42 player.IncreaseHealingsCount();
43 player.IncreaseAntibioticsCount();
52 player.DecreaseHealingsCount();
53 player.DecreaseAntibioticsCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
override bool ActivateCondition(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
override void OnActivate(PlayerBase player)
override string GetDebugTextSimple()
const float ANTIBIOTICS_STRENGTH
override string GetDebugText()
override void OnTick(PlayerBase player, float deltaT)
override void OnDeactivate(PlayerBase player)
override void OnReconnect(PlayerBase player)
const int ANTIBIOTICS_LIFETIME
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.