DayZ 1.24
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DayZPlayerSyncJunctures Member List

This is the complete list of members for DayZPlayerSyncJunctures, including all inherited members.

ReadActionInterruptParams(ParamsReadContext pCtx)DayZPlayerSyncJuncturesinlineprivatestatic
ReadBrokenLegsParams(ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState)DayZPlayerSyncJuncturesinlineprivatestatic
ReadBrokenLegsParamsEx(ParamsReadContext pCtx, out int currentState)DayZPlayerSyncJuncturesinlineprivatestatic
ReadDamageHitParams(ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody)DayZPlayerSyncJuncturesinlineprivatestatic
ReadDamageHitParamsEx(ParamsReadContext pCtx, out SyncHitInfo pData)DayZPlayerSyncJuncturesinlineprivatestatic
ReadDeathParams(ParamsReadContext pCtx, out int pType, out float pHitDir)DayZPlayerSyncJuncturesinlineprivatestatic
ReadInjuryParams(ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level)DayZPlayerSyncJuncturesinlineprivatestatic
ReadKuruRequest(ParamsReadContext pCtx, out float amount)DayZPlayerSyncJuncturesinlineprivatestatic
ReadPlayerFBModifier(ParamsReadContext pCtx, out int type)DayZPlayerSyncJuncturesinlineprivatestatic
ReadPlayerSymptomADDParams(ParamsReadContext pCtx, out int type)DayZPlayerSyncJuncturesinlineprivatestatic
ReadPlayerSymptomFBParams(ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration)DayZPlayerSyncJuncturesinlineprivatestatic
ReadPlayerUnconsciousnessParams(ParamsReadContext pCtx, out bool enable)DayZPlayerSyncJuncturesinlineprivatestatic
ReadShockParams(ParamsReadContext pCtx, out float shockValue)DayZPlayerSyncJuncturesinlineprivatestatic
SendActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept)DayZPlayerSyncJuncturesinlineprivatestatic
SendActionInterrupt(DayZPlayer pPlayer)DayZPlayerSyncJuncturesinlineprivatestatic
SendBrokenLegs(DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState)DayZPlayerSyncJuncturesinlineprivatestatic
SendBrokenLegsEx(DayZPlayer pPlayer, int currentState)DayZPlayerSyncJuncturesinlineprivatestatic
SendDamageHit(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody)DayZPlayerSyncJuncturesinlineprivatestatic
SendDamageHitEx(DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos)DayZPlayerSyncJuncturesinlineprivatestatic
SendDeath(DayZPlayer pPlayer, int pType, float pHitDir)DayZPlayerSyncJuncturesinlineprivatestatic
SendDeleteItem(DayZPlayer pPlayer, EntityAI item)DayZPlayerSyncJuncturesinlineprivatestatic
SendInjury(DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level)DayZPlayerSyncJuncturesinlineprivatestatic
SendKuruRequest(DayZPlayer pPlayer, float amount)DayZPlayerSyncJuncturesinlineprivatestatic
SendPlayerFBModifier(PlayerBase pPlayer, int type)DayZPlayerSyncJuncturesinlineprivatestatic
SendPlayerSymptomADD(DayZPlayer pPlayer, int type, int state_type)DayZPlayerSyncJuncturesinlineprivatestatic
SendPlayerSymptomFB(DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration)DayZPlayerSyncJuncturesinlineprivatestatic
SendPlayerUnconsciousness(DayZPlayer pPlayer, bool enable)DayZPlayerSyncJuncturesinlineprivatestatic
SendQuickbarSetShortcut(DayZPlayer pPlayer, EntityAI item, int index, bool force=false)DayZPlayerSyncJuncturesinlineprivatestatic
SendShock(DayZPlayer pPlayer, float shockValue)DayZPlayerSyncJuncturesinlineprivatestatic
SendWeaponActionAcknowledgment(DayZPlayer pPlayer, int AckID, bool accept)DayZPlayerSyncJuncturesinlineprivatestatic
SendWeaponJamChance(DayZPlayer pPlayer, float jamChance)DayZPlayerSyncJuncturesinlineprivatestatic
SJ_ACTION_ACK_ACCEPTDayZPlayerSyncJuncturesprivatestatic
SJ_ACTION_ACK_REJECTDayZPlayerSyncJuncturesprivatestatic
SJ_ACTION_INTERRUPTDayZPlayerSyncJuncturesprivatestatic
SJ_ADS_RESETDayZPlayerSyncJuncturesprivatestatic
SJ_BROKEN_LEGSDayZPlayerSyncJuncturesprivatestatic
SJ_DAMAGE_HITDayZPlayerSyncJuncturesprivatestatic
SJ_DEATHDayZPlayerSyncJuncturesprivatestatic
SJ_DELETE_ITEMDayZPlayerSyncJuncturesprivatestatic
SJ_GESTURE_REQUESTDayZPlayerSyncJuncturesprivatestatic
SJ_INJURYDayZPlayerSyncJuncturesprivatestatic
SJ_INVENTORYDayZPlayerSyncJuncturesprivatestatic
SJ_INVENTORY_FAILUREDayZPlayerSyncJuncturesprivatestatic
SJ_INVENTORY_REPAIRDayZPlayerSyncJuncturesprivatestatic
SJ_KURU_REQUESTDayZPlayerSyncJuncturesprivatestatic
SJ_PLAYER_ADD_MODIFIERDayZPlayerSyncJuncturesprivatestatic
SJ_PLAYER_FB_MODIFIERDayZPlayerSyncJuncturesprivatestatic
SJ_PLAYER_STATESDayZPlayerSyncJuncturesprivatestatic
SJ_QUICKBAR_SET_SHORTCUTDayZPlayerSyncJuncturesprivatestatic
SJ_SHOCKDayZPlayerSyncJuncturesprivatestatic
SJ_STAMINADayZPlayerSyncJuncturesprivatestatic
SJ_STAMINA_MISCDayZPlayerSyncJuncturesprivatestatic
SJ_UNCONSCIOUSNESSDayZPlayerSyncJuncturesprivatestatic
SJ_WEAPON_ACTION_ACK_ACCEPTDayZPlayerSyncJuncturesprivatestatic
SJ_WEAPON_ACTION_ACK_REJECTDayZPlayerSyncJuncturesprivatestatic
SJ_WEAPON_LIFTDayZPlayerSyncJuncturesprivatestatic
SJ_WEAPON_RAISE_COMPLETEDDayZPlayerSyncJuncturesprivatestatic
SJ_WEAPON_SET_JAMMING_CHANCEDayZPlayerSyncJuncturesprivatestatic