DayZ 1.24
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Private Member Functions | |
override void | OnInit () |
override void | Reset () |
DayZIntroScenePC | GetIntroScenePC () |
DayZIntroSceneXbox | GetIntroSceneXbox () |
void | CreateIntroScene () |
override void | UpdateInputDevicesAvailability () |
override void | OnMissionStart () |
override void | OnMissionFinish () |
override void | OnUpdate (float timeslice) |
void | OnMenuEnter (int menu_id) |
void | OnInputDeviceChanged (int device) |
void | PlayMusic () |
void | StopMusic () |
AbstractWave | GetMenuMusic () |
int | SortedInsert (array< int > list, int number) |
Definition at line 1 of file missionGameplay.c.
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Definition at line 73 of file missionGameplay.c.
References Continue(), DestroyInventory(), and g_Game.
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Definition at line 69 of file missionServer.c.
References CALL_CATEGORY_GAMEPLAY, and GetGame().
Definition at line 1162 of file missionGameplay.c.
References CALL_CATEGORY_GUI, g_Game, GetGame(), and IDC_MAIN_QUIT.
Referenced by CreateLogoutMenu().
Adds one or more exclude groups to disable and refreshes excludes.
Definition at line 844 of file missionGameplay.c.
References GetUApi(), and RefreshExcludes().
Referenced by OnUpdate(), Pause(), PlayerControlDisable(), ShowChat(), and ShowInventory().
Adds one input restriction (specific behaviour oudside regular excludes, defined below)
Definition at line 874 of file missionGameplay.c.
References GetGame(), GetPlayer(), and GetUApi().
Referenced by OnUpdate(), Pause(), PlayerControlDisable(), and ShowInventory().
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Definition at line 211 of file missionServer.c.
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Definition at line 974 of file missionGameplay.c.
References UIManager::CloseAll(), and GetUIManager().
Referenced by OnUpdate(), and Pause().
Definition at line 1142 of file missionGameplay.c.
References UIManager::CloseMenu(), GetGame(), GetUIManager(), IsPaused(), MENU_INGAME, MENU_LOGOUT, MENU_RESPAWN_DIALOGUE, RemoveActiveInputExcludes(), and RemoveActiveInputRestriction().
Referenced by OnUpdate(), and ~MissionGameplay().
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Definition at line 397 of file missionServer.c.
References Error(), and GetGame().
Referenced by OnEvent().
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Definition at line 428 of file missionServer.c.
References Class::CastTo(), GetGame(), m_player, and m_player.
Referenced by OnClientNewEvent().
Definition at line 1212 of file missionGameplay.c.
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Definition at line 59 of file missionMainMenu.c.
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Definition at line 1171 of file missionGameplay.c.
References AbortMission(), UIMenuPanel::EnterScriptedMenu(), GetGame(), GetPlayer(), and MENU_LOGOUT.
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Definition at line 980 of file missionGameplay.c.
References UIManager::CloseAll(), DestroyInventory(), GetUIManager(), and UIManager::HideDialog().
Referenced by MissionGameplay(), OnEvent(), and OnMissionFinish().
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Definition at line 1039 of file missionGameplay.c.
References GetUIManager().
Referenced by DestroyAllMenus(), ResetGUI(), and ~MissionGameplay().
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Definition at line 1306 of file missionGameplay.c.
References DiagMenu::GetBool(), and ShowHairDebugValues().
Referenced by OnUpdate().
Removes all active input excludes and restrictions.
Definition at line 926 of file missionGameplay.c.
References GetUApi(), and RemoveActiveInputRestriction().
Referenced by OnMissionFinish().
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Spawns character equip from received data. Checks validity against config, randomizes if invalid value and config array not empty.
Definition at line 440 of file missionServer.c.
References Count, m_player, GameConstants::RESPAWN_MODE_CUSTOM, and StartingEquipSetup().
Referenced by OnClientNewEvent().
Definition at line 1466 of file missionGameplay.c.
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Definition at line 1486 of file missionGameplay.c.
References m_OnConnectivityChanged.
(mostly)DEPRECATED; only set on the old 'PlayerControlDisable' method
Definition at line 969 of file missionGameplay.c.
References m_ControlDisabledMode.
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Definition at line 1481 of file missionGameplay.c.
References m_EffectWidgets.
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Definition at line 1300 of file missionGameplay.c.
References LocalPressTime(), and LocalReleaseTime().
Definition at line 1088 of file missionGameplay.c.
References m_Hud.
Referenced by HideVehicleInfo(), MoveHudForInventory(), and ShowVehicleInfo().
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Definition at line 1093 of file missionGameplay.c.
References m_HudDebug.
Referenced by HideCrosshairVisibility(), and RefreshCrosshairVisibility().
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Definition at line 39 of file missionMainMenu.c.
References Error().
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Definition at line 49 of file missionMainMenu.c.
References Error().
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Definition at line 83 of file missionGameplay.c.
References m_InventoryMenu.
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Definition at line 158 of file missionMainMenu.c.
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Definition at line 735 of file missionServer.c.
References m_RainProcHandler.
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Definition at line 162 of file missionGameplay.c.
References m_UIManager.
Referenced by CloseAllMenus(), Continue(), DestroyAllMenus(), DestroyInventory(), HideInventory(), InitInventory(), OnEvent(), OnItemUsed(), OnMissionFinish(), OnMissionStart(), OnUpdate(), Pause(), ShowInventory(), and UpdateVoiceLevelWidgets().
Definition at line 1404 of file missionGameplay.c.
References m_VoiceLevelTimers.
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Definition at line 1399 of file missionGameplay.c.
References m_VoiceLevelsWidgets.
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Definition at line 658 of file missionServer.c.
References ShouldPlayerBeKilled().
Referenced by PlayerDisconnected().
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Definition at line 1229 of file missionGameplay.c.
References GetGame(), CfgGameplayHandler::GetUse3DMap(), and MENU_MAP.
Referenced by OnUpdate().
Definition at line 1071 of file missionGameplay.c.
References RemoveActiveInputExcludes().
Definition at line 1104 of file missionGameplay.c.
References GetHudDebug().
Definition at line 1223 of file missionGameplay.c.
Definition at line 1027 of file missionGameplay.c.
References GetGame(), VicinityItemManager::GetInstance(), GetPlayer(), GetUIManager(), UIManager::HideScriptedMenu(), RemoveActiveInputExcludes(), and RemoveActiveInputRestriction().
Referenced by OnUpdate().
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Definition at line 1082 of file missionGameplay.c.
References GetHud().
Definition at line 1419 of file missionGameplay.c.
Referenced by OnInit().
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Definition at line 180 of file missionGameplay.c.
References GetUIManager(), InventoryMenu(), and MENU_INVENTORY.
Referenced by ResetGUI(), and ShowInventory().
Definition at line 693 of file missionServer.c.
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Definition at line 366 of file missionServer.c.
References Debug::Log(), and ToString().
Referenced by OnEvent().
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Definition at line 373 of file missionServer.c.
References Debug::Log(), and ToString().
Referenced by PlayerDisconnected().
returns if ANY exclude groups, restriction (or deprecated disable, if applicable) is active
Definition at line 945 of file missionGameplay.c.
References INPUT_EXCLUDE_ALL.
Returns true if the particular input exclude group had been activated via script and is active.
Definition at line 957 of file missionGameplay.c.
Referenced by OnUpdate().
Returns true if the particular 'restriction' (those govern special behaviour outside regular input excludes, EInputRestrictors) is active.
Definition at line 963 of file missionGameplay.c.
Referenced by OnUpdate().
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Definition at line 1244 of file missionGameplay.c.
References ActionUnfoldMap().
Referenced by OnUpdate().
Definition at line 1157 of file missionGameplay.c.
Definition at line 1110 of file missionGameplay.c.
References GetGame(), and MENU_INGAME.
Referenced by Continue(), OnUpdate(), and Pause().
Definition at line 184 of file missionServer.c.
Definition at line 179 of file missionServer.c.
Referenced by MissionBaseWorld::MissionBase(), and MissionBaseWorld::OnLog().
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Definition at line 1290 of file missionGameplay.c.
References m_ActionDownTime.
Referenced by GetHoldActionTime().
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Definition at line 1295 of file missionGameplay.c.
References m_ActionUpTime.
Referenced by GetHoldActionTime().
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Definition at line 52 of file missionGameplay.c.
References CALL_CATEGORY_GUI, DestroyAllMenus(), m_Hud, m_Initialized, and SyncEvents::RegisterEvents().
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Definition at line 56 of file missionServer.c.
References CALL_CATEGORY_GAMEPLAY, GetGame(), and UpdatePlayersStats().
Definition at line 994 of file missionGameplay.c.
References GetHud().
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Definition at line 551 of file missionServer.c.
References CALL_CATEGORY_GAMEPLAY, GetGame(), GetHive(), GetTime(), PlayerDisconnected(), and Print().
Referenced by OnEvent().
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Definition at line 474 of file missionServer.c.
References CreateCharacter(), Empty, EquipCharacter(), ErrorEx, GetGame(), PlayerSpawnHandler::GetRandomCharacterPreset(), PlayerSpawnHandler::IsInitialized(), m_player, m_player, PlayerSpawnHandler::ProcessEquipmentData(), ProcessLoginData(), and GameConstants::RESPAWN_MODE_CUSTOM.
Referenced by OnEvent().
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Definition at line 380 of file missionServer.c.
References GetHive().
Referenced by OnEvent().
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Definition at line 518 of file missionServer.c.
References GetGame().
Referenced by OnEvent().
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Definition at line 545 of file missionServer.c.
Referenced by OnEvent().
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Definition at line 528 of file missionServer.c.
References GetGame().
Referenced by OnEvent().
Definition at line 622 of file missionGameplay.c.
References ChatChannelEventTypeID, ChatMessageEventTypeID, DestroyAllMenus(), GetGame(), GetPlugin(), GetUIManager(), InventoryMenu(), m_Hud, MENU_CHAT_INPUT, Hud::OnResizeScreen(), and SetFreeCameraEventTypeID.
Definition at line 246 of file missionServer.c.
References Class::CastTo(), ClientDisconnectedEventTypeID, ClientNewEventTypeID, ClientPrepareEventTypeID, ClientReadyEventTypeID, ClientReconnectEventTypeID, ClientRespawnEventTypeID, ControlPersonalLight(), InvokeOnConnect(), Debug::Log(), LogoutCancelEventTypeID, OnClientDisconnectedEvent(), OnClientNewEvent(), OnClientPrepareEvent(), OnClientReadyEvent(), OnClientReconnectEvent(), OnClientRespawnEvent(), Print(), SyncEvents::SendPlayerList(), UndergroundAreaLoader::SyncDataSend(), CfgGameplayHandler::SyncDataSendEx(), and SyncGlobalLighting().
Definition at line 105 of file missionServer.c.
References CfgGameplayHandler::GetDisableRespawnDialog(), and GetGame().
Definition at line 88 of file missionGameplay.c.
References GetGame(), HideVoiceLevelWidgets(), HudDebug(), PPEffects::Init(), MapMarkerTypes::Init(), Hud::Init(), LogManager::IsLogsEnable(), CfgGameplayHandler::LoadData(), m_Hud, m_Initialized, and UndergroundAreaLoader::SpawnAllTriggerCarriers().
Definition at line 10 of file missionMainMenu.c.
References g_Game, MENU_MAIN, MENU_TITLE_SCREEN, and OnInputDeviceChanged().
Definition at line 74 of file missionServer.c.
References CfgGameplayHandler::LoadData(), PlayerSpawnHandler::LoadData(), and UndergroundAreaLoader::SpawnAllTriggerCarriers().
Definition at line 132 of file missionMainMenu.c.
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Definition at line 663 of file missionGameplay.c.
References GetUIManager(), and MENU_BOOK.
Definition at line 611 of file missionGameplay.c.
References Hud::KeyPress(), and m_Hud.
Definition at line 617 of file missionGameplay.c.
Definition at line 121 of file missionMainMenu.c.
References GetGame(), and MENU_CREDITS.
Definition at line 212 of file missionGameplay.c.
References DestroyAllMenus(), EnableAllInputs(), g_Game, GetGame(), GetPlayer(), PPEManagerStatic::GetPPEManager(), GetUIManager(), UIManager::HideDialog(), and m_HudRootWidget.
Definition at line 91 of file missionMainMenu.c.
Only once the game is loaded should we take control of the cursor
Definition at line 167 of file missionGameplay.c.
References g_Game, GetUIManager(), and UIManager::ShowUICursor().
Definition at line 76 of file missionMainMenu.c.
References ProgressAsync::DestroyAllPendingProgresses(), and g_Game.
Definition at line 84 of file missionServer.c.
References EffectAreaLoader::CreateZones().
Definition at line 1438 of file missionGameplay.c.
References CALL_CATEGORY_GUI, g_Game, and GetGame().
Definition at line 233 of file missionGameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), DbgUI::Begin(), CloseAllMenus(), Continue(), DisplayHairDebug(), DbgUI::End(), SEffectManager::Event_OnFrameUpdate, UIManager::FindMenu(), g_Game, DiagMenu::GetBool(), GetGame(), VONManager::GetInstance(), ItemManager::GetInstance(), CfgGameplayHandler::GetMapIgnoreMapOwnership(), UIManager::GetMenu(), GetUApi(), GetUIManager(), CfgGameplayHandler::GetUse3DMap(), HandleMapToggleByKeyboardShortcut(), HideInventory(), INPUT_ACTION_TYPE_DOUBLETAP, INPUT_ACTION_TYPE_DOWN_EVENT, INPUT_DEVICE_MOUSE, INPUT_DEVICE_MOUSE_AXIS, InventoryMenu(), IsCLIParam(), UIManager::IsDialogVisible(), Hud::IsHideHudPlayer(), Hud::IsHideQuickbarPlayer(), IsInputExcludeActive(), IsInputRestrictionActive(), IsLocked(), IsMapUnfoldActionRunning(), IsPaused(), m_Hud, m_InventoryMenu, MENU_CHAT, MENU_GESTURES, MENU_INSPECT, MENU_INVENTORY, MENU_NOTE, MENU_RADIAL_QUICKBAR, Pause(), PerformRefreshExcludes(), RefreshExcludes(), UIManager::ScreenFadeOut(), ShowChat(), Hud::ShowHudPlayer(), Hud::ShowHudUI(), ShowInventory(), Hud::ShowQuickbarPlayer(), UIManager::ShowUICursor(), DbgUI::Text(), TickScheduler(), UpdateDebugMonitor(), and Hud::ZeroingKeyPress().
Definition at line 106 of file missionMainMenu.c.
References g_Game.
Definition at line 92 of file missionServer.c.
References RandomArtillery(), TickScheduler(), and UpdateLogoutPlayers().
Definition at line 1115 of file missionGameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), CloseAllMenus(), UIManager::EnterScriptedMenu(), g_Game, GetGame(), GetID(), GetPlayer(), GetUIManager(), IsPaused(), and MENU_INGAME.
Referenced by OnUpdate().
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applies queued excludes (0 == clear excludes)
Definition at line 914 of file missionGameplay.c.
References GetUApi().
Referenced by OnUpdate().
Deprecated; simple input restrictions.
Definition at line 738 of file missionGameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), GetGame(), GetPlayer(), INPUT_EXCLUDE_ALL, INPUT_EXCLUDE_INVENTORY, INPUT_EXCLUDE_MAP, INPUT_EXCLUDE_MOUSE_ALL, INPUT_EXCLUDE_MOUSE_RADIAL, and Debug::Log().
Deprecated; removes last input exclude and associated controls restrictions.
Definition at line 689 of file missionGameplay.c.
References GetGame(), GetPlayer(), INPUT_EXCLUDE_ALL, INPUT_EXCLUDE_INVENTORY, INPUT_EXCLUDE_MAP, INPUT_EXCLUDE_MOUSE_ALL, INPUT_EXCLUDE_MOUSE_RADIAL, RemoveActiveInputExcludes(), and RemoveActiveInputRestriction().
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Definition at line 600 of file missionServer.c.
References CALL_CATEGORY_SYSTEM, GetGame(), GetHive(), HandleBody(), InvokeOnDisconnect(), Print(), and SyncEvents::SendPlayerList().
Referenced by OnClientDisconnectedEvent(), and UpdateLogoutPlayers().
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Definition at line 138 of file missionMainMenu.c.
References GetGame(), AbstractWave::Loop(), AbstractWave::Play(), SoundObject(), and SoundObjectBuilder().
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returns whether received data is valid, ctx can be filled on client in StoreLoginData()
Definition at line 421 of file missionServer.c.
References GetGame().
Referenced by OnClientNewEvent().
Definition at line 114 of file missionServer.c.
References Math::Clamp(), GetGame(), and Math::RandomIntInclusive().
Referenced by OnUpdate().
Definition at line 1098 of file missionGameplay.c.
References GetHudDebug().
queues refresh of input excludes
Definition at line 908 of file missionGameplay.c.
Referenced by AddActiveInputExcludes(), OnUpdate(), and RemoveActiveInputExcludes().
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Removes one or more exclude groups and refreshes excludes.
Definition at line 790 of file missionGameplay.c.
References GetUApi(), and RefreshExcludes().
Referenced by Continue(), HideChat(), HideInventory(), and PlayerControlEnable().
Removes one restriction (specific behaviour oudside regular excludes, defined below)
Definition at line 819 of file missionGameplay.c.
References GetUApi().
Referenced by Continue(), EnableAllInputs(), HideInventory(), and PlayerControlEnable().
Definition at line 28 of file missionMainMenu.c.
Definition at line 1052 of file missionGameplay.c.
References DestroyInventory(), and InitInventory().
Definition at line 1280 of file missionGameplay.c.
Definition at line 1285 of file missionGameplay.c.
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Definition at line 1433 of file missionGameplay.c.
Definition at line 1456 of file missionGameplay.c.
Definition at line 1471 of file missionGameplay.c.
Definition at line 1414 of file missionGameplay.c.
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Definition at line 636 of file missionServer.c.
Referenced by HandleBody().
Definition at line 1058 of file missionGameplay.c.
References AddActiveInputExcludes(), UIManager::EnterScriptedMenu(), GetGame(), MENU_CHAT_INPUT, and UpdateVoiceLevelWidgets().
Referenced by OnUpdate().
Definition at line 1313 of file missionGameplay.c.
References DbgUI::Begin(), DbgUI::BeginCleanupScope(), DbgUI::End(), DbgUI::EndCleanupScope(), GetPlugin(), DiagMenu::GetValue(), and DbgUI::Text().
Referenced by DisplayHairDebug().
Definition at line 1008 of file missionGameplay.c.
References AddActiveInputExcludes(), AddActiveInputRestriction(), GetGame(), UIManager::GetMenu(), GetPlayer(), GetUIManager(), InitInventory(), MENU_INVENTORY, and UIManager::ShowScriptedMenu().
Referenced by OnUpdate().
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Definition at line 1076 of file missionGameplay.c.
References GetHud().
Definition at line 163 of file missionMainMenu.c.
References Math::Floor().
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can be overriden to manually set up starting equip. 'clothesChosen' is legacy parameter, does nothing.
Definition at line 465 of file missionServer.c.
Referenced by EquipCharacter().
Definition at line 1192 of file missionGameplay.c.
References CALL_CATEGORY_SYSTEM, and GetGame().
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Definition at line 152 of file missionMainMenu.c.
References AbstractWave::Stop().
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Definition at line 186 of file missionGameplay.c.
References GetGame(), and GetPlayer().
Referenced by OnUpdate().
Definition at line 673 of file missionServer.c.
References GetGame(), and Math::Min().
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Definition at line 699 of file missionServer.c.
References GetGame().
Referenced by UpdatePlayersStats().
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Definition at line 1262 of file missionGameplay.c.
References GetGame(), and GetPlayer().
Referenced by OnUpdate().
Definition at line 204 of file missionGameplay.c.
References g_Game.
Referenced by MissionBaseWorld::MissionBase().
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Definition at line 218 of file missionServer.c.
References GetGame(), GetTime(), and PlayerDisconnected().
Referenced by OnUpdate().
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Definition at line 189 of file missionServer.c.
References Class::CastTo(), GetGame(), GetPlugin(), PluginLifespan(), AnalyticsManagerServer::STAT_DISTANCE, AnalyticsManagerServer::STAT_PLAYTIME, and UpdateCorpseStatesServer().
Referenced by MissionServer().
Definition at line 1347 of file missionGameplay.c.
References GetUIManager(), and MENU_CHAT_INPUT.
Referenced by ShowChat().
Definition at line 469 of file missionServer.c.
Definition at line 29 of file missionServer.c.
Definition at line 32 of file missionGameplay.c.
Definition at line 38 of file missionServer.c.
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Definition at line 33 of file missionGameplay.c.
Referenced by LocalPressTime().
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Definition at line 13 of file missionGameplay.c.
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Definition at line 34 of file missionGameplay.c.
Referenced by LocalReleaseTime().
Definition at line 38 of file missionGameplay.c.
Definition at line 39 of file missionGameplay.c.
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Definition at line 19 of file missionServer.c.
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Definition at line 23 of file missionServer.c.
Definition at line 12 of file missionGameplay.c.
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Definition at line 27 of file missionGameplay.c.
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Definition at line 24 of file missionGameplay.c.
Definition at line 23 of file missionGameplay.c.
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Definition at line 28 of file missionGameplay.c.
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Definition at line 36 of file missionGameplay.c.
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Definition at line 37 of file missionGameplay.c.
Referenced by GetControlDisabledMode().
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Definition at line 4 of file missionMainMenu.c.
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Definition at line 13 of file missionServer.c.
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Definition at line 8 of file missionServer.c.
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Definition at line 17 of file missionGameplay.c.
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Definition at line 21 of file missionGameplay.c.
Referenced by GetEffectWidgets().
Definition at line 26 of file missionServer.c.
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Definition at line 14 of file missionGameplay.c.
Referenced by GetHud().
Definition at line 15 of file missionGameplay.c.
Referenced by GetHudDebug().
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Definition at line 8 of file missionGameplay.c.
Referenced by OnMissionFinish().
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Definition at line 4 of file missionGameplay.c.
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Definition at line 35 of file missionGameplay.c.
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Definition at line 5 of file missionMainMenu.c.
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Definition at line 6 of file missionMainMenu.c.
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Definition at line 11 of file missionGameplay.c.
Referenced by GetInventory(), and OnUpdate().
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Definition at line 3 of file missionGameplay.c.
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Definition at line 16 of file missionGameplay.c.
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Definition at line 9 of file missionServer.c.
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Definition at line 3 of file missionMainMenu.c.
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Definition at line 25 of file missionServer.c.
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Definition at line 7 of file missionMainMenu.c.
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Definition at line 25 of file missionGameplay.c.
Referenced by GetMicWidgetFadeTimer().
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Definition at line 9 of file missionGameplay.c.
Referenced by GetMicrophoneIcon().
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Definition at line 24 of file missionServer.c.
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Definition at line 53 of file missionServer.c.
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Definition at line 54 of file missionServer.c.
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Definition at line 10 of file missionServer.c.
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Definition at line 8 of file missionMainMenu.c.
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Definition at line 29 of file missionGameplay.c.
Referenced by GetNoteMenu().
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Definition at line 19 of file missionGameplay.c.
Referenced by GetConnectivityInvoker().
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Definition at line 44 of file missionGameplay.c.
Definition at line 22 of file missionServer.c.
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Definition at line 52 of file missionServer.c.
Referenced by CreateCharacter(), and OnClientNewEvent().
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Definition at line 42 of file missionGameplay.c.
Referenced by IsPlayerRespawning().
Definition at line 7 of file missionServer.c.
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Definition at line 40 of file missionGameplay.c.
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Definition at line 41 of file missionGameplay.c.
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Definition at line 11 of file missionServer.c.
Referenced by GetRainProcurementHandler().
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Definition at line 14 of file missionServer.c.
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Definition at line 43 of file missionGameplay.c.
Referenced by GetRespawnModeClient().
Definition at line 31 of file missionGameplay.c.
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Definition at line 6 of file missionGameplay.c.
Referenced by GetUIManager().
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Definition at line 48 of file missionGameplay.c.
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Definition at line 49 of file missionGameplay.c.
Referenced by GetVoiceLevelWidgets().
Definition at line 50 of file missionGameplay.c.
Referenced by GetVoiceLevelTimers().
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Definition at line 47 of file missionGameplay.c.
Referenced by IsVoNActive().
Definition at line 12 of file missionServer.c.