DayZ 1.24
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Hatchback_02 Class Reference

Private Member Functions

override void OnDebugSpawn ()
 

Detailed Description

Definition at line 400 of file Hatchback_02.c.

Member Function Documentation

◆ OnDebugSpawn()

override void Hatchback_02::OnDebugSpawn ( )
inlineprivate

Definition at line 402 of file Hatchback_02.c.

403 {
407
408 GetInventory().CreateInInventory("Hatchback_02_Wheel");
409 GetInventory().CreateInInventory("Hatchback_02_Wheel");
410 GetInventory().CreateInInventory("Hatchback_02_Wheel");
411 GetInventory().CreateInInventory("Hatchback_02_Wheel");
412
413 GetInventory().CreateInInventory("Hatchback_02_Door_1_1_Blue");
414 GetInventory().CreateInInventory("Hatchback_02_Door_1_2_Blue");
415 GetInventory().CreateInInventory("Hatchback_02_Door_2_1_Blue");
416 GetInventory().CreateInInventory("Hatchback_02_Door_2_2_Blue");
417 GetInventory().CreateInInventory("Hatchback_02_Hood_Blue");
418 GetInventory().CreateInInventory("Hatchback_02_Trunk_Blue");
419
420 //-----IN CAR CARGO
421 GetInventory().CreateInInventory("Hatchback_02_Wheel");
422 GetInventory().CreateInInventory("Hatchback_02_Wheel");
423 }
void SpawnUniversalParts()
Definition CarScript.c:2516
void SpawnAdditionalItems()
Definition CarScript.c:2554
void FillUpCarFluids()
Definition CarScript.c:2578

References FillUpCarFluids(), SpawnAdditionalItems(), and SpawnUniversalParts().


The documentation for this class was generated from the following file: