DayZ 1.24
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MissionBase Member List

This is the complete list of members for MissionBase, including all inherited members.

AbortMission()MissionBaseinlineprotected
AddActiveInputExcludes(array< string > excludes)MissionBaseinlineprotected
AddActiveInputRestriction(int restrictor)MissionBaseinlineprotected
AddNewPlayerLogout(PlayerBase player, notnull LogoutInfo info)MissionBaseinlineprotected
CHERNARUS_STRIKE_POSMissionBaseprotected
CloseAllMenus()MissionBaseinlineprotected
Continue()MissionBaseinlineprotected
ControlPersonalLight(PlayerBase player)MissionBaseinlineprotected
CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)MissionBaseinlineprotected
CreateDebugMonitor()MissionBaseinlineprotected
CreateIntroScene()MissionBaseinlineprivate
CreateLogoutMenu(UIMenuPanel parent)MissionBaseinlineprotected
DestroyAllMenus()MissionBaseinlineprotected
DestroyInventory()MissionBaseinlineprotected
DisplayHairDebug()MissionBaseinlineprotected
EnableAllInputs(bool bForceSupress=false)MissionBaseinlineprotected
EquipCharacter(MenuDefaultCharacterData char_data)MissionBaseinlineprotected
GetActiveRefresherLocations()MissionBaseinlineprotected
GetConnectivityInvoker()MissionBaseinlineprotected
GetControlDisabledMode()MissionBaseinlineprotected
GetEffectWidgets()MissionBaseinlineprotected
GetHoldActionTime()MissionBaseinlineprotected
GetHud()MissionBaseinlineprotected
GetHudDebug()MissionBaseinlineprotected
GetIntroScenePC()MissionBaseinlineprivate
GetIntroSceneXbox()MissionBaseinlineprivate
GetInventory()MissionBaseinlineprotected
GetMenuMusic()MissionBaseinlineprivate
GetMicrophoneIcon()MissionBaseinlineprotected
GetMicWidgetFadeTimer()MissionBaseinlineprotected
GetNoteMenu()MissionBaseinlineprotected
GetRainProcurementHandler()MissionBaseinlineprotected
GetRespawnModeClient()MissionBaseinlineprotected
GetUIManager()MissionBaseinlineprotected
GetVoiceLevelTimers()MissionBaseinlineprotected
GetVoiceLevelWidgets()MissionBaseinlineprotected
HandleBody(PlayerBase player)MissionBaseinlineprotected
HandleMapToggleByKeyboardShortcut(Man player)MissionBaseinlineprotected
HideChat()MissionBaseinlineprotected
HideCrosshairVisibility()MissionBaseinlineprotected
HideDebugMonitor()MissionBaseinlineprotected
HideInventory()MissionBaseinlineprotected
HideVehicleInfo()MissionBaseinlineprotected
HideVoiceLevelWidgets()MissionBaseinlineprotected
HOLD_LIMIT_TIMEMissionBaseprotected
InitInventory()MissionBaseinlineprotected
InsertCorpse(Man player)MissionBaseinlineprotected
InvokeOnConnect(PlayerBase player, PlayerIdentity identity)MissionBaseinlineprotected
InvokeOnDisconnect(PlayerBase player)MissionBaseinlineprotected
IsControlDisabled()MissionBaseinlineprotected
IsInputExcludeActive(string exclude)MissionBaseinlineprotected
IsInputRestrictionActive(int restriction)MissionBaseinlineprotected
IsMapUnfoldActionRunning(ActionBase pAction)MissionBaseinlineprotected
IsMissionGameplay()MissionBaseinlineprotected
IsPaused()MissionBaseinlineprotected
IsPlayerDisconnecting(Man player)MissionBaseinlineprotected
IsPlayerRespawning()MissionBaseinlineprotected
IsServer()MissionBaseinlineprotected
IsVoNActive()MissionBaseinlineprotected
LIVONIA_STRIKE_POSMissionBaseprotected
LocalPressTime()MissionBaseinlineprotected
LocalReleaseTime()MissionBaseinlineprotected
m_ActionDownTimeMissionBaseprotected
m_ActionMenuMissionBaseprotected
m_ActionUpTimeMissionBaseprotected
m_ActiveInputExcludeGroupsMissionBaseprotected
m_ActiveInputRestrictionsMissionBaseprotected
m_ArtyBarrageTimerMissionBaseprivate
m_ArtyDelayMissionBaseprotected
m_ChatMissionBaseprotected
m_ChatChannelAreaMissionBaseprotected
m_ChatChannelFadeTimerMissionBaseprotected
m_ChatChannelHideTimerMissionBaseprotected
m_ChatChannelTextMissionBaseprotected
m_ControlDisabledMissionBaseprotected
m_ControlDisabledModeMissionBaseprotected
m_CreditsMenuMissionBaseprivate
m_currentPlayerMissionBaseprivate
m_DeadPlayersArrayMissionBaseprivate
m_DebugMonitorMissionBaseprotected
m_EffectWidgetsMissionBaseprotected
m_FiringPosMissionBaseprotected
m_HudMissionBaseprotected
m_HudDebugMissionBaseprotected
m_HudRootWidgetMissionBaseprotected
m_InitializedMissionBaseprivate
m_InitOnceMissionBaseprotected
m_IntroScenePCMissionBaseprivate
m_IntroSceneXboxMissionBaseprivate
m_InventoryMenuMissionBaseprotected
m_LifeStateMissionBaseprivate
m_LogoutMissionBaseprotected
m_LogoutPlayersMissionBaseprivate
m_mainmenuMissionBaseprivate
m_MaxSimultaneousStrikesMissionBaseprotected
m_MenuMusicMissionBaseprivate
m_MicFadeTimerMissionBaseprotected
m_MicrophoneIconMissionBaseprotected
m_MinSimultaneousStrikesMissionBaseprotected
m_missionMissionBaseprotected
m_moduleDefaultCharacterMissionBaseprotected
m_NewLogoutPlayersMissionBaseprivate
m_NoCutsceneMissionBaseprivate
m_NoteMissionBaseprotected
m_OnConnectivityChangedMissionBaseprotected
m_PauseQueuedMissionBaseprotected
m_PlayArtyMissionBaseprotected
m_playerMissionBaseprotected
m_PlayerRespawningMissionBaseprotected
m_PlayersMissionBaseprivate
m_ProcessInputExcludesMissionBaseprotected
m_QuickbarHoldMissionBaseprotected
m_RainProcHandlerMissionBaseprivate
m_RespawnModeMissionBaseprivate
m_RespawnModeClientMissionBaseprotected
m_ToggleHudTimerMissionBaseprotected
m_UIManagerMissionBaseprotected
m_VoiceLevelsMissionBaseprotected
m_VoiceLevelsWidgetsMissionBaseprotected
m_VoiceLevelTimersMissionBaseprotected
m_VoNActiveMissionBaseprotected
MissionGameplay()MissionBaseinlineprotected
MissionServer()MissionBaseinlineprotected
MoveHudForInventory(bool inv_open)MissionBaseinlineprotected
OnClientDisconnectedEvent(PlayerIdentity identity, PlayerBase player, int logoutTime, bool authFailed)MissionBaseinlineprotected
OnClientNewEvent(PlayerIdentity identity, vector pos, ParamsReadContext ctx)MissionBaseinlineprotected
OnClientPrepareEvent(PlayerIdentity identity, out bool useDB, out vector pos, out float yaw, out int preloadTimeout)MissionBaseinlineprotected
OnClientReadyEvent(PlayerIdentity identity, PlayerBase player)MissionBaseinlineprotected
OnClientReconnectEvent(PlayerIdentity identity, PlayerBase player)MissionBaseinlineprotected
OnClientRespawnEvent(PlayerIdentity identity, PlayerBase player)MissionBaseinlineprotected
OnEvent(EventType eventTypeId, Param params)MissionBaseinlineprotected
OnEvent(EventType eventTypeId, Param params)MissionBaseinlineprotected
OnGameplayDataHandlerLoad()MissionBaseinlineprotected
OnInit()MissionBaseinlineprotected
OnInit()MissionBaseinlineprivate
OnInit()MissionBaseinlineprotected
OnInputDeviceChanged(int device)MissionBaseinlineprivate
OnItemUsed(InventoryItem item, Man owner)MissionBaseinlineprotected
OnKeyPress(int key)MissionBaseinlineprotected
OnKeyRelease(int key)MissionBaseinlineprotected
OnMenuEnter(int menu_id)MissionBaseinlineprivate
OnMissionFinish()MissionBaseinlineprotected
OnMissionFinish()MissionBaseinlineprivate
OnMissionStart()MissionBaseinlineprotected
OnMissionStart()MissionBaseinlineprivate
OnMissionStart()MissionBaseinlineprotected
OnPlayerRespawned(Man player)MissionBaseinlineprotected
OnUpdate(float timeslice)MissionBaseinlineprotected
OnUpdate(float timeslice)MissionBaseinlineprivate
OnUpdate(float timeslice)MissionBaseinlineprotected
Pause()MissionBaseinlineprotected
PerformRefreshExcludes()MissionBaseinlineprotected
PlayerControlDisable(int mode)MissionBaseinlineprotected
PlayerControlEnable(bool bForceSupress)MissionBaseinlineprotected
PlayerDisconnected(PlayerBase player, PlayerIdentity identity, string uid)MissionBaseinlineprotected
PlayMusic()MissionBaseinlineprivate
ProcessLoginData(ParamsReadContext ctx)MissionBaseinlineprotected
RandomArtillery(float deltaTime)MissionBaseinlineprotected
RefreshCrosshairVisibility()MissionBaseinlineprotected
RefreshExcludes()MissionBaseinlineprotected
RemoveActiveInputExcludes(array< string > excludes, bool bForceSupress=false)MissionBaseinlineprotected
RemoveActiveInputRestriction(int restrictor)MissionBaseinlineprotected
Reset()MissionBaseinlineprivate
ResetGUI()MissionBaseinlineprotected
SCHEDULER_PLAYERS_PER_TICKMissionBaseprivate
SendMuteListToServer(map< string, bool > mute_list)MissionBaseinlineprotected
SetActionDownTime(int time_down)MissionBaseinlineprotected
SetActionUpTime(int time_up)MissionBaseinlineprotected
SetNoteMenu(UIScriptedMenu menu)MissionBaseinlineprotected
SetPlayerRespawning(bool state)MissionBaseinlineprotected
SetRespawnModeClient(int mode)MissionBaseinlineprotected
SetVoNActive(bool active)MissionBaseinlineprotected
ShouldPlayerBeKilled(PlayerBase player)MissionBaseinlineprotected
ShowChat()MissionBaseinlineprotected
ShowHairDebugValues(bool state)MissionBaseinlineprotected
ShowInventory()MissionBaseinlineprotected
ShowVehicleInfo()MissionBaseinlineprotected
SortedInsert(array< int > list, int number)MissionBaseinlineprivate
StartingEquipSetup(PlayerBase player, bool clothesChosen)MissionBaseinlineprotected
StartLogoutMenu(int time)MissionBaseinlineprotected
StopMusic()MissionBaseinlineprivate
SyncGlobalLighting(PlayerBase player)MissionBaseinlineprotected
SyncRespawnModeInfo(PlayerIdentity identity)MissionBaseinlineprotected
TickScheduler(float timeslice)MissionBaseinlineprotected
TickScheduler(float timeslice)MissionBaseinlineprotected
UpdateCorpseStatesServer()MissionBaseinlineprotected
UpdateDebugMonitor()MissionBaseinlineprotected
UpdateInputDevicesAvailability()MissionBaseinlineprotected
UpdateInputDevicesAvailability()MissionBaseinlineprivate
UpdateLogoutPlayers()MissionBaseinlineprotected
UpdatePlayersStats()MissionBaseinlineprotected
UpdateVoiceLevelWidgets(int level)MissionBaseinlineprotected
VerifyAttachmentType(int slot_ID, string attachment_type)MissionBaseinlineprotected
~MissionGameplay()MissionBaseinlineprotected
~MissionServer()MissionBaseinlineprotected