DayZ 1.24
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This is the complete list of members for RemotePlayerDamageDebug, including all inherited members.
AddDamage(float value_global, float value_blood, float value_shock) | RemotePlayerDamageDebug | inlineprivate |
Debug() | RemotePlayerDamageDebug | inlineprivate |
Get(array< ref DamageData > damage_list) | RemotePlayerDamageDebug | inlineprivate |
GetPlayer() | RemotePlayerDamageDebug | inlineprivate |
GetReversed(array< ref DamageData > damage_list) | RemotePlayerDamageDebug | inlineprivate |
InsertDamageObject(DamageData damage_object) | RemotePlayerDamageDebug | inlineprivate |
m_ChangedSinceSerialization | RemotePlayerDamageDebug | private |
m_DamageList | RemotePlayerDamageDebug | private |
m_Player | RemotePlayerDamageDebug | private |
MAX_DAMAGE_RECORDS | RemotePlayerDamageDebug | private |
RemotePlayerDamageDebug(PlayerBase player) | RemotePlayerDamageDebug | inlineprivate |
Serialize(array< ref RemotePlayerDamageDebug > list) | RemotePlayerDamageDebug | inlineprivate |