pos)CGameinlineprotected
OnProcessLifetimeChanged(int plmtype)CGameinlineprivate
OnProjectileStopped(ProjectileStoppedInfo info)CGameinlineprotected
OnProjectileStoppedInObject(ObjectCollisionInfo info)CGameinlineprotected
OnProjectileStoppedInTerrain(TerrainCollisionInfo info)CGameinlineprotected
OnRespawnEvent(int time)CGameinlineprotected
OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx)CGameinlineprotected
OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx)CGameinlineprivate
OnUpdate(bool doSim, float timeslice)CGameinlineprotected
OnUpdate(bool doSim, float timeslice)CGameinlineprivate
OpenURL(string url)CGameprotected
OverrideDOF(bool enable, float focusDistance, float focusLength, float focusLengthNear, float blur, float focusDepthOffset)CGameprotected
OverrideInventoryLights(vector diffuse, vector ambient, vector ground, vector dir)CGameprotected
PartyLaunch()CGameinlineprotected
PlayMission(string path)CGameprivate
PreloadObject(string type, float distance)CGameprivate
ProfilerStart(string name)CGameprivate
ProfilerStop(string name)CGameprivate
RefreshCurrentServerInfo()CGameinlineprotected
RefreshMouseCursorVisibility()CGameinlineprotected
RegisterNetworkStaticObject(Object object)CGameprivate
RegisterProfilesOptions()CGameinlineprivate
ReloadMission()CGameinlineprivate
RemoteObjectCreate(Object obj)CGameprivate
RemoteObjectDelete(Object obj)CGameprivate
RemoteObjectTreeCreate(Object obj)CGameprivate
RemoteObjectTreeDelete(Object obj)CGameprivate
RemoveFromReconnectCache(string uid)CGameprivate
RemoveVoiceNotification(VONStopSpeakingEventParams vonStopParams)CGameinlineprotected
ReportModded()CGameinlineprivatestatic
RequestExit(int code)CGameprivate
RequestRestart(int code)CGameprivate
ResetPPMask()CGameprotected
ResetProfileOptions()CGameinlineprivate
RespawnPlayer()CGameprotected
RestartMission()CGameprotected
RPC(Object target, int rpcType, notnull array< ref Param > params, bool guaranteed, PlayerIdentity recipient=null)CGameprivate
RPCSelf(Object target, int rpcType, notnull array< ref Param > params)CGameprivate
RPCSelfSingleParam(Object target, int rpcType, Param param)CGameinlineprivate
RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)CGameinlineprivate
SaveProfile()CGameprivate
SaveVersion()CGameprivate
ScriptTest()CGameprivate
SelectGamepad()CGameinlineprotected
SelectPlayer(PlayerIdentity identity, Object player)CGameprivate
SelectSpectator(PlayerIdentity identity, string spectatorObjType, vector position)CGameprivate
SelectUser(int gamepad=-1)CGameinlineprotected
SendLogoutTime(Object player, int time)CGameprivate
ServerConfigGetInt(string name)CGameprotected
SetConnecting(bool value)CGameinlineprotected
SetConnectivityStatState(EConnectivityStatType type, EConnectivityStatLevel level)CGameinlineprotected
SetDatabaseID(string id)CGameinlineprotected
SetDebugMonitorEnabled(int value)CGameinlineprotected
SetDiagDrawMode(int diag_draw_mode)CGameprivate
SetDiagModeEnable(int diag_mode, bool enabled)CGameprivate
SetEVUser(float value)CGameprotected
SetEVValue(float value)CGameinlineprotected
SetGameState(DayZGameState state)CGameinlineprivate
SetHudBrightness(float value)CGameinlineprotected
SetKeyboardHandle(UIScriptedMenu handler)CGameinlineprotected
SetLoadState(DayZLoadState state)CGameinlineprivate
SetLoginTimerFinished()CGameprotected
SetMainMenuWorld(string world)CGameprotected
SetMission(Mission mission)CGameprivate
SetMissionPath(string path)CGameinlineprivate
SetMissionState(int state)CGameinlineprivate
SetMouseCursorDesiredVisibility(bool visible)CGameinlineprotected
SetNewCharacter(bool state)CGameinlineprotected
SetPlayerGameName(string name)CGameinlineprotected
SetPlayerName(string name)CGameprivate
SetPreviousGamepad(int gamepad)CGameinlineprotected
SetProfileOption(EDayZProfilesOptions option, bool value)CGameinlineprivate
SetProfileOptionBool(EDayZProfilesOptions option, bool value)CGameinlineprivate
SetProfileOptionFloat(EDayZProfilesOptions option, float value)CGameinlineprivate
SetProfileOptionInt(EDayZProfilesOptions option, int value)CGameinlineprivate
SetProfileString(string name, string value)CGameprivate
SetProfileStringList(string name, TStringArray values)CGameprivate
SetUserFOV(float pFov)CGameinlineprotected
SetVoiceEffect(Object player, int effect, bool enable)CGameprivate
SetVoiceLevel(int level)CGameprivate
ShouldShowControllerDisconnect()CGameinlineprotected
StartRandomCutscene(string world)CGameprivate
STATS_COUNTCGameprivate
StorageVersion(int iVersion)CGameprivate
StoreLoginData(ParamsWriteContext ctx)CGameprivate
StoreLoginDataPrepare()CGameinlineprotected
SurfaceGetNoiseMultiplier(Object directHit, vector pos, int componentIndex)CGameprotected
SurfaceGetNormal(float x, float z)CGameprotected
SurfaceGetSeaLevel()CGameprotected
SurfaceGetType(float x, float z, out string type)CGameprotected
SurfaceGetType3D(float x, float y, float z, out string type)CGameprotected
SurfaceIsPond(float x, float z)CGameprotected
SurfaceIsSea(float x, float z)CGameprotected
SurfaceRoadY(float x, float z, RoadSurfaceDetection rsd=RoadSurfaceDetection.LEGACY)CGameprotected
SurfaceRoadY3D(float x, float y, float z, RoadSurfaceDetection rsd)CGameprotected
SurfaceUnderObject(notnull Object object, out string type, out int liquidType)CGameprotected
SurfaceUnderObjectByBone(notnull Object object, int boneType, out string type, out int liquidType)CGameprotected
SurfaceUnderObjectEx(notnull Object object, out string type, out string impact, out int liquidType)CGameprotected
SurfaceY(float x, float z)CGameprotected
TryConnect()CGameinlineprotected
UpdateInputDeviceDisconnectWarning()CGameinlineprotected
UpdateLoginQueue(float timeslice)CGameinlineprotected
UpdatePathgraphRegion(vector regionMin, vector regionMax)CGameprotected
UpdatePathgraphRegionByObject(Object object)CGameinlineprotected
UpdateSpectatorPosition(vector position)CGameprivate
UpdateVoiceLevel(int level)CGameinlineprotected
VerifyWorldOwnership(string sWorldName)CGameprivate
~CGame()CGameinlineprivate
~DayZGame()CGameinlineprivate