Definition at line 1 of file ExplosivesBase.c.
◆ ExplosiveLight()
void ExplosiveLight::ExplosiveLight |
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Definition at line 6 of file ExplosivesBase.c.
7 {
8 SetVisibleDuringDaylight(false);
11 SetFlareVisible(false);
12 SetAmbientColor(1.0, 1.0, 0.3);
13 SetDiffuseColor(1.0, 1.0, 0.3);
14 SetLifetime(0.15);
15 SetDisableShadowsWithinRadius(-1);
16 }
static float m_DefaultBrightness
static float m_DefaultRadius
References m_DefaultBrightness, and m_DefaultRadius.
◆ m_DefaultBrightness
float ExplosiveLight::m_DefaultBrightness = 10 |
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◆ m_DefaultRadius
float ExplosiveLight::m_DefaultRadius = 30 |
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The documentation for this class was generated from the following file: