DayZ
1.24
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CCTSelf.c
Go to the documentation of this file.
1
class
CCTSelf
:
CCTBase
2
{
3
override
bool
Can
(
PlayerBase
player
, ActionTarget
target
)
4
{
5
return
(
player
&& !
player
.IsDamageDestroyed());
6
}
7
8
override
bool
CanContinue
(
PlayerBase
player
, ActionTarget
target
)
9
{
10
return
Can
(
player
,
target
);
11
}
12
};
CCTBase
Definition
CCTBase.c:2
CCTSelf
Definition
CCTSelf.c:2
CCTSelf::CanContinue
override bool CanContinue(PlayerBase player, ActionTarget target)
Definition
CCTSelf.c:8
CCTSelf::Can
override bool Can(PlayerBase player, ActionTarget target)
Definition
CCTSelf.c:3
Param3
Definition
EntityAI.c:95
PlayerBase
Definition
PlayerBaseClient.c:2
scripts
4_World
Classes
UserActionsComponent
TargetConditionsComponents
CCTSelf.c
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