| DayZ 1.24
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| Private Member Functions | |
| void | RemotePlayerDamageDebug (PlayerBase player) | 
| void | AddDamage (float value_global, float value_blood, float value_shock) | 
| void | InsertDamageObject (DamageData damage_object) | 
| PlayerBase | GetPlayer () | 
| void | Get (array< ref DamageData > damage_list) | 
| void | GetReversed (array< ref DamageData > damage_list) | 
| void | Serialize (array< ref RemotePlayerDamageDebug > list) | 
| void | Debug () | 
| Private Attributes | |
| const int | MAX_DAMAGE_RECORDS = 5 | 
| PlayerBase | m_Player | 
| bool | m_ChangedSinceSerialization | 
| ref array< ref DamageData > | m_DamageList = new array<ref DamageData> | 
Definition at line 1 of file RemotePlayerDamageDebug.c.
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 | inlineprivate | 
Definition at line 9 of file RemotePlayerDamageDebug.c.
References m_Player.
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 | inlineprivate | 
Definition at line 14 of file RemotePlayerDamageDebug.c.
References m_ChangedSinceSerialization, m_DamageList, and MAX_DAMAGE_RECORDS.
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 | inlineprivate | 
Definition at line 55 of file RemotePlayerDamageDebug.c.
References m_DamageList, m_Player, and PrintString().
Referenced by DebugDamage().
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 | inlineprivate | 
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 | inlineprivate | 
Definition at line 29 of file RemotePlayerDamageDebug.c.
References m_Player.
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 | inlineprivate | 
| 
 | inlineprivate | 
Definition at line 23 of file RemotePlayerDamageDebug.c.
References m_DamageList.
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 | inlineprivate | 
Definition at line 48 of file RemotePlayerDamageDebug.c.
References m_ChangedSinceSerialization.
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 | private | 
Definition at line 5 of file RemotePlayerDamageDebug.c.
Referenced by AddDamage(), and Serialize().
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 | private | 
Definition at line 7 of file RemotePlayerDamageDebug.c.
Referenced by AddDamage(), Debug(), Get(), GetReversed(), and InsertDamageObject().
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 | private | 
Definition at line 4 of file RemotePlayerDamageDebug.c.
Referenced by Debug(), GetPlayer(), and RemotePlayerDamageDebug().
Definition at line 3 of file RemotePlayerDamageDebug.c.
Referenced by AddDamage().