DayZ 1.24
Loading...
Searching...
No Matches
AIBehaviourHLZombie2 Class Reference
Inheritance diagram for AIBehaviourHLZombie2:
[legend]
Collaboration diagram for AIBehaviourHLZombie2:
[legend]

Private Member Functions

AIBehaviourHLDataZombie2 GetData ()
 
void AIBehaviourHLZombie2 ()
 
void ~AIBehaviourHLZombie2 ()
 
override void OnInit ()
 
override void Simulate (float timeDelta)
 
void ShowDebugInfo ()
 

Detailed Description

Definition at line 74 of file AIBehaviour.c.

Constructor & Destructor Documentation

◆ AIBehaviourHLZombie2()

void AIBehaviourHLZombie2::AIBehaviourHLZombie2 ( )
inlineprivate

Definition at line 84 of file AIBehaviour.c.

84{}

◆ ~AIBehaviourHLZombie2()

void AIBehaviourHLZombie2::~AIBehaviourHLZombie2 ( )
inlineprivate

Definition at line 85 of file AIBehaviour.c.

85{}

Member Function Documentation

◆ GetData()

AIBehaviourHLDataZombie2 AIBehaviourHLZombie2::GetData ( )
inlineprivate

Definition at line 79 of file AIBehaviour.c.

80 {
82 }
proto native AIBehaviourHLData GetTemplateData()

References GetTemplateData().

◆ OnInit()

override void AIBehaviourHLZombie2::OnInit ( )
inlineprivate

Definition at line 87 of file AIBehaviour.c.

88 {
89 SetNextBehaviour(0x7b9a4ee9);
91 //Print("OnInit");
92 //data = GetData();
93 //float a = data.m_fDamageToCrawl;
94 //Print(a);
95 }
proto native void SwitchToNextBehaviour()
proto native void SetNextBehaviour(int BehaviourCrc)

References SetNextBehaviour(), and SwitchToNextBehaviour().

◆ ShowDebugInfo()

void AIBehaviourHLZombie2::ShowDebugInfo ( )
inlineprivate

Definition at line 103 of file AIBehaviour.c.

104 {
105 //Print(time);
106 };

◆ Simulate()

override void AIBehaviourHLZombie2::Simulate ( float timeDelta)
inlineprivate

Definition at line 97 of file AIBehaviour.c.

98 {
99 //time = time + timeDelta;
100 //Print("B2");
101 }

The documentation for this class was generated from the following file: