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DayZ 1.24
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This is the complete list of members for DayZPlayerSyncJunctures, including all inherited members.
| ReadActionInterruptParams(ParamsReadContext pCtx) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadBrokenLegsParams(ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadBrokenLegsParamsEx(ParamsReadContext pCtx, out int currentState) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadDamageHitParams(ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadDamageHitParamsEx(ParamsReadContext pCtx, out SyncHitInfo pData) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadDeathParams(ParamsReadContext pCtx, out int pType, out float pHitDir) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadInjuryParams(ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadKuruRequest(ParamsReadContext pCtx, out float amount) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadPlayerFBModifier(ParamsReadContext pCtx, out int type) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadPlayerUnconsciousnessParams(ParamsReadContext pCtx, out bool enable) | DayZPlayerSyncJunctures | inlineprivatestatic |
| ReadShockParams(ParamsReadContext pCtx, out float shockValue) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendActionInterrupt(DayZPlayer pPlayer) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendBrokenLegs(DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendBrokenLegsEx(DayZPlayer pPlayer, int currentState) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendDamageHit(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendDamageHitEx(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendDeath(DayZPlayer pPlayer, int pType, float pHitDir) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendDeleteItem(DayZPlayer pPlayer, EntityAI item) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendInjury(DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendKuruRequest(DayZPlayer pPlayer, float amount) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendPlayerFBModifier(PlayerBase pPlayer, int type) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendPlayerSymptomADD(DayZPlayer pPlayer, int type, int state_type) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendPlayerSymptomFB(DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendPlayerUnconsciousness(DayZPlayer pPlayer, bool enable) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendQuickbarSetShortcut(DayZPlayer pPlayer, EntityAI item, int index, bool force=false) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendShock(DayZPlayer pPlayer, float shockValue) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendWeaponActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SendWeaponJamChance(DayZPlayer pPlayer, float jamChance) | DayZPlayerSyncJunctures | inlineprivatestatic |
| SJ_ACTION_ACK_ACCEPT | DayZPlayerSyncJunctures | privatestatic |
| SJ_ACTION_ACK_REJECT | DayZPlayerSyncJunctures | privatestatic |
| SJ_ACTION_INTERRUPT | DayZPlayerSyncJunctures | privatestatic |
| SJ_ADS_RESET | DayZPlayerSyncJunctures | privatestatic |
| SJ_BROKEN_LEGS | DayZPlayerSyncJunctures | privatestatic |
| SJ_DAMAGE_HIT | DayZPlayerSyncJunctures | privatestatic |
| SJ_DEATH | DayZPlayerSyncJunctures | privatestatic |
| SJ_DELETE_ITEM | DayZPlayerSyncJunctures | privatestatic |
| SJ_GESTURE_REQUEST | DayZPlayerSyncJunctures | privatestatic |
| SJ_INJURY | DayZPlayerSyncJunctures | privatestatic |
| SJ_INVENTORY | DayZPlayerSyncJunctures | privatestatic |
| SJ_INVENTORY_FAILURE | DayZPlayerSyncJunctures | privatestatic |
| SJ_INVENTORY_REPAIR | DayZPlayerSyncJunctures | privatestatic |
| SJ_KURU_REQUEST | DayZPlayerSyncJunctures | privatestatic |
| SJ_PLAYER_ADD_MODIFIER | DayZPlayerSyncJunctures | privatestatic |
| SJ_PLAYER_FB_MODIFIER | DayZPlayerSyncJunctures | privatestatic |
| SJ_PLAYER_STATES | DayZPlayerSyncJunctures | privatestatic |
| SJ_QUICKBAR_SET_SHORTCUT | DayZPlayerSyncJunctures | privatestatic |
| SJ_SHOCK | DayZPlayerSyncJunctures | privatestatic |
| SJ_STAMINA | DayZPlayerSyncJunctures | privatestatic |
| SJ_STAMINA_MISC | DayZPlayerSyncJunctures | privatestatic |
| SJ_UNCONSCIOUSNESS | DayZPlayerSyncJunctures | privatestatic |
| SJ_WEAPON_ACTION_ACK_ACCEPT | DayZPlayerSyncJunctures | privatestatic |
| SJ_WEAPON_ACTION_ACK_REJECT | DayZPlayerSyncJunctures | privatestatic |
| SJ_WEAPON_LIFT | DayZPlayerSyncJunctures | privatestatic |
| SJ_WEAPON_RAISE_COMPLETED | DayZPlayerSyncJunctures | privatestatic |
| SJ_WEAPON_SET_JAMMING_CHANCE | DayZPlayerSyncJunctures | privatestatic |