proto native void SetDiffuseAlpha(float pAlpha)
proto native void SetFlareRelPosition(vector pPosition)
proto native void SetSpotLightAngle(float pValue)
proto native bool IsEnabled()
proto native float GetDiffuseAlpha()
proto native void EnableHeatHaze(bool pState)
proto native float GetRadius()
proto native bool GetCastShadow()
proto native float GetHeatHazeRadius()
proto native void SetVisibleDuringDaylight(bool pState)
proto native int GetLightType()
proto native vector GetFlareRelPosition()
proto native void SetPulseCoef(float pState)
proto native void SetAmbientAlpha(float pAlpha)
proto native float GetHeatHazePower()
proto native void SetBrightness(float pValue)
proto native bool EnableLinear(bool pState)
proto native float GetBrightness()
proto native void SetDiffuseColorV(vector pColorVector)
proto native vector GetDiffuseColorV()
proto native float GetSpotLightAngle()
proto native void SetAmbientColor(float pRed, float pGreen, float pBlue)
proto native void SetHeatHazeRadius(float pValue)
proto native bool IsFlareVisible()
proto native bool EnableSpecular(bool pState)
proto native void SetAmbientColorV(vector pColorVector)
proto native void SetHeatHazePower(float pValue)
proto native void SetDiffuseColor(float pRed, float pGreen, float pBlue)
proto native float GetAmbientAlpha()
proto native void SetCastShadow(bool pState)
proto native void SetEnabled(bool pState)
proto native bool IsVisibleDuringDaylight()
proto native void SetRadius(float pValue)
proto native void SetFlareVisible(bool pState)
proto native vector GetAmbientColorV()
proto native void SetLightType(int pType)