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BloodyHands.c
Go to the documentation of this file.
1
class
BloodyHands
2
{
3
string
m_Materials
[2];
4
5
const
int
MATERIAL_TYPE_NORMAL
= 0;
6
const
int
MATERIAL_TYPE_BLOODY
= 1;
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8
void
BloodyHands
(
string
normal_material
,
string
bloody_material
)
9
{
10
m_Materials
[
MATERIAL_TYPE_NORMAL
] =
normal_material
;
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m_Materials
[
MATERIAL_TYPE_BLOODY
] =
bloody_material
;
12
}
13
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string
GetMaterial
(
int
material_type
)
15
{
16
return
m_Materials
[
material_type
];
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}
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void
SetMaterial
(
int
material_type
,
string
material
)
20
{
21
m_Materials
[
material_type
] =
material
;
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}
23
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}
BloodyHands
Definition
BloodyHands.c:2
BloodyHands::MATERIAL_TYPE_BLOODY
const int MATERIAL_TYPE_BLOODY
Definition
BloodyHands.c:6
BloodyHands::GetMaterial
string GetMaterial(int material_type)
Definition
BloodyHands.c:14
BloodyHands::BloodyHands
void BloodyHands(string normal_material, string bloody_material)
Definition
BloodyHands.c:8
BloodyHands::MATERIAL_TYPE_NORMAL
const int MATERIAL_TYPE_NORMAL
Definition
BloodyHands.c:5
BloodyHands::m_Materials
string m_Materials[2]
Definition
BloodyHands.c:3
BloodyHands::SetMaterial
void SetMaterial(int material_type, string material)
Definition
BloodyHands.c:19
Param3
Definition
EntityAI.c:95
scripts
4_World
Classes
BloodyHands.c
Generated by
1.10.0