13 m_LoopInterval =
time;
23 super.OnEnterServer(
object);
void EvaluateDamage_Loop(Object object)
override void OnEnterServer(Object object)
void ~AreaDamageRegularRaycasted()
override void SetRaycastSources(array< string > raycast_sources)
override void SetLoopInterval(float time)
void AreaDamageRegularRaycasted(EntityAI parent)