DayZ
1.24
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ActionFoldBandanaToMask.c
Go to the documentation of this file.
1
class
ActionFoldBandanaToMask
:
ActionFoldEntityToSlot
2
{
3
void
ActionFoldBandanaToMask
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_PICKUP_HANDS;
6
m_SlotID
=
InventorySlots
.MASK;
7
}
8
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override
string
GetText
() {
return
"#bandana_to_mask"
; }
10
};
ActionFