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PlayerStatRecord.c
Go to the documentation of this file.
1
class
PlayerStatRecord
2
{
3
float
m_Value
;
4
float
m_Time
;
5
string
m_System
;
6
7
void
PlayerStatRecord
(
float
value
,
float
time
,
string
system
)
8
{
9
m_Value
=
value
;
10
m_Time
=
time
;
11
m_System
=
system
;
12
}
13
14
string
GetStringOutput
()
15
{
16
return
m_Time
.
ToString
() +
", "
+
m_Value
.
ToString
() +
", "
+
m_System
;
17
18
}
19
20
};
Param3
Definition
EntityAI.c:95
PlayerStatRecord
Definition
PlayerStatRecord.c:2
PlayerStatRecord::GetStringOutput
string GetStringOutput()
Definition
PlayerStatRecord.c:14
PlayerStatRecord::PlayerStatRecord
void PlayerStatRecord(float value, float time, string system)
Definition
PlayerStatRecord.c:7
PlayerStatRecord::m_System
string m_System
Definition
PlayerStatRecord.c:5
PlayerStatRecord::m_Value
float m_Value
Definition
PlayerStatRecord.c:3
PlayerStatRecord::m_Time
float m_Time
Definition
PlayerStatRecord.c:4
float::ToString
proto string ToString()
scripts
4_World
Classes
PlayerStats
PlayerStatRecord.c
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