DayZ 1.24
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SplitFirewood.c
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1class SplitFirewood extends RecipeBase
2{
3 override void Init()
4 {
5 m_Name = "#STR_split0";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 1;//animation length in relative time units
8 m_Specialty = 0.01;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = 1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0, "Firewood"); //you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = 0;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = -1;// 0 = do nothing
32 m_IngredientDestroy[0] = false;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredientEx(1, "Hacksaw", "FirewoodSplit_Saw");
37 InsertIngredientEx(1, "HandSaw", "FirewoodSplit_Saw");
38 InsertIngredientEx(1, "Pickaxe", "FirewoodSplit_Axe");
39 InsertIngredientEx(1, "WoodAxe", "FirewoodSplit_Axe");
40 InsertIngredientEx(1, "Hatchet", "FirewoodSplit_Axe");
41 InsertIngredientEx(1, "FirefighterAxe", "FirewoodSplit_Axe");
42
43 m_IngredientAddHealth[1] = -4;// 0 = do nothing
44 m_IngredientSetHealth[1] = -1; // -1 = do nothing
45 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
46 m_IngredientDestroy[1] = false;// false = do nothing
47 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
48
49 //----------------------------------------------------------------------------------------------------------------------
50
51 //result1
52 AddResult("WoodenStick");//add results here
53
54 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
55 m_ResultSetQuantity[0] = 3;//-1 = do nothing
56 m_ResultSetHealth[0] = -1;//-1 = do nothing
57 m_ResultInheritsHealth[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
58 m_ResultInheritsColor[0] = -1;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
59 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
60 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
61 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
62
63
64 //----------------------------------------------------------------------------------------------------------------------
65 }
66
67 override bool CanDo(ItemBase ingredients[], PlayerBase player)//final check for recipe's validity
68 {
69 return true;
70 }
71
72 override void Do(ItemBase ingredients[], PlayerBase player, array<ItemBase> results, float specialty_weight) //gets called upon recipe's completion
73 {
74 Debug.Log("Recipe Do method called", "recipes");
75 }
76};
string m_Name
Definition Debug.c:14
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Definition Debug.c:133
override bool CanDo(ItemBase ingredients[], PlayerBase player)
override void Do(ItemBase ingredients[], PlayerBase player, array< ItemBase > results, float specialty_weight)
override void Init()