DayZ 1.24
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BloodyHands Class Reference
Collaboration diagram for BloodyHands:
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Private Member Functions

void BloodyHands (string normal_material, string bloody_material)
 
string GetMaterial (int material_type)
 
void SetMaterial (int material_type, string material)
 

Private Attributes

string m_Materials [2]
 
const int MATERIAL_TYPE_NORMAL = 0
 
const int MATERIAL_TYPE_BLOODY = 1
 

Detailed Description

Definition at line 1 of file BloodyHands.c.

Constructor & Destructor Documentation

◆ BloodyHands()

void BloodyHands::BloodyHands ( string normal_material,
string bloody_material )
inlineprivate

Definition at line 8 of file BloodyHands.c.

References m_Materials, MATERIAL_TYPE_BLOODY, and MATERIAL_TYPE_NORMAL.

Member Function Documentation

◆ GetMaterial()

string BloodyHands::GetMaterial ( int material_type)
inlineprivate

Definition at line 14 of file BloodyHands.c.

15 {
17 }

References m_Materials.

◆ SetMaterial()

void BloodyHands::SetMaterial ( int material_type,
string material )
inlineprivate

Definition at line 19 of file BloodyHands.c.

References m_Materials.

Member Data Documentation

◆ m_Materials

string BloodyHands::m_Materials[2]
private

Definition at line 3 of file BloodyHands.c.

Referenced by BloodyHands(), GetMaterial(), and SetMaterial().

◆ MATERIAL_TYPE_BLOODY

const int BloodyHands::MATERIAL_TYPE_BLOODY = 1
private

Definition at line 6 of file BloodyHands.c.

Referenced by BloodyHands(), SetBloodyHands(), and SetBloodyHandsEx().

◆ MATERIAL_TYPE_NORMAL

const int BloodyHands::MATERIAL_TYPE_NORMAL = 0
private

Definition at line 5 of file BloodyHands.c.

Referenced by BloodyHands(), SetBloodyHands(), and SetBloodyHandsEx().


The documentation for this class was generated from the following file: