DayZ 1.24
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Private Member Functions | |
void | RemotePlayerDamageDebug (PlayerBase player) |
void | AddDamage (float value_global, float value_blood, float value_shock) |
void | InsertDamageObject (DamageData damage_object) |
PlayerBase | GetPlayer () |
void | Get (array< ref DamageData > damage_list) |
void | GetReversed (array< ref DamageData > damage_list) |
void | Serialize (array< ref RemotePlayerDamageDebug > list) |
void | Debug () |
Private Attributes | |
const int | MAX_DAMAGE_RECORDS = 5 |
PlayerBase | m_Player |
bool | m_ChangedSinceSerialization |
ref array< ref DamageData > | m_DamageList = new array<ref DamageData> |
Definition at line 1 of file RemotePlayerDamageDebug.c.
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inlineprivate |
Definition at line 9 of file RemotePlayerDamageDebug.c.
References m_Player.
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inlineprivate |
Definition at line 14 of file RemotePlayerDamageDebug.c.
References m_ChangedSinceSerialization, m_DamageList, and MAX_DAMAGE_RECORDS.
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inlineprivate |
Definition at line 55 of file RemotePlayerDamageDebug.c.
References m_DamageList, m_Player, and PrintString().
Referenced by DebugDamage().
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inlineprivate |
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inlineprivate |
Definition at line 29 of file RemotePlayerDamageDebug.c.
References m_Player.
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inlineprivate |
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inlineprivate |
Definition at line 23 of file RemotePlayerDamageDebug.c.
References m_DamageList.
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inlineprivate |
Definition at line 48 of file RemotePlayerDamageDebug.c.
References m_ChangedSinceSerialization.
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private |
Definition at line 5 of file RemotePlayerDamageDebug.c.
Referenced by AddDamage(), and Serialize().
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private |
Definition at line 7 of file RemotePlayerDamageDebug.c.
Referenced by AddDamage(), Debug(), Get(), GetReversed(), and InsertDamageObject().
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private |
Definition at line 4 of file RemotePlayerDamageDebug.c.
Referenced by Debug(), GetPlayer(), and RemotePlayerDamageDebug().
Definition at line 3 of file RemotePlayerDamageDebug.c.
Referenced by AddDamage().