DayZ 1.24
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Static Protected Member Functions | |
static float | GetUserFOVFromConfig () |
static bool | CheckAmmoCompability (EntityAI weaponInHand, EntityAI ammo) |
static bool | IsDigitalCopy () |
Static Private Member Functions | |
static bool | ReportModded () |
Static Private Attributes | |
static bool | m_ReportModded |
static ref AmmoCamParams | m_AmmoShakeParams = new AmmoCamParams() |
static ref ScriptInvoker | Event_OnRPC = new ScriptInvoker() |
static ref NoiseParams | m_NoiseParams = new NoiseParams() |
Definition at line 849 of file DayZGame.c.
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Definition at line 1027 of file DayZGame.c.
References BleedChanceData::Cleanup(), NotificationSystem::CleanupInstance(), PPEManagerStatic::DestroyManagerStatic(), g_Game, Print(), and SetDispatcher().
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Definition at line 33 of file Game.c.
References GAME_STORAGE_VERSION, AmmoEffects::Init(), SEffectManager::Init(), LogManager::Init(), VONManager::Init(), IsDedicatedServer(), m_AnalyticsManagerClient, m_AnalyticsManagerServer, m_ParamCache, Math::Randomize(), and StorageVersion().
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Definition at line 62 of file Game.c.
References AmmoEffects::Cleanup(), SEffectManager::Cleanup(), VONManager::CleanupInstance(), and ParticleManager().
Returns to main menu, leave world empty for using last mission world.
Referenced by OnEvent().
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Referenced by AddInventoryJunctureEx().
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Definition at line 717 of file Game.c.
References AddInventoryJuncture(), InventoryLocation::DumpToStringNullSafe(), Debug::InventoryReservationLog(), and LogManager::IsInventoryReservationLogEnable().
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Add player to reconnect cache to be able to rejoin character still existing in the world.
identity | of player |
Definition at line 2410 of file DayZGame.c.
References SaveProfile(), and SetProfileStringList().
Referenced by OnEvent().
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Definition at line 1684 of file DayZGame.c.
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Definition at line 1321 of file DayZGame.c.
References m_LoginQueue.
Referenced by OnEvent(), and OnLoginTimeEvent().
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Definition at line 1335 of file DayZGame.c.
References CALL_CATEGORY_SYSTEM, GetCallQueue(), and m_LoginTimeScreen.
Referenced by LoginTimeCountdown(), OnEvent(), and OnPreloadEvent().
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extend as needed, only game focus and M&K setting (consoles only!) are checked natively
Only checking on console because while loading on PC, the mouse might not be detected
Platform defaults
Definition at line 3474 of file DayZGame.c.
References GetInput().
Referenced by RefreshMouseCursorVisibility().
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Definition at line 3388 of file DayZGame.c.
References GetGame().
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Definition at line 3013 of file DayZGame.c.
References GetMission(), GetUIManager(), mission, and Mission::Pause().
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Definition at line 1351 of file DayZGame.c.
References STATS_COUNT.
Referenced by OnEvent().
Referenced by ClearJunctureEx().
Definition at line 736 of file Game.c.
References ClearJuncture(), Debug::InventoryReservationLog(), and LogManager::IsInventoryReservationLogEnable().
Remove all player from reconnect cache.
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Definition at line 3271 of file DayZGame.c.
References ImpactMaterials::EvaluateImpactEffectEx(), GetNoiseSystem(), IsServer(), m_NoiseParams, Math::RandomFloat(), SurfaceGetNoiseMultiplier(), and Vector().
Get command line parameter value.
name | of parameter |
value | output |
Referenced by DayZGame().
Searches given config path (config_path) for the given member (searched_member) and returns its index. \nReturns -1 if not found.
usage:
Definition at line 1307 of file Game.c.
References ConfigGetChildName(), and ConfigGetChildrenCount().
Get name of base class of config class on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
name | output |
Get name of subclass in config class on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
index | of subclass in class |
name | output |
Referenced by ConfigFindClassIndex(), and DayZGame().
Get count of subclasses in config class on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
index | of parameter in class |
name | output |
Referenced by ConfigFindClassIndex(), and DayZGame().
Get float value from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
Referenced by FirearmEffects().
Get array of floats from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
value | output |
Referenced by IsKindOf().
Get int value from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
Referenced by DayZGame(), IsSurfaceDigable(), and IsSurfaceFertile().
Get array of integers from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
value | output |
Referenced by ObjectIsKindOf().
Get string value from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
value | output |
Referenced by ConfigGetTextOut(), and GetModelName().
Get array of strings from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
value | output usage : GetGame().ConfigGetTextArray("CfgMovesMaleSdr2 States menu_idleUnarmed0 variantsPlayer", characterAnimations);
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Get array of raw strings from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
value | output in raw format (localization keys '$STR_' are not translated) usage : GetGame().ConfigGetTextArrayRaw("CfgMovesMaleSdr2 States menu_idleUnarmed0 variantsPlayer", characterAnimations);
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Get string value from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
Definition at line 445 of file Game.c.
References ConfigGetText(), and path.
Get raw string value from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
value | output in raw format (localization keys '$STR_' are not translated) |
Returns type of config value.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
Get vector value from config on path.
path | of value, classes are delimited by empty space. You can specify config file by using "configFile" or "missionConfigFile" as a first class name. |
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Definition at line 2456 of file DayZGame.c.
References Connect(), DeleteTitleScreen(), DisconnectSessionScript(), GetHostAddress(), GetUIManager(), and SetConnecting().
Referenced by Connect(), ConnectFromCLI(), ConnectFromJoin(), and TryConnect().
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Connects to IsServer.
IpAddress | of the server |
port | of the server set to 0 for default port |
password | of the server |
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Definition at line 2547 of file DayZGame.c.
References Connect(), and GetCLIParam().
Referenced by ConnectLaunch(), and TryConnect().
Definition at line 2530 of file DayZGame.c.
References OnlineServices::LoadMPPrivilege().
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Connects to last success network session.
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Definition at line 2063 of file DayZGame.c.
References ConnectFromCLI(), CreateTitleScreen(), GamepadCheck(), GetUserManager(), SetGameState(), and SetLoadState().
Referenced by OnInitialize().
Definition at line 3074 of file DayZGame.c.
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Create only enforce script mission, used for mission script reloading.
Referenced by ReloadMission().
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Creates object of certain type.
type | of objects to create |
pos | position where to create object |
iFlags | are used to setup object and/ or spawn behavior |
iRotation | are used to setup object rotation on spawn (or default if not specified) |
Referenced by OnProjectileStopped(), OnProjectileStoppedInObject(), and OnProjectileStoppedInTerrain().
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Assign player entity to client (in multiplayer)
name |
Definition at line 3083 of file DayZGame.c.
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create custom main menu part (submenu)
Definition at line 1301 of file DayZGame.c.
References Mission::CreateScriptedMenu(), GetMission(), and mission.
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Definition at line 1989 of file DayZGame.c.
References DeleteTitleScreen(), GetGame(), GetInput(), and GetWorkspace().
Referenced by ConnectLaunch(), GamepadCheck(), MissionLaunch(), and OnInitialize().
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Definition at line 947 of file DayZGame.c.
References CALL_CATEGORY_COUNT, CALL_CATEGORY_GAMEPLAY, CALL_CATEGORY_GUI, CommandlineGetParam(), ConfigGetChildName(), ConfigGetChildrenCount(), ConfigGetInt(), PPEManagerStatic::CreateManagerStatic(), GetCallQueue(), GetModToBeReported(), GetUApi(), Component::Init(), Debug::Init(), CachedObjectsParams::Init(), CachedObjectsArrays::Init(), BleedChanceData::InitBleedChanceData(), IsKindOf(), LoadingScreen(), m_timerQueue, MISSION_STATE_GAME, path, RefreshMouseCursorVisibility(), and SetMainMenuWorld().
Referenced by IsMissionMainMenu().
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Definition at line 1039 of file DayZGame.c.
References GetInput(), GetMenuDefaultCharacterData(), PPEManagerStatic::GetPPEManager(), GetSoundScene(), and GetUserFOVFromConfig().
Definition at line 3006 of file DayZGame.c.
References SEffectManager::PlaySound(), Vector(), x, and y.
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Definition at line 2025 of file DayZGame.c.
References m_IntroMenu.
Referenced by Connect(), CreateTitleScreen(), GamepadCheck(), MainMenuLaunch(), and SelectGamepad().
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Destroy player info and disconnect.
Disconnects from current multiplayer session.
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Definition at line 2485 of file DayZGame.c.
References NotificationSystem::AddNotification(), NotificationSystem::DEFAULT_TIME_DISPLAYED, DisconnectSessionForce(), g_Game, GamepadCheck(), OnlineServices::GetBiosUser(), GetGame(), GetMission(), GetUIManager(), MainMenuLaunch(), SetGameState(), and SetLoadState().
Referenced by DisconnectSessionScript().
Forces disconnect from current multiplayer session even if not yet in the game.
Referenced by DisconnectSessionEx(), and TryConnect().
Definition at line 2473 of file DayZGame.c.
References DisconnectSessionEx().
Referenced by Connect(), and TryConnect().
Delevoper only: Dump all script allocations.
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Definition at line 1290 of file DayZGame.c.
References g_Game, and MENU_EARLYACCESS.
Enable microphone to locally capture audio from user. Audio heard does NOT automatically get transmitted over network.
enable | enables or disabled listening |
Enable/disable VoN for target player.
player | in question |
enable | sets if player can use VoN |
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Definition at line 1832 of file DayZGame.c.
References GetUIManager(), and MENU_LOGIN_QUEUE.
Referenced by UpdateLoginQueue().
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Definition at line 1838 of file DayZGame.c.
References GetUIManager(), and MENU_LOGIN_TIME.
Referenced by OnLoginTimeEvent(), and OnRespawnEvent().
Delevoper only: Executes Enforce Script expression, if there is an error, is printed into the script console.
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Definition at line 3114 of file DayZGame.c.
References vector::Distance(), ParticleList::EXPLOSION_LANDMINE, GetGame(), GetPlayer(), GetPosition, Math::InverseLerp(), Math::Lerp(), and ParticleManager().
Referenced by ExplosionEffectsEx().
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Definition at line 3095 of file DayZGame.c.
References ExplosionEffects(), GetNoiseSystem(), IsServer(), and m_NoiseParams.
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Definition at line 3226 of file DayZGame.c.
References ConfigGetFloat(), ImpactMaterials::EvaluateImpactEffectEx(), GetGame(), GetNoiseSystem(), IsServer(), m_NoiseParams, SurfaceGetNoiseMultiplier(), and vector::Zero.
Changes localization key format to script-friendly format.
original | config string. |
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Definition at line 2236 of file DayZGame.c.
References CreateTitleScreen(), DeleteTitleScreen(), GetGame(), GetID(), GetInput(), GetUIManager(), GetUserManager(), MENU_TITLE_SCREEN, and SelectUser().
Referenced by ConnectLaunch(), DisconnectSessionEx(), MissionLaunch(), and SelectUser().
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Definition at line 1399 of file Game.c.
References m_AnalyticsManagerClient.
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Definition at line 1394 of file Game.c.
References m_AnalyticsManagerServer.
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Definition at line 1274 of file DayZGame.c.
References m_Backlit.
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Definition at line 1129 of file DayZGame.c.
Referenced by CancelLoginTimeCountdown(), DayZGame(), OnEvent(), OnLoginTimeEvent(), OnRespawnEvent(), OnRPC(), OnUpdate(), and UpdateInputDeviceDisconnectWarning().
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Returns CallQueue for certain category
call_category | call category, valid values are: CALL_CATEGORY_SYSTEM - calls & timers in this queue are processed every time without any restrictions CALL_CATEGORY_GUI - calls & timers in this queue are processed when GUI is enabled (even during pase game) CALL_CATEGORY_GAMEPLAY - calls & timers in this queue are processed only during mission, when game is not paused usage: GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Refresh"); // calls "Refresh" function on "this" with no arguments
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(this, "Show", new Param1<bool>(true)); // calls "Show" function on "this" with one bool argument
GetGame().GetCallQueue(CALL_CATEGORY_GUI).Call(this, "SetPos", new Param2<float, float>(0.2, 0.5)); // calls "SetPos" function on "this" with two float arguments
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Definition at line 1336 of file Game.c.
Definition at line 3454 of file DayZGame.c.
References m_ConnectedInputDeviceList.
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Return DLC service (service for entitlement keys for unlock content)
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Definition at line 3422 of file DayZGame.c.
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Definition at line 3412 of file DayZGame.c.
References m_EVValue.
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Definition at line 2643 of file DayZGame.c.
References m_DeltaTime.
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Get list of all debug draw modes.
Gets state of specific debug mode.
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Get list of all debug modes.
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Returns EntityAI by its persistent ID parts or null if entity with given persistent ID does not exists.
This function returns valid data only inside AfterLoad event. Do not use this in anywhere else.
Its main purpose is only for keep track on object connections after server restarts, all data related to this function are deleted when server initialization is done.
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Definition at line 3444 of file DayZGame.c.
References m_FoodDecayModifier.
Referenced by IsFoodDecayEnabled().
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Definition at line 3360 of file DayZGame.c.
References GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM, GameConstants::DZPLAYER_CAMERA_FOV_EYEZOOM_SHALLOW, GetUserFOV(), and Math::Min().
Returns average FPS of last 16 frames.
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Definition at line 1254 of file DayZGame.c.
References m_GameState.
Referenced by OnEvent(), OnMPConnectionLostEvent(), and TryConnect().
Returns the largest height difference between the given positions.
Definition at line 1051 of file Game.c.
References SurfaceRoadY(), and y.
Gets the server address. (from client)
Referenced by Connect(), OnEvent(), RefreshCurrentServerInfo(), and TryConnect().
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Gets the server data. (from client)
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Definition at line 3382 of file DayZGame.c.
References g_Game.
Referenced by OnInitialize().
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Definition at line 2393 of file DayZGame.c.
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Definition at line 1264 of file DayZGame.c.
References m_LoadState.
Referenced by OnInitialize(), SelectGamepad(), SelectUser(), and TryConnect().
Referenced by MainMenuLaunch(), and PartyLaunch().
Return singleton of MenuData class - at main menu contains characters played with current profile.
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Definition at line 1379 of file Game.c.
References GetGame(), and m_CharacterData.
Referenced by DeferredInit(), and StoreLoginDataPrepare().
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Definition at line 1162 of file DayZGame.c.
References m_MissionState.
Get name of the p3d file of the given class name.
class | name of the desired object |
Definition at line 469 of file Game.c.
References class_name, ConfigGetText(), and GetGame().
Referenced by DayZGame().
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Definition at line 3468 of file DayZGame.c.
References m_CursorDesiredVisibilityScript.
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Referenced by CloseCombatEffects(), ExplosionEffectsEx(), and FirearmEffects().
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Returns entity identified by network id.
networkIdLowBits | identity used in MP (use NULL in singleplayer) |
networkIdHighBits | object which should be controlled by player |
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Returns list of all objects in circle "radius" around position "pos".
pos | |
radius | |
objects | output array |
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Returns list of all objects in sphere "radius" around position "pos".
pos | |
radius | |
objects | output array |
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Referenced by ExplosionEffects(), OnEvent(), OnRespawnEvent(), OnRPC(), and OnUpdate().
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Definition at line 814 of file Game.c.
References GetPlayers().
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Gets current player name.
name | output value |
Gets current player name. If length of player name is grater than maxLength, then it is omitted and append ellipsis.
maxLength | - max chars in name |
name | - output value of player name with 'maxLength' characters and then ellipsis "..." |
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returns player's network id from identity id in out parameters
identity | PlayerIdentity.id used in MP (use NULL in singleplayer) |
networkIdLowBits | lower bits of 64bit network id |
networkIdHighBits | higher bits of 64bit network id |
Referenced by GetPlayerByIndex().
Returns the direction where the mouse points, from the camera view.
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Definition at line 1139 of file DayZGame.c.
Referenced by OnPostUpdate().
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Definition at line 1174 of file DayZGame.c.
Referenced by GetProfileOptionBool().
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Definition at line 1194 of file DayZGame.c.
Referenced by GetProfileOptionDefaultBool().
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Definition at line 1199 of file DayZGame.c.
References GetProfileOptionDefault().
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Definition at line 1209 of file DayZGame.c.
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Definition at line 1204 of file DayZGame.c.
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Definition at line 1189 of file DayZGame.c.
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Definition at line 1184 of file DayZGame.c.
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Definition at line 1234 of file DayZGame.c.
Gets string from profile variable.
name | of the variable |
value | output value |
Gets array of strings from profile variable.
name | of the variable |
values | output values usage: |
Referenced by OnInitialize().
Transforms position in world to position in screen in pixels as x, y component of vector, z parameter represents distance between camera and world_pos.
Transforms position in world to position in screen in percentage (0.0 - 1.0) as x, y component of vector, z parameter represents distance between camera and world_pos.
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Referenced by DeferredInit().
Returns tilt of the ground on the given position in degrees, so you can use this value to rotate any item according to terrain.
Definition at line 1075 of file Game.c.
Returns current time from start of the game.
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Returns TimerQueue for certain category
call_category | call category, valid values are: CALL_CATEGORY_SYSTEM - calls & timers in this queue are processed every time without any restrictions CALL_CATEGORY_GUI - calls & timers in this queue are processed when GUI is enabled (even during pase game) CALL_CATEGORY_GAMEPLAY - calls & timers in this queue are processed only during mission, when game is not paused |
Definition at line 1348 of file Game.c.
Referenced by CheckDialogs(), Connect(), DisconnectSessionEx(), EnterLoginQueue(), EnterLoginTime(), GamepadCheck(), IsInventoryOpen(), LoadProgressUpdate(), OnLoginTimeEvent(), OnRespawnEvent(), RefreshMouseCursorVisibility(), SelectGamepad(), SetDatabaseID(), UpdateInputDeviceDisconnectWarning(), and UpdateLoginQueue().
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Definition at line 1134 of file DayZGame.c.
Referenced by OnUpdate().
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Definition at line 3351 of file DayZGame.c.
References Class::CastTo().
Referenced by DeferredInit(), and SelectGamepad().
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Referenced by ConnectLaunch(), GamepadCheck(), JoinLaunch(), MainMenuLaunch(), MissionLaunch(), OnEvent(), OnLoginTimeEvent(), SelectGamepad(), and SelectUser().
Get voice level of VoN (on both client and server) (VoiceLevelWhisper = 0, VoiceLevelNormal = 1, VoiceLevelShout = 2)
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Referenced by CreateTitleScreen().
Transforms position in world to position in screen in pixels as x, y component of vector, z parameter represents distance between camera and world_pos.
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Definition at line 1059 of file DayZGame.c.
References GetCEApi(), MIN, and ObjectSpawnerHandler::OnGameplayDataHandlerLoad().
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Definition at line 3310 of file DayZGame.c.
Initialization of damage effects.
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Definition at line 1958 of file DayZGame.c.
References NotificationSystem::InitInstance().
Referenced by OnInitialize().
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Definition at line 1244 of file DayZGame.c.
References m_AimLoggingEnabled.
Returns if the application is focused on PC, returns true always on console.
Referenced by RefreshMouseCursorVisibility().
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Finds all objects that are in choosen oriented bounding box (OBB)
center | vector , center of OBB |
orientation | vector , direction (front vector), used for calculation of OBB rotation |
edgeLength | vector , sizes of whole box |
excludeObjects | array<Object> , objects that should be excluded from collision check |
collidedObjects | array<Object> , out parameter, objects that collided with OBB |
bool
, true
if at least one object collided with OBB, false
otherwise
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Finds all objects with geometry iType that are in choosen oriented bounding box (OBB)
center | vector , center of OBB |
orientation | vector , direction (front vector), used for calculation of OBB rotation |
edgeLength | vector , sizes of whole box |
iPrimaryType | int , type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
iSecondaryType | int , type of intersection, possible values ObjIntersectFire(0), ObjIntersectView(1), ObjIntersectGeom(2), ObjIntersectIFire(3), ObjIntersectNone(4) |
excludeObjects | array<Object> , objects that should be excluded from collision check |
collidedObjects | array<Object> , out parameter, objects that collided with OBB |
bool
, true
if at least one object collided with OBB, false
otherwise
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Definition at line 3031 of file DayZGame.c.
References m_IsConnecting.
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Definition at line 1026 of file Game.c.
References IsServer(), and m_DebugMonitorEnabled.
Robust check which is preferred than the above, as it is valid much sooner.
Referenced by CGame().
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Returns whether user is currently in a voice party (currently only supported on xbox)
Definition at line 1280 of file DayZGame.c.
References GetUIManager(), and MENU_INVENTORY.
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Returns is class name inherited from parent class name.
cfg_class_name | Config Class name ("Animal_CervusElaphus") |
cfg_parent_name | Parent Config Class name ("DZ_LightAI") |
bool
is class name inherited from parent class name Definition at line 1239 of file Game.c.
References ConfigGetFullPath().
Referenced by DayZGame().
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Definition at line 3037 of file DayZGame.c.
Referenced by LoadingHide().
Returns whether mic is currently capturing audio from user.
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Returns true when current mission is Main Menu.
Definition at line 1374 of file Game.c.
References DayZGame(), and g_Game.
Referenced by OnUpdate().
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returns true if player can access item's cargo/attachments (check only distance)
If physics extrapolation is enabled, always true on retail release builds.
Referenced by CloseCombatEffects(), ExplosionEffectsEx(), FirearmEffects(), and IsDebugMonitor().
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Definition at line 1239 of file DayZGame.c.
References m_IsStressTest.
Checks if the surface is digable.
Definition at line 1088 of file Game.c.
References ConfigGetInt().
Checks if the surface is fertile.
Definition at line 1094 of file Game.c.
References ConfigGetInt().
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Definition at line 3434 of file DayZGame.c.
References m_IsWorldWetTempUpdateEnabled.
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Definition at line 2048 of file DayZGame.c.
References GetCLIParam(), GetUserManager(), SetGameState(), and SetLoadState().
Referenced by OnInitialize().
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Definition at line 3089 of file DayZGame.c.
References m_CharClassNames.
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Definition at line 3057 of file DayZGame.c.
References PPEManagerStatic::GetPPEManager(), IsLoading(), and UpdateInputDeviceDisconnectWarning().
Referenced by OnEvent().
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Definition at line 3049 of file DayZGame.c.
Referenced by OnEvent().
Definition at line 1861 of file DayZGame.c.
References GetUIManager(), PROGRESS_FINISH, PROGRESS_PROGRESS, PROGRESS_START, and PROGRESS_UPDATE.
Referenced by OnEvent().
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Definition at line 1765 of file DayZGame.c.
References CancelLoginTimeCountdown().
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Definition at line 2096 of file DayZGame.c.
References DeleteTitleScreen(), GetMainMenuWorld(), GetUserManager(), SetGameState(), SetLoadState(), and StartRandomCutscene().
Referenced by DisconnectSessionEx(), and OnInitialize().
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Definition at line 2113 of file DayZGame.c.
References CreateTitleScreen(), GamepadCheck(), GetCLIParam(), GetUserManager(), mission, PlayMission(), SetGameState(), and SetLoadState().
Referenced by OnInitialize().
Mute all players for listenerId.
listenerId | uid of player |
mute | true, if player can not listen anybody. Otherwise false. |
Mutes voice of source player to target player.
muteUID | uid of player you want to mute |
playerUID | uid of player that (doesnt't) want to hear muteUID |
Referenced by OnRPC().
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set night vission parameters (set to zero when to disable it)
lightIntensityMul | multiplicator of lights intensity |
noiseIntensity | intensity of noise PP |
Returns is object inherited from parent class name.
bool
is object inherited from parent class name Definition at line 1281 of file Game.c.
References ConfigGetObjectFullPath().
RemoteObjectTreeCreate - postponed registration of network object tree (and creation of remote objects). do not use if not sure what you do.
Definition at line 1909 of file DayZGame.c.
References RefreshMouseCursorVisibility().
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Definition at line 1903 of file DayZGame.c.
References Math::Randomize().
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Definition at line 1641 of file DayZGame.c.
References GetGame(), and GetMission().
Referenced by SetConnectivityStatState().
Definition at line 1915 of file DayZGame.c.
References RefreshMouseCursorVisibility().
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Definition at line 2634 of file DayZGame.c.
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Definition at line 1359 of file DayZGame.c.
References AbortMission(), AddVisitedServer(), CALL_CATEGORY_GUI, CALL_CATEGORY_SYSTEM, CancelLoginQueue(), CancelLoginTimeCountdown(), Class::CastTo(), ChatMessageEventTypeID, ClearConnectivityStates(), OnlineServices::ClearCurrentServerInfo(), ConnectingAbortEventTypeID, ConnectingStartEventTypeID, ConnectivityStatsUpdatedEventTypeID, ProgressAsync::DestroyAllPendingProgresses(), DialogQueuedEventTypeID, DLCOwnerShipFailedEventTypeID, OnlineServices::EnterGameplaySession(), g_Game, GetCallQueue(), GetGameState(), GetHostAddress(), ErrorModuleHandler::GetInstance(), VONManager::GetInstance(), GetMission(), GetPlayer(), GetUserManager(), GetWorld(), OnlineServices::Init(), OnlineServices::LeaveGameplaySession(), LoadingHide(), LoadingShow(), LoadProgressUpdate(), OnlineServices::LoadVoicePrivilege(), LoginStatusEventTypeID, LoginTimeEventTypeID, LogoutEventTypeID, mission, MPConnectionLostEventTypeID, MPSessionEndEventTypeID, MPSessionFailEventTypeID, MPSessionPlayerReadyEventTypeID, MPSessionStartEventTypeID, Mission::OnEvent(), OnLoginTimeEvent(), OnMPConnectionLostEvent(), OnPreloadEvent(), OnRespawnEvent(), ParticleManager(), Analytics::PlayerDisconnected(), Analytics::PlayerSpawned(), PreloadEventTypeID, Print(), ProgressEventTypeID, ClientData::ResetClientData(), RespawnEventTypeID, SelectedUserChangedEventTypeID, ServerFpsStatsUpdatedEventTypeID, SetConnecting(), SetConnectivityStatState(), SetGameState(), SetLoadState(), OnlineServices::SetMultiplayState(), StartupEventTypeID, UpdateInputDeviceDisconnectWarning(), WorldCleaupEventTypeID, and vector::Zero.
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Definition at line 1155 of file DayZGame.c.
Definition at line 1921 of file DayZGame.c.
References ConnectLaunch(), CreateTitleScreen(), GetCLIParam(), GetHUDBrightnessSetting(), GetLoadState(), GetProfileStringList(), InitNotifications(), JoinLaunch(), MainMenuLaunch(), MissionLaunch(), PartyLaunch(), ParticleList::PreloadParticles(), RegisterProfilesOptions(), and SetHudBrightness().
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Definition at line 2568 of file DayZGame.c.
References GetMission(), mission, UIScriptedMenu::OnKeyDown(), Mission::OnKeyPress(), and RequestExit().
Definition at line 2595 of file DayZGame.c.
References GetMission(), mission, Mission::OnKeyRelease(), and UIScriptedMenu::OnKeyUp().
Definition at line 1727 of file DayZGame.c.
References CALL_CATEGORY_SYSTEM, CancelLoginQueue(), EnterLoginTime(), GetCallQueue(), GetMission(), GetUIManager(), and GetUserManager().
Referenced by OnEvent().
Definition at line 2618 of file DayZGame.c.
References GetMission(), mission, and Mission::OnMouseButtonPress().
Definition at line 2626 of file DayZGame.c.
References GetMission(), mission, and Mission::OnMouseButtonRelease().
Definition at line 1844 of file DayZGame.c.
References GetGameState(), SetConnectivityStatState(), and OnlineServices::SetMultiplayState().
Referenced by OnEvent().
Definition at line 2715 of file DayZGame.c.
References CALL_CATEGORY_GAMEPLAY, CALL_CATEGORY_GUI, CALL_CATEGORY_SYSTEM, GetMission(), GetPostUpdateQueue(), Mission::IsPaused(), and mission.
Definition at line 1810 of file DayZGame.c.
References CancelLoginTimeCountdown(), and StoreLoginDataPrepare().
Referenced by OnEvent().
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Definition at line 3140 of file DayZGame.c.
References CreateObjectEx(), ECE_DYNAMIC_PERSISTENCY, and GetGame().
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Definition at line 3186 of file DayZGame.c.
References ARROW_PIERCE_DEPTH, CreateObjectEx(), ECE_DYNAMIC_PERSISTENCY, ECE_KEEPHEIGHT, GetGame(), and vector::Normalize().
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Definition at line 3161 of file DayZGame.c.
References ARROW_PIERCE_DEPTH, CreateObjectEx(), ECE_DYNAMIC_PERSISTENCY, ECE_KEEPHEIGHT, GetGame(), and vector::Normalize().
Definition at line 1782 of file DayZGame.c.
References CALL_CATEGORY_SYSTEM, EnterLoginTime(), GetCallQueue(), GetPlayer(), and GetUIManager().
Referenced by OnEvent().
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Definition at line 2741 of file DayZGame.c.
References NotificationSystem::AddNotification(), NotificationSystem::AddNotificationExtended(), CALL_CATEGORY_GAMEPLAY, GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE, GameConstants::CAMERA_SHAKE_ARTILLERY_DISTANCE2, ParticleList::CONTAMINATED_AREA_GAS_SHELL, DayZPlayerCamera(), vector::DistanceSq(), ErrorEx, GetCallQueue(), GetGame(), GetPlayer(), GetPosition, CrashSoundSets::GetSoundSetByHash(), Math::InverseLerp(), MutePlayer(), CfgGameplayHandler::OnRPC(), UndergroundAreaLoader::OnRPC(), ParticleManager(), SEffectManager::PlaySound(), Math::Sqrt(), and vector::Zero.
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Definition at line 2649 of file DayZGame.c.
References CALL_CATEGORY_GAMEPLAY, CALL_CATEGORY_GUI, CALL_CATEGORY_SYSTEM, DiagMenu::GetBool(), GetCallQueue(), GetDragQueue(), GetGame(), GetMission(), GetPlayer(), GetTimerQueue(), GetUpdateQueue(), IsMultiplayer(), Mission::IsPaused(), mission, Mission::OnUpdate(), NotificationSystem::Update(), and UpdateLoginQueue().
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override inventory light
diffuse | directional light |
ambient | ambient light |
ground | ground light |
dir | direction of light, Vector(0,0,1) is from camera |
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Definition at line 2082 of file DayZGame.c.
References GetCLIParam(), GetGame(), GetMainMenuWorld(), SetGameState(), SetLoadState(), and StartRandomCutscene().
Referenced by OnInitialize().
Starts mission (equivalent for SQF playMission). You MUST use double slash \.
Referenced by MissionLaunch(), and SelectGamepad().
Preload objects with certain type in certain distance from camera.
type | of objects which should be preloaded |
distance | from camera in which objects should be preloaded |
Use for profiling code from start to stop, they must match have same name, look wiki pages for more info: https://confluence.bistudio.com/display/EN/Profiler.
Use for profiling code from start to stop, they must match have same name, look wiki pages for more info: https://confluence.bistudio.com/display/EN/Profiler.
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Definition at line 2444 of file DayZGame.c.
References OnlineServices::GetCurrentServerInfo(), and GetHostAddress().
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Handles app active-ness
Fallback, just in-case
Definition at line 3490 of file DayZGame.c.
References CanDisplayMouseCursor(), GetUIManager(), IsAppActive(), and ShowCursorWidget().
Referenced by DayZGame(), OnActivateMessage(), OnDeactivateMessage(), and SetMouseCursorDesiredVisibility().
Static objects cannot be replicated by default (there are too many objects on the map). Use this method when you want to replicate some scripted variables. Cannot be called in object's constructor, because networking is not initialized yet.
object | static object to replicate |
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Definition at line 1077 of file DayZGame.c.
References ADMIN_CHAT_MSG, DIRECT_CHAT_MSG, ENABLE_BLEEDINGINDICATION, GAME_CHAT_MSG, HUD_BRIGHTNESS, PLAYER_CHAT_MSG, RADIO_CHAT_MSG, SHOW_CONNECTIVITYINFO, SHOW_CROSSHAIR, SHOW_HUD, SHOW_QUICKBAR, SHOW_SERVERINFO, and SYSTEM_CHAT_MSG.
Referenced by OnInitialize().
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Definition at line 1312 of file DayZGame.c.
References CreateMission(), and Print().
RemoteObjectDelete - deletes only remote object tree (unregisters from network). do not use if not sure what you do.
RemoteObjectCreate - postponed registration of network object (and creation of remote object). do not use if not sure what you do.
RemoteObjectDelete - deletes only remote object (unregisters from network). do not use if not sure what you do.
Remove player from reconnect cache.
uid | of the player |
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Definition at line 1689 of file DayZGame.c.
Definition at line 1269 of file DayZGame.c.
References m_ReportModded.
Sets exit code and quits in the right moment.
Referenced by OnKeyPress().
Sets exit code and restart in the right moment.
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Definition at line 1095 of file DayZGame.c.
Referenced by SelectGamepad().
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Initiate remote procedure call. When called on client, RPC is evaluated on server; When called on server, RPC is executed on all clients.
target | object on which remote procedure is called, when NULL, RPC is evaluated by CGame as global |
rpc_type | user defined identification of RPC |
params | custom params array |
recipient | specified client to send RPC to. If NULL, RPC will be send to all clients (specifying recipient increase security and decrease network traffic) ...
// on server side, after blood pressure of player is low...
// or shortcut
...
// on client
class PlayerBase
{
// override OnRPC function
{
// dont forget to propagate this call trough class hierarchy!
switch(rpc_type)
{
{
}
break;
}
}
}
override void OnRPC(PlayerIdentity sender, Object target, int rpc_type, ParamsReadContext ctx) Definition DayZGame.c:2741 Definition PlayerBaseClient.c:2 |
Referenced by RPCSingleParam().
