DayZ 1.24
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CASingleUseTurnOnPlugged.c
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2{
4 {
5 if (!action_data.m_MainItem)
6 return UA_ERROR;
7 if (!action_data.m_MainItem.GetCompEM().CanWork())
8 return UA_FINISHED;
9 return UA_FINISHED;
10 }
11};
override int Execute(ActionData action_data)
const int UA_FINISHED
Definition constants.c:436
const int UA_ERROR
Definition constants.c:455