float m_fAlignSlowTimeout
float m_fAlignFastMaxChanged
float m_fAlignIdleMaxChanged
align filters in idle, slow, fast
float m_fMovementSpeedFltTime
float m_fWaterLevelOut
what water level causes to stop swimming (1.2m)
float m_fToCrouchLevel
when to crouch
float m_fAlignSlowMaxChanged
float m_fAlignFastTimeout
float m_fMovementSpeedFltMaxChange
float m_fWaterLevelIn
when entering water - what level cases swimming (1.5m)
float m_fToErectLevel
when to stand
float m_fAlignIdleTimeout
float m_fWaterLevelSwim
when swimming - entity position depth (1.4 m)
void ~SHumanCommandSwimSettings()
void SHumanCommandSwimSettings()
float m_fPhysMoveMaxTracedDistance
when actual phys step is lower than this -> distance is traced, otherwise it's just set
void ~SHumanGlobalSettings()
void SHumanGlobalSettings()
float m_fStepFreeSpace
forward step
void ~SHumanCommandClimbSettings()
class SHumanGlobalSettings SHumanCommandMoveSettings()
int m_iMaxSpeedFast_WaterLevelHigh
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no ...
float m_fHeadingChangeLimiterWalk
float m_fDirFilterSprintTimeout
sprint direction filter timeout [s]
float m_fStepPositionAfterEdge
must be a space to step there
float m_fMaxSprintAngle
max sprint angle [rad]
void ~SHumanCommandMoveSettings()
class SHumanCommandSwimSettings SHumanCommandClimbSettings()
int m_iMaxSpeedNormal_WaterLevelHigh
Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 me...
float m_fClimbOverMaxWidth
float m_fCharWidth
forward pass
float m_fSlidingPoseTrackTime
time change of angle is tracked in the past (sec)
float m_fTurnNextNTime
when next turn is started from previous turn
float m_fDirFilterSpeed
direction filter max rot speed [rad/s]
float m_fWaterLevelSpeedRectrictionLow
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are appli...
float m_fClimbOverMinHeight
float m_fDirFilterTimeout
direction filter timeout [s]
int m_iMaxSpeedNormal_WaterLevelLow
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 mea...
float m_fSlidingPoseAngle
angle (0.707 * PI) - when angle is bigger - sliding pose is done (rad)
float m_fSlidingPoseRepTime
not to do sliding pose after another sliding pose (sec)
float m_fRunSpringTimeout
filter span value [s]
float m_fTurnEndUpdateNTime
when turn values are not updated anymore (normalized time)
float m_fCharHeight
generic settings
float m_fHeadingChangeLimiterIdle
int m_iMaxSpeedFast_WaterLevelLow
Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no c...
float m_fTurnAngle
when character starts to turn (45 deg default)
float m_fHeadingChangeLimiterRun
float m_fRunSpringMaxChange
filter speed value [val/s]
float m_fWaterLevelSpeedRectrictionHigh
Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are app...