DayZ 1.24
|
This is the complete list of members for DayZPlayerSyncJunctures, including all inherited members.
ReadActionInterruptParams(ParamsReadContext pCtx) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadBrokenLegsParams(ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadBrokenLegsParamsEx(ParamsReadContext pCtx, out int currentState) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadDamageHitParams(ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadDamageHitParamsEx(ParamsReadContext pCtx, out SyncHitInfo pData) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadDeathParams(ParamsReadContext pCtx, out int pType, out float pHitDir) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadInjuryParams(ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadKuruRequest(ParamsReadContext pCtx, out float amount) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadPlayerFBModifier(ParamsReadContext pCtx, out int type) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadPlayerUnconsciousnessParams(ParamsReadContext pCtx, out bool enable) | DayZPlayerSyncJunctures | inlineprivatestatic |
ReadShockParams(ParamsReadContext pCtx, out float shockValue) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendActionInterrupt(DayZPlayer pPlayer) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendBrokenLegs(DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendBrokenLegsEx(DayZPlayer pPlayer, int currentState) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendDamageHit(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendDamageHitEx(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendDeath(DayZPlayer pPlayer, int pType, float pHitDir) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendDeleteItem(DayZPlayer pPlayer, EntityAI item) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendInjury(DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendKuruRequest(DayZPlayer pPlayer, float amount) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendPlayerFBModifier(PlayerBase pPlayer, int type) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendPlayerSymptomADD(DayZPlayer pPlayer, int type, int state_type) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendPlayerSymptomFB(DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendPlayerUnconsciousness(DayZPlayer pPlayer, bool enable) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendQuickbarSetShortcut(DayZPlayer pPlayer, EntityAI item, int index, bool force=false) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendShock(DayZPlayer pPlayer, float shockValue) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendWeaponActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept) | DayZPlayerSyncJunctures | inlineprivatestatic |
SendWeaponJamChance(DayZPlayer pPlayer, float jamChance) | DayZPlayerSyncJunctures | inlineprivatestatic |
SJ_ACTION_ACK_ACCEPT | DayZPlayerSyncJunctures | privatestatic |
SJ_ACTION_ACK_REJECT | DayZPlayerSyncJunctures | privatestatic |
SJ_ACTION_INTERRUPT | DayZPlayerSyncJunctures | privatestatic |
SJ_ADS_RESET | DayZPlayerSyncJunctures | privatestatic |
SJ_BROKEN_LEGS | DayZPlayerSyncJunctures | privatestatic |
SJ_DAMAGE_HIT | DayZPlayerSyncJunctures | privatestatic |
SJ_DEATH | DayZPlayerSyncJunctures | privatestatic |
SJ_DELETE_ITEM | DayZPlayerSyncJunctures | privatestatic |
SJ_GESTURE_REQUEST | DayZPlayerSyncJunctures | privatestatic |
SJ_INJURY | DayZPlayerSyncJunctures | privatestatic |
SJ_INVENTORY | DayZPlayerSyncJunctures | privatestatic |
SJ_INVENTORY_FAILURE | DayZPlayerSyncJunctures | privatestatic |
SJ_INVENTORY_REPAIR | DayZPlayerSyncJunctures | privatestatic |
SJ_KURU_REQUEST | DayZPlayerSyncJunctures | privatestatic |
SJ_PLAYER_ADD_MODIFIER | DayZPlayerSyncJunctures | privatestatic |
SJ_PLAYER_FB_MODIFIER | DayZPlayerSyncJunctures | privatestatic |
SJ_PLAYER_STATES | DayZPlayerSyncJunctures | privatestatic |
SJ_QUICKBAR_SET_SHORTCUT | DayZPlayerSyncJunctures | privatestatic |
SJ_SHOCK | DayZPlayerSyncJunctures | privatestatic |
SJ_STAMINA | DayZPlayerSyncJunctures | privatestatic |
SJ_STAMINA_MISC | DayZPlayerSyncJunctures | privatestatic |
SJ_UNCONSCIOUSNESS | DayZPlayerSyncJunctures | privatestatic |
SJ_WEAPON_ACTION_ACK_ACCEPT | DayZPlayerSyncJunctures | privatestatic |
SJ_WEAPON_ACTION_ACK_REJECT | DayZPlayerSyncJunctures | privatestatic |
SJ_WEAPON_LIFT | DayZPlayerSyncJunctures | privatestatic |
SJ_WEAPON_RAISE_COMPLETED | DayZPlayerSyncJunctures | privatestatic |
SJ_WEAPON_SET_JAMMING_CHANCE | DayZPlayerSyncJunctures | privatestatic |