34 player.m_ShockHandler.SetMultiplier(0.5);
35 player.IncreaseHealingsCount();
46 player.m_ShockHandler.SetMultiplier(1);
47 player.DecreaseHealingsCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override bool ActivateCondition(PlayerBase player)
override void OnReconnect(PlayerBase player)
override void OnActivate(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override void OnTick(PlayerBase player, float deltaT)
override bool DeactivateCondition(PlayerBase player)
const int ACTIVATION_DELAY
override string GetDebugText()
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.