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Not actually an RPC, as it will send it only to yourself.
Referenced by RPCSelfSingleParam().
Definition at line 888 of file Game.c.
References m_ParamCache, and RPCSelf().
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see CGame.RPC
Definition at line 881 of file Game.c.
References m_ParamCache, and RPC().
Saves profile on disk.
Referenced by AddVisitedServer().
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Definition at line 2276 of file DayZGame.c.
References DeleteTitleScreen(), GetCLIParam(), GetLoadState(), GetUIManager(), GetUserFOVFromConfig(), GetUserManager(), OnlineServices::LoadMPPrivilege(), MENU_MAIN, MENU_SERVER_BROWSER, mission, PlayMission(), ResetProfileOptions(), OnlineServices::SetBiosUser(), SetLoadState(), SetPlayerGameName(), SetPlayerName(), and SetUserFOV().
Referenced by SelectUser().
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Selects player's controlled object.
identity | identity used in MP (use NULL in singleplayer) |
player | object which should be controlled by player |
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Creates spectator object (mostly cameras)
identity | identity used in MP (use NULL in singleplayer) |
spectatorObjType | classname for spectator object (like cameras) |
position | where to create spectator instance |
Definition at line 2141 of file DayZGame.c.
References g_Game, GamepadCheck(), GetGame(), GetInput(), GetLoadState(), GetUserManager(), SelectGamepad(), and SetLoadState().
Referenced by GamepadCheck().
Inform client about logout time (creates logout screen on specified client)
player | object which is logging out |
time | length of logout |
Server config parsing. Returns 0 if not found.
Returns true when connecting to server.
Definition at line 3026 of file DayZGame.c.
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Definition at line 1632 of file DayZGame.c.
References OnConnectivityStatChange().
Referenced by OnEvent(), and OnMPConnectionLostEvent().
Definition at line 1982 of file DayZGame.c.
References GetUIManager().
Definition at line 1021 of file Game.c.
References m_DebugMonitorEnabled.
Set specific debug mode.
Sets custom camera camera EV. range: -50.0..50.0? //TODO.
Referenced by SetEVValue().
Definition at line 3405 of file DayZGame.c.
References m_EVValue, and SetEVUser().
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Definition at line 1249 of file DayZGame.c.
Referenced by ConnectLaunch(), DisconnectSessionEx(), JoinLaunch(), MainMenuLaunch(), MissionLaunch(), OnEvent(), PartyLaunch(), and TryConnect().
Definition at line 3376 of file DayZGame.c.
Referenced by OnInitialize().
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Definition at line 3043 of file DayZGame.c.
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Definition at line 1259 of file DayZGame.c.
Referenced by ConnectLaunch(), DisconnectSessionEx(), JoinLaunch(), MainMenuLaunch(), MissionLaunch(), OnEvent(), PartyLaunch(), SelectGamepad(), and SelectUser().
Referenced by DayZGame().
Called from C++.
Definition at line 1103 of file DayZGame.c.
References string::IndexOfFrom(), path, and string::Substring().
Definition at line 1168 of file DayZGame.c.
Definition at line 3461 of file DayZGame.c.
References RefreshMouseCursorVisibility().
Definition at line 3325 of file DayZGame.c.
Definition at line 3315 of file DayZGame.c.
References name.
Referenced by SelectGamepad().
Definition at line 2226 of file DayZGame.c.
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Definition at line 1214 of file DayZGame.c.
Referenced by SetProfileOptionBool().
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Definition at line 1219 of file DayZGame.c.
References SetProfileOption().
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Definition at line 1229 of file DayZGame.c.
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Definition at line 1224 of file DayZGame.c.
Sets string to profile variable.
name | of the variable |
value | to set |
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Sets array of strings to profile variable.
name | of the variable |
values | to set |
Referenced by AddVisitedServer().
Enable/disable VoN effect (only on server)
player | in question |
voice | effect (VoiceEffectMumbling = 1, VoiceEffectExtortion = 2, VoiceEffectObstruction = 4) |
enable | or disable effect |
Set voice level of VoN (only on client) (VoiceLevelWhisper = 0, VoiceLevelNormal = 1, VoiceLevelShout = 2)
level | of voice |
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Definition at line 2031 of file DayZGame.c.
References m_ShouldShowControllerDisconnect.
Starts intro.
Referenced by MainMenuLaunch(), and PartyLaunch().
Set actual storage version - for next save.
Referenced by CGame().
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Stores login userdata as parameters which are sent to server.
Referenced by StoreLoginDataPrepare().
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Definition at line 1822 of file DayZGame.c.
References GetMenuDefaultCharacterData(), MenuDefaultCharacterData::SerializeCharacterData(), and StoreLoginData().
Referenced by OnPreloadEvent().
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Referenced by CloseCombatEffects(), and FirearmEffects().
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Referenced by GetHighestSurfaceYDifference().
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Definition at line 2339 of file DayZGame.c.
References Connect(), ConnectFromCLI(), DisconnectSessionForce(), DisconnectSessionScript(), GetGameState(), GetHostAddress(), GetLoadState(), OnlineServices::GetSession(), SetGameState(), ErrorModuleHandler::ThrowError(), and TryConnect().
Referenced by TryConnect().
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Definition at line 2036 of file DayZGame.c.
References CALL_CATEGORY_GUI, GetCallQueue(), GetInput(), GetUIManager(), and MENU_WARNING_INPUTDEVICE_DISCONNECT.
Referenced by LoadingHide(), and OnEvent().
Display login queue position dialog
manually update static login queue dialog
Definition at line 1695 of file DayZGame.c.
References EnterLoginQueue(), GetMission(), and GetUIManager().
Referenced by OnUpdate().
Referenced by UpdatePathgraphRegionByObject().
Definition at line 1099 of file Game.c.
References UpdatePathgraphRegion(), and Vector().
Updates spectator position on server = position of network bubble.
position |
Definition at line 3305 of file DayZGame.c.
References GetMission().
Definition at line 3158 of file DayZGame.c.
Referenced by OnProjectileStoppedInObject(), and OnProjectileStoppedInTerrain().
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Definition at line 925 of file DayZGame.c.
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Definition at line 12 of file Game.c.
Referenced by CallQueueContext::CallParams().
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Definition at line 897 of file DayZGame.c.
Referenced by IsAimLogEnabled().
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Definition at line 923 of file DayZGame.c.
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Definition at line 18 of file Game.c.
Referenced by CGame(), and GetAnalyticsClient().
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Definition at line 17 of file Game.c.
Referenced by CGame(), and GetAnalyticsServer().
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Definition at line 936 of file DayZGame.c.
Definition at line 927 of file DayZGame.c.
Referenced by GetBacklit().
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Definition at line 851 of file DayZGame.c.
Referenced by GetBillboardHandler().
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Definition at line 876 of file DayZGame.c.
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Definition at line 19 of file Game.c.
Referenced by GetMenuDefaultCharacterData().
Definition at line 929 of file DayZGame.c.
Referenced by ListAvailableCharacters().
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Definition at line 1970 of file DayZGame.c.
Definition at line 930 of file DayZGame.c.
Referenced by GetConnectedInputDeviceList().
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Definition at line 902 of file DayZGame.c.
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Definition at line 874 of file DayZGame.c.
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Definition at line 858 of file DayZGame.c.
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Definition at line 1972 of file DayZGame.c.
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Definition at line 1971 of file DayZGame.c.
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Definition at line 933 of file DayZGame.c.
Definition at line 904 of file DayZGame.c.
Referenced by GetMouseCursorDesiredVisibility().
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Definition at line 1968 of file DayZGame.c.
Referenced by GetDatabaseID().
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Definition at line 880 of file DayZGame.c.
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Definition at line 10 of file Game.c.
Referenced by IsDebugMonitor(), and SetDebugMonitorEnabled().
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Definition at line 908 of file DayZGame.c.
Referenced by GetDeltaT().
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Definition at line 879 of file DayZGame.c.
Referenced by GetDragQueue().
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Definition at line 881 of file DayZGame.c.
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Definition at line 917 of file DayZGame.c.
Referenced by GetCurrentEVValue(), and SetEVValue().
Definition at line 866 of file DayZGame.c.
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Definition at line 893 of file DayZGame.c.
Referenced by GetFoodDecayModifier().
Definition at line 1965 of file DayZGame.c.
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Definition at line 863 of file DayZGame.c.
Referenced by GetGameState().
Definition at line 1964 of file DayZGame.c.
Referenced by DeleteTitleScreen().
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Definition at line 901 of file DayZGame.c.
Referenced by IsConnecting().
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Definition at line 886 of file DayZGame.c.
Referenced by IsLeftCtrlDown().
Definition at line 892 of file DayZGame.c.
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Definition at line 888 of file DayZGame.c.
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Definition at line 900 of file DayZGame.c.
Referenced by IsNewCharacter().
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Definition at line 889 of file DayZGame.c.
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Definition at line 896 of file DayZGame.c.
Referenced by IsStressTest().
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Definition at line 887 of file DayZGame.c.
Definition at line 891 of file DayZGame.c.
Referenced by IsWorldWetTempUpdateEnabled().
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Definition at line 882 of file DayZGame.c.
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Definition at line 869 of file DayZGame.c.
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Definition at line 864 of file DayZGame.c.
Referenced by GetLoadState().
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Definition at line 871 of file DayZGame.c.
Referenced by CancelLoginQueue().
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Definition at line 872 of file DayZGame.c.
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Definition at line 870 of file DayZGame.c.
Referenced by CancelLoginTimeCountdown().
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Definition at line 883 of file DayZGame.c.
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Definition at line 885 of file DayZGame.c.
Referenced by GetMissionFolderPath().
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Definition at line 884 of file DayZGame.c.
Referenced by GetMissionPath().
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Definition at line 860 of file DayZGame.c.
Referenced by GetMissionState().
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Definition at line 939 of file DayZGame.c.
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Definition at line 865 of file DayZGame.c.
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Definition at line 898 of file DayZGame.c.
Definition at line 14 of file Game.c.
Referenced by CGame(), RPCSelfSingleParam(), and RPCSingleParam().
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Definition at line 899 of file DayZGame.c.
Referenced by GetPlayerGameName().
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Definition at line 878 of file DayZGame.c.
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Definition at line 1966 of file DayZGame.c.
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Definition at line 916 of file DayZGame.c.
Referenced by GetPreviousEVValue().
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Definition at line 905 of file DayZGame.c.
Referenced by GetPreviousGamepad().
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Definition at line 895 of file DayZGame.c.
Referenced by ReportModded().
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Definition at line 903 of file DayZGame.c.
Referenced by ShouldShowControllerDisconnect().
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Definition at line 875 of file DayZGame.c.
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Definition at line 877 of file DayZGame.c.
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Definition at line 906 of file DayZGame.c.
Referenced by GetUserFOV().
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Definition at line 1975 of file DayZGame.c.
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Definition at line 912 of file DayZGame.c.
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Definition at line 914 of file DayZGame.c.
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Definition at line 910 of file DayZGame.c.
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Definition at line 911 of file DayZGame.c.
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Definition at line 913 of file DayZGame.c.
Definition at line 1974 of file DayZGame.c.
Definition at line 937 of file DayZGame.c.
Definition at line 855 of file DayZGame.c.
Definition at line 854 of file DayZGame.c.
Referenced by DayZGame().
Definition at line 853 of file DayZGame.c.
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Definition at line 857 of file DayZGame.c.
Referenced by ClearConnectivityStates().