DayZ 1.24
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ExplosiveLight Class Reference
Inheritance diagram for ExplosiveLight:
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Collaboration diagram for ExplosiveLight:
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Protected Member Functions

void ExplosiveLight ()
 

Static Protected Attributes

static float m_DefaultBrightness = 10
 
static float m_DefaultRadius = 30
 

Additional Inherited Members

- Private Member Functions inherited from PointLightBase
void Roadblock_Light ()
 
void EntranceLight ()
 
- Private Attributes inherited from PointLightBase
float m_DefaultBrightness = 5.5
 
float m_DefaultRadius = 20
 

Detailed Description

Definition at line 1 of file ExplosivesBase.c.

Constructor & Destructor Documentation

◆ ExplosiveLight()

void ExplosiveLight::ExplosiveLight ( )
inlineprotected

Definition at line 6 of file ExplosivesBase.c.

7 {
8 SetVisibleDuringDaylight(false);
9 SetRadiusTo(m_DefaultRadius);
10 SetBrightnessTo(m_DefaultBrightness);
11 SetFlareVisible(false);
12 SetAmbientColor(1.0, 1.0, 0.3);
13 SetDiffuseColor(1.0, 1.0, 0.3);
14 SetLifetime(0.15);
15 SetDisableShadowsWithinRadius(-1);
16 }
static float m_DefaultBrightness
static float m_DefaultRadius

References m_DefaultBrightness, and m_DefaultRadius.

Member Data Documentation

◆ m_DefaultBrightness

float ExplosiveLight::m_DefaultBrightness = 10
staticprotected

Definition at line 3 of file ExplosivesBase.c.

Referenced by ExplosiveLight().

◆ m_DefaultRadius

float ExplosiveLight::m_DefaultRadius = 30
staticprotected

Definition at line 4 of file ExplosivesBase.c.

Referenced by ExplosiveLight().


The documentation for this class was generated from the following file: