DayZ 1.24
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SurrenderDummyItem.c
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2{
4
6 {
7 }
8
10 {
11 super.OnItemLocationChanged(old_owner, new_owner);
12
13 if (old_owner)
14 DeleteSafe();
15 }
16}
void ~SurrenderDummyItem()
PlayerBase m_player
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)