DayZ 1.24
Loading...
Searching...
No Matches
DayZPlayerSyncJunctures Class Reference
Collaboration diagram for DayZPlayerSyncJunctures:
[legend]

Static Private Member Functions

static void SendDeath (DayZPlayer pPlayer, int pType, float pHitDir)
 
static bool ReadDeathParams (ParamsReadContext pCtx, out int pType, out float pHitDir)
 
static void SendDamageHit (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody)
 
static void SendDamageHitEx (DayZPlayer pPlayer, int pType, float pHitDir, bool pFullbody, TotalDamageResult pDamageResult, int pDamageType, EntityAI pSource, string pComponent, string pAmmoType, vector pModelPos)
 
static bool ReadDamageHitParams (ParamsReadContext pCtx, out int pType, out float pHitDir, out bool pFullbody)
 
static bool ReadDamageHitParamsEx (ParamsReadContext pCtx, out SyncHitInfo pData)
 
static void SendInjury (DayZPlayer pPlayer, bool pEnable, eInjuryHandlerLevels level)
 
static bool ReadInjuryParams (ParamsReadContext pCtx, out bool pEnable, out eInjuryHandlerLevels level)
 
static void SendPlayerUnconsciousness (DayZPlayer pPlayer, bool enable)
 
static bool ReadPlayerUnconsciousnessParams (ParamsReadContext pCtx, out bool enable)
 
static void SendPlayerFBModifier (PlayerBase pPlayer, int type)
 
static bool ReadPlayerFBModifier (ParamsReadContext pCtx, out int type)
 
static void SendPlayerSymptomADD (DayZPlayer pPlayer, int type, int state_type)
 
static bool ReadPlayerSymptomADDParams (ParamsReadContext pCtx, out int type)
 
static void SendPlayerSymptomFB (DayZPlayer pPlayer, DayZPlayerConstants anim_id, int state_type, int stance_mask, float duration)
 
static bool ReadPlayerSymptomFBParams (ParamsReadContext pCtx, out DayZPlayerConstants anim_id, out int stance_mask, out float duration)
 
static void SendActionInterrupt (DayZPlayer pPlayer)
 
static bool ReadActionInterruptParams (ParamsReadContext pCtx)
 
static void SendActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept)
 
static void SendWeaponActionAcknowledgment (DayZPlayer pPlayer, int AckID, bool accept)
 
static bool ReadKuruRequest (ParamsReadContext pCtx, out float amount)
 
static void SendKuruRequest (DayZPlayer pPlayer, float amount)
 
static void SendQuickbarSetShortcut (DayZPlayer pPlayer, EntityAI item, int index, bool force=false)
 
static void SendWeaponJamChance (DayZPlayer pPlayer, float jamChance)
 
static void SendDeleteItem (DayZPlayer pPlayer, EntityAI item)
 
static void SendBrokenLegs (DayZPlayer pPlayer, bool canPlaySound, eBrokenLegs currentState, eBrokenLegs localState)
 
static bool ReadBrokenLegsParams (ParamsReadContext pCtx, out bool canPlaySound, out eBrokenLegs currentState, out eBrokenLegs localState)
 
static void SendBrokenLegsEx (DayZPlayer pPlayer, int currentState)
 
static bool ReadBrokenLegsParamsEx (ParamsReadContext pCtx, out int currentState)
 
static void SendShock (DayZPlayer pPlayer, float shockValue)
 
static bool ReadShockParams (ParamsReadContext pCtx, out float shockValue)
 

Static Private Attributes

static const int SJ_DAMAGE_HIT = 0
 
static const int SJ_INJURY = 1
 
static const int SJ_ACTION_INTERRUPT = 2
 
static const int SJ_PLAYER_STATES = 3
 
static const int SJ_QUICKBAR_SET_SHORTCUT = 4
 
static const int SJ_INVENTORY = 5
 
static const int SJ_ACTION_ACK_ACCEPT = 6
 
static const int SJ_ACTION_ACK_REJECT = 7
 
static const int SJ_WEAPON_ACTION_ACK_ACCEPT = 8
 
static const int SJ_WEAPON_ACTION_ACK_REJECT = 9
 
static const int SJ_WEAPON_SET_JAMMING_CHANCE = 10
 
static const int SJ_UNCONSCIOUSNESS = 11
 
static const int SJ_DEATH = 12
 
static const int SJ_PLAYER_FB_MODIFIER = 13
 
static const int SJ_PLAYER_ADD_MODIFIER = 14
 
static const int SJ_KURU_REQUEST = 15
 
static const int SJ_GESTURE_REQUEST = 16
 
static const int SJ_INVENTORY_REPAIR = 17
 
static const int SJ_WEAPON_LIFT = 18
 
static const int SJ_WEAPON_RAISE_COMPLETED = 19
 
static const int SJ_DELETE_ITEM = 20
 
static const int SJ_BROKEN_LEGS = 21
 
static const int SJ_SHOCK = 22
 
static const int SJ_STAMINA = 23
 
static const int SJ_STAMINA_MISC = 24
 
static const int SJ_ADS_RESET = 25
 
static const int SJ_INVENTORY_FAILURE = 26
 

Detailed Description

Definition at line 4 of file DayZPlayerSyncJunctures.c.

Member Function Documentation

◆ ReadActionInterruptParams()

static bool DayZPlayerSyncJunctures::ReadActionInterruptParams ( ParamsReadContext pCtx)
inlinestaticprivate

Definition at line 264 of file DayZPlayerSyncJunctures.c.

265 {
266 return true;
267 }

◆ ReadBrokenLegsParams()

static bool DayZPlayerSyncJunctures::ReadBrokenLegsParams ( ParamsReadContext pCtx,
out bool canPlaySound,
out eBrokenLegs currentState,
out eBrokenLegs localState )
inlinestaticprivate

Definition at line 373 of file DayZPlayerSyncJunctures.c.

374 {
375 if (!pCtx.Read(canPlaySound))
376 return false; // error
377 if (!pCtx.Read(currentState))
378 return false; // error
379 if (!pCtx.Read(localState))
380 return false;
381
382 return true;
383 }

◆ ReadBrokenLegsParamsEx()

static bool DayZPlayerSyncJunctures::ReadBrokenLegsParamsEx ( ParamsReadContext pCtx,
out int currentState )
inlinestaticprivate

Definition at line 393 of file DayZPlayerSyncJunctures.c.

394 {
395 if (!pCtx.Read(currentState))
396 return false;
397
398 return true;
399 }

Referenced by ManBase::OnSyncJuncture().

◆ ReadDamageHitParams()

static bool DayZPlayerSyncJunctures::ReadDamageHitParams ( ParamsReadContext pCtx,
out int pType,
out float pHitDir,
out bool pFullbody )
inlinestaticprivate

Definition at line 116 of file DayZPlayerSyncJunctures.c.

117 {
118 if (!pCtx.Read(pType))
119 return false;
120 if (!pCtx.Read(pHitDir))
121 return false;
122 if (!pCtx.Read(pFullbody))
123 return false;
124 return true;
125 }

◆ ReadDamageHitParamsEx()

static bool DayZPlayerSyncJunctures::ReadDamageHitParamsEx ( ParamsReadContext pCtx,
out SyncHitInfo pData )
inlinestaticprivate

Definition at line 127 of file DayZPlayerSyncJunctures.c.

128 {
129 if (!pCtx.Read(pData))
130 return false;
131 return true;
132 }

Referenced by DayZPlayer::OnSyncJuncture().

◆ ReadDeathParams()

static bool DayZPlayerSyncJunctures::ReadDeathParams ( ParamsReadContext pCtx,
out int pType,
out float pHitDir )
inlinestaticprivate

Definition at line 73 of file DayZPlayerSyncJunctures.c.

74 {
75 if (!pCtx.Read(pType))
76 return false;
77 if (!pCtx.Read(pHitDir))
78 return false;
79
80 return true;
81 }

Referenced by DayZPlayer::OnSyncJuncture().

◆ ReadInjuryParams()

static bool DayZPlayerSyncJunctures::ReadInjuryParams ( ParamsReadContext pCtx,
out bool pEnable,
out eInjuryHandlerLevels level )
inlinestaticprivate

Definition at line 148 of file DayZPlayerSyncJunctures.c.

149 {
150 if (!pCtx.Read(pEnable))
151 return false; // error
152 if (!pCtx.Read(level))
153 return false; // error
154
155 return true;
156 }

Referenced by ManBase::OnSyncJuncture().

◆ ReadKuruRequest()

static bool DayZPlayerSyncJunctures::ReadKuruRequest ( ParamsReadContext pCtx,
out float amount )
inlinestaticprivate

Kuru Disease Shake

Definition at line 299 of file DayZPlayerSyncJunctures.c.

300 {
301 if (!pCtx.Read(amount))
302 return false; // error
303 return true;
304 }

Referenced by ManBase::OnSyncJuncture().

◆ ReadPlayerFBModifier()

static bool DayZPlayerSyncJunctures::ReadPlayerFBModifier ( ParamsReadContext pCtx,
out int type )
inlinestaticprivate

Definition at line 192 of file DayZPlayerSyncJunctures.c.

193 {
194 if (!pCtx.Read(type))
195 return false; // error
196 return true;
197 }

◆ ReadPlayerSymptomADDParams()

static bool DayZPlayerSyncJunctures::ReadPlayerSymptomADDParams ( ParamsReadContext pCtx,
out int type )
inlinestaticprivate

Definition at line 214 of file DayZPlayerSyncJunctures.c.

215 {
216 if (!pCtx.Read(type))
217 return false; // error
218 return true;
219 }

◆ ReadPlayerSymptomFBParams()

static bool DayZPlayerSyncJunctures::ReadPlayerSymptomFBParams ( ParamsReadContext pCtx,
out DayZPlayerConstants anim_id,
out int stance_mask,
out float duration )
inlinestaticprivate

Definition at line 239 of file DayZPlayerSyncJunctures.c.

240 {
241 if (!pCtx.Read(anim_id))
242 return false; // error
243 if (!pCtx.Read(stance_mask))
244 return false; // error
245 if (!pCtx.Read(duration))
246 return false; // error
247 //if ( !pCtx.Read(pPlayer) )
248 //return false; // error
249 return true;
250 }

Referenced by SmptAnimMetaBase::Init().

◆ ReadPlayerUnconsciousnessParams()

static bool DayZPlayerSyncJunctures::ReadPlayerUnconsciousnessParams ( ParamsReadContext pCtx,
out bool enable )
inlinestaticprivate

Definition at line 172 of file DayZPlayerSyncJunctures.c.

173 {
174 if (!pCtx.Read(enable))
175 return false;
176 return true;
177 }

Referenced by ManBase::OnSyncJuncture().

◆ ReadShockParams()

static bool DayZPlayerSyncJunctures::ReadShockParams ( ParamsReadContext pCtx,
out float shockValue )
inlinestaticprivate

Definition at line 414 of file DayZPlayerSyncJunctures.c.

415 {
416 if (!pCtx.Read(shockValue))
417 return false; // error
418
419 return true;
420 }

Referenced by ManBase::OnSyncJuncture().

◆ SendActionAcknowledgment()

static void DayZPlayerSyncJunctures::SendActionAcknowledgment ( DayZPlayer pPlayer,
int AckID,
bool accept )
inlinestaticprivate

Action Acknowledgment

Definition at line 273 of file DayZPlayerSyncJunctures.c.

274 {
276 ctx.Write(AckID);
277 if (accept)
278 pPlayer.SendSyncJuncture(SJ_ACTION_ACK_ACCEPT, ctx);
279 else
280 pPlayer.SendSyncJuncture(SJ_ACTION_ACK_REJECT, ctx);
281 }

References SJ_ACTION_ACK_ACCEPT, and SJ_ACTION_ACK_REJECT.

Referenced by ActionManagerServer::OnInputUserDataProcess(), ActionManagerServer::StartDeliveredAction(), and ActionManagerServer::Update().

◆ SendActionInterrupt()

static void DayZPlayerSyncJunctures::SendActionInterrupt ( DayZPlayer pPlayer)
inlinestaticprivate

Action interrupt

Definition at line 258 of file DayZPlayerSyncJunctures.c.

259 {
261 pPlayer.SendSyncJuncture(SJ_ACTION_INTERRUPT, ctx);
262 }

References SJ_ACTION_INTERRUPT.

Referenced by ActionManagerServer::Interrupt(), and ActionBaseCB::Interrupt().

◆ SendBrokenLegs()

static void DayZPlayerSyncJunctures::SendBrokenLegs ( DayZPlayer pPlayer,
bool canPlaySound,
eBrokenLegs currentState,
eBrokenLegs localState )
inlinestaticprivate

BrokenLegs

Definition at line 363 of file DayZPlayerSyncJunctures.c.

364 {
366 ctx.Write(canPlaySound);
367 ctx.Write(currentState);
368 ctx.Write(localState);
369
370 pPlayer.SendSyncJuncture(SJ_BROKEN_LEGS, ctx);
371 }

References SJ_BROKEN_LEGS.

◆ SendBrokenLegsEx()

static void DayZPlayerSyncJunctures::SendBrokenLegsEx ( DayZPlayer pPlayer,
int currentState )
inlinestaticprivate

Definition at line 385 of file DayZPlayerSyncJunctures.c.

386 {
388 ctx.Write(currentState);
389
390 pPlayer.SendSyncJuncture(SJ_BROKEN_LEGS, ctx);
391 }

References SJ_BROKEN_LEGS.

Referenced by ManBase::SetBrokenLegs().

◆ SendDamageHit()

static void DayZPlayerSyncJunctures::SendDamageHit ( DayZPlayer pPlayer,
int pType,
float pHitDir,
bool pFullbody )
inlinestaticprivate

DamageHit

Definition at line 88 of file DayZPlayerSyncJunctures.c.

89 {
91
92 ctx.Write(pType);
93 ctx.Write(pHitDir);
94 ctx.Write(pFullbody);
95 pPlayer.SendSyncJuncture(SJ_DAMAGE_HIT, ctx);
96 }

References SJ_DAMAGE_HIT.

◆ SendDamageHitEx()

static void DayZPlayerSyncJunctures::SendDamageHitEx ( DayZPlayer pPlayer,
int pType,
float pHitDir,
bool pFullbody,
TotalDamageResult pDamageResult,
int pDamageType,
EntityAI pSource,
string pComponent,
string pAmmoType,
vector pModelPos )
inlinestaticprivate

Definition at line 98 of file DayZPlayerSyncJunctures.c.

99 {
102
103 data.m_AnimType = pType;
104 data.m_HitDir = pHitDir;
105 data.m_Fullbody = pFullbody;
106 data.m_HasSource = pSource != null;
107 if (!pDamageResult)
108 data.m_HealthDamage = -1.0;
109 else
110 data.m_HealthDamage = pDamageResult.GetHighestDamage("Health");
111
112 ctx.Write(data);
113 pPlayer.SendSyncJuncture(SJ_DAMAGE_HIT, ctx);
114 }

References SJ_DAMAGE_HIT.

Referenced by DayZPlayer::EEHitBy().

◆ SendDeath()

static void DayZPlayerSyncJunctures::SendDeath ( DayZPlayer pPlayer,
int pType,
float pHitDir )
inlinestaticprivate

Death

Definition at line 64 of file DayZPlayerSyncJunctures.c.

65 {
67
68 ctx.Write(pType);
69 ctx.Write(pHitDir);
70 pPlayer.SendSyncJuncture(SJ_DEATH, ctx);
71 }

References SJ_DEATH.

Referenced by DayZPlayer::SendDeathJuncture().

◆ SendDeleteItem()

static void DayZPlayerSyncJunctures::SendDeleteItem ( DayZPlayer pPlayer,
EntityAI item )
inlinestaticprivate

Definition at line 349 of file DayZPlayerSyncJunctures.c.

350 {
352 ctx.Write(item);
353
354 pPlayer.SendSyncJuncture(SJ_DELETE_ITEM, ctx);
355 }

References SJ_DELETE_ITEM.

Referenced by ManBase::JunctureDeleteItem().

◆ SendInjury()

static void DayZPlayerSyncJunctures::SendInjury ( DayZPlayer pPlayer,
bool pEnable,
eInjuryHandlerLevels level )
inlinestaticprivate

Injury

Definition at line 139 of file DayZPlayerSyncJunctures.c.

140 {
142 ctx.Write(pEnable);
143 ctx.Write(level);
144
145 pPlayer.SendSyncJuncture(SJ_INJURY, ctx);
146 }

References SJ_INJURY.

Referenced by SendValue().

◆ SendKuruRequest()

static void DayZPlayerSyncJunctures::SendKuruRequest ( DayZPlayer pPlayer,
float amount )
inlinestaticprivate

Definition at line 306 of file DayZPlayerSyncJunctures.c.

307 {
309 ctx.Write(amount);
310 pPlayer.SendSyncJuncture(SJ_KURU_REQUEST, ctx);
311 }

References SJ_KURU_REQUEST.

Referenced by BrainDiseaseMdfr::OnTick().

◆ SendPlayerFBModifier()

static void DayZPlayerSyncJunctures::SendPlayerFBModifier ( PlayerBase pPlayer,
int type )
inlinestaticprivate

Full body

Definition at line 184 of file DayZPlayerSyncJunctures.c.

185 {
187 ctx.Write(type);
188
189 pPlayer.SendSyncJuncture(SJ_PLAYER_FB_MODIFIER, ctx);
190 }

References SJ_PLAYER_FB_MODIFIER.

◆ SendPlayerSymptomADD()

static void DayZPlayerSyncJunctures::SendPlayerSymptomADD ( DayZPlayer pPlayer,
int type,
int state_type )
inlinestaticprivate

Additive Symptoms

Definition at line 204 of file DayZPlayerSyncJunctures.c.

205 {
207 ctx.Write(state_type);
208 ctx.Write(type);
209
210
211 pPlayer.SendSyncJuncture(SJ_PLAYER_ADD_MODIFIER, ctx);
212 }
static const int SJ_PLAYER_ADD_MODIFIER

References SJ_PLAYER_ADD_MODIFIER.

Referenced by SymptomBase::PlayAnimationADD().

◆ SendPlayerSymptomFB()

static void DayZPlayerSyncJunctures::SendPlayerSymptomFB ( DayZPlayer pPlayer,
DayZPlayerConstants anim_id,
int state_type,
int stance_mask,
float duration )
inlinestaticprivate

Full body Symptoms

Definition at line 227 of file DayZPlayerSyncJunctures.c.

228 {
230 ctx.Write(state_type);
231 ctx.Write(anim_id);
232 ctx.Write(stance_mask);
233 ctx.Write(duration);
234 //ctx.Write(pPlayer);
235
236 pPlayer.SendSyncJuncture(SJ_PLAYER_STATES, ctx);
237 }

References SJ_PLAYER_STATES.

Referenced by SymptomBase::PlayAnimationFB().

◆ SendPlayerUnconsciousness()

static void DayZPlayerSyncJunctures::SendPlayerUnconsciousness ( DayZPlayer pPlayer,
bool enable )
inlinestaticprivate

◆ SendQuickbarSetShortcut()

static void DayZPlayerSyncJunctures::SendQuickbarSetShortcut ( DayZPlayer pPlayer,
EntityAI item,
int index,
bool force = false )
inlinestaticprivate

Quickbar

Definition at line 318 of file DayZPlayerSyncJunctures.c.

319 {
321 ctx.Write(item);
322 ctx.Write(index);
323 ctx.Write(force);
324
325 pPlayer.SendSyncJuncture(SJ_QUICKBAR_SET_SHORTCUT, ctx);
326 }
static const int SJ_QUICKBAR_SET_SHORTCUT

References SJ_QUICKBAR_SET_SHORTCUT.

Referenced by SetEntityShortcut().

◆ SendShock()

static void DayZPlayerSyncJunctures::SendShock ( DayZPlayer pPlayer,
float shockValue )
inlinestaticprivate

Shock

Definition at line 406 of file DayZPlayerSyncJunctures.c.

407 {
409 ctx.Write(shockValue);
410
411 pPlayer.SendSyncJuncture(SJ_SHOCK, ctx);
412 }

References SJ_SHOCK.

Referenced by ShockHandler::Synchronize().

◆ SendWeaponActionAcknowledgment()

static void DayZPlayerSyncJunctures::SendWeaponActionAcknowledgment ( DayZPlayer pPlayer,
int AckID,
bool accept )
inlinestaticprivate

Definition at line 284 of file DayZPlayerSyncJunctures.c.

285 {
287 ctx.Write(AckID);
288 if (accept)
289 pPlayer.SendSyncJuncture(SJ_WEAPON_ACTION_ACK_ACCEPT, ctx);
290 else
291 pPlayer.SendSyncJuncture(SJ_WEAPON_ACTION_ACK_REJECT, ctx);
292 }
static const int SJ_WEAPON_ACTION_ACK_REJECT
static const int SJ_WEAPON_ACTION_ACK_ACCEPT

References SJ_WEAPON_ACTION_ACK_ACCEPT, and SJ_WEAPON_ACTION_ACK_REJECT.

Referenced by WeaponManager::OnInputUserDataProcess().

◆ SendWeaponJamChance()

static void DayZPlayerSyncJunctures::SendWeaponJamChance ( DayZPlayer pPlayer,
float jamChance )
inlinestaticprivate

Definition at line 328 of file DayZPlayerSyncJunctures.c.

329 {
331 ctx.Write(jamChance);
332
333 pPlayer.SendSyncJuncture(SJ_WEAPON_SET_JAMMING_CHANCE, ctx);
334 }
static const int SJ_WEAPON_SET_JAMMING_CHANCE

References SJ_WEAPON_SET_JAMMING_CHANCE.

Referenced by WeaponManager::Update().

Member Data Documentation

◆ SJ_ACTION_ACK_ACCEPT

const int DayZPlayerSyncJunctures::SJ_ACTION_ACK_ACCEPT = 6
staticprivate

◆ SJ_ACTION_ACK_REJECT

const int DayZPlayerSyncJunctures::SJ_ACTION_ACK_REJECT = 7
staticprivate

◆ SJ_ACTION_INTERRUPT

const int DayZPlayerSyncJunctures::SJ_ACTION_INTERRUPT = 2
staticprivate

◆ SJ_ADS_RESET

const int DayZPlayerSyncJunctures::SJ_ADS_RESET = 25
staticprivate

◆ SJ_BROKEN_LEGS

const int DayZPlayerSyncJunctures::SJ_BROKEN_LEGS = 21
staticprivate

◆ SJ_DAMAGE_HIT

const int DayZPlayerSyncJunctures::SJ_DAMAGE_HIT = 0
staticprivate

◆ SJ_DEATH

const int DayZPlayerSyncJunctures::SJ_DEATH = 12
staticprivate

Definition at line 18 of file DayZPlayerSyncJunctures.c.

Referenced by DayZPlayer::OnSyncJuncture(), and SendDeath().

◆ SJ_DELETE_ITEM

const int DayZPlayerSyncJunctures::SJ_DELETE_ITEM = 20
staticprivate

Definition at line 26 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendDeleteItem().

◆ SJ_GESTURE_REQUEST

const int DayZPlayerSyncJunctures::SJ_GESTURE_REQUEST = 16
staticprivate

◆ SJ_INJURY

const int DayZPlayerSyncJunctures::SJ_INJURY = 1
staticprivate

Definition at line 7 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendInjury().

◆ SJ_INVENTORY

const int DayZPlayerSyncJunctures::SJ_INVENTORY = 5
staticprivate

◆ SJ_INVENTORY_FAILURE

const int DayZPlayerSyncJunctures::SJ_INVENTORY_FAILURE = 26
staticprivate

Definition at line 32 of file DayZPlayerSyncJunctures.c.

Referenced by HandEvent(), ManBase::OnSyncJuncture(), and ProcessInputData().

◆ SJ_INVENTORY_REPAIR

const int DayZPlayerSyncJunctures::SJ_INVENTORY_REPAIR = 17
staticprivate

Definition at line 23 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture().

◆ SJ_KURU_REQUEST

const int DayZPlayerSyncJunctures::SJ_KURU_REQUEST = 15
staticprivate

Definition at line 21 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendKuruRequest().

◆ SJ_PLAYER_ADD_MODIFIER

const int DayZPlayerSyncJunctures::SJ_PLAYER_ADD_MODIFIER = 14
staticprivate

Definition at line 20 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendPlayerSymptomADD().

◆ SJ_PLAYER_FB_MODIFIER

const int DayZPlayerSyncJunctures::SJ_PLAYER_FB_MODIFIER = 13
staticprivate

Definition at line 19 of file DayZPlayerSyncJunctures.c.

Referenced by SendPlayerFBModifier().

◆ SJ_PLAYER_STATES

const int DayZPlayerSyncJunctures::SJ_PLAYER_STATES = 3
staticprivate

Definition at line 9 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendPlayerSymptomFB().

◆ SJ_QUICKBAR_SET_SHORTCUT

const int DayZPlayerSyncJunctures::SJ_QUICKBAR_SET_SHORTCUT = 4
staticprivate

Definition at line 10 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendQuickbarSetShortcut().

◆ SJ_SHOCK

const int DayZPlayerSyncJunctures::SJ_SHOCK = 22
staticprivate

Definition at line 28 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendShock().

◆ SJ_STAMINA

const int DayZPlayerSyncJunctures::SJ_STAMINA = 23
staticprivate

◆ SJ_STAMINA_MISC

const int DayZPlayerSyncJunctures::SJ_STAMINA_MISC = 24
staticprivate

◆ SJ_UNCONSCIOUSNESS

const int DayZPlayerSyncJunctures::SJ_UNCONSCIOUSNESS = 11
staticprivate

Definition at line 17 of file DayZPlayerSyncJunctures.c.

Referenced by ManBase::OnSyncJuncture(), and SendPlayerUnconsciousness().

◆ SJ_WEAPON_ACTION_ACK_ACCEPT

const int DayZPlayerSyncJunctures::SJ_WEAPON_ACTION_ACK_ACCEPT = 8
staticprivate

◆ SJ_WEAPON_ACTION_ACK_REJECT

const int DayZPlayerSyncJunctures::SJ_WEAPON_ACTION_ACK_REJECT = 9
staticprivate

◆ SJ_WEAPON_LIFT

const int DayZPlayerSyncJunctures::SJ_WEAPON_LIFT = 18
staticprivate

◆ SJ_WEAPON_RAISE_COMPLETED

const int DayZPlayerSyncJunctures::SJ_WEAPON_RAISE_COMPLETED = 19
staticprivate

Definition at line 25 of file DayZPlayerSyncJunctures.c.

◆ SJ_WEAPON_SET_JAMMING_CHANCE

const int DayZPlayerSyncJunctures::SJ_WEAPON_SET_JAMMING_CHANCE = 10
staticprivate

The documentation for this class was generated from the following file: