126 Print(
"zombie data parse config start");
141 Print(
"zombie data parse config end");
void OnDamage(float damage, EntityAI source)
proto native void SwitchToNextBehaviour()
AIBehaviourHLZombie2 AIBehaviourHL
proto native AIBehaviourHLData GetTemplateData()
static proto void RegAIBehaviour(string behname, typename behClass, typename behClassData)
void OnAnimationEvent(int nameCrc)
proto native void SetNextBehaviour(int BehaviourCrc)
void Simulate(float timeDelta)
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native void ParseBehaviourSlot(string name)
void ~AIBehaviourHLData()
proto native float ReadParamValue(string paramName, float defValue)
proto native void ParseAlertLevel(string name)
void ~AIBehaviourHLDataZombie2()
float m_fCrawlProbability
override void OnParseConfig()
void AIBehaviourHLDataZombie2()
AIBehaviourHLDataZombie2 GetData()
void ~AIBehaviourHLZombie2()
void AIBehaviourHLZombie2()
override void Simulate(float timeDelta)
proto void Print(void var)
Prints content of variable to console/log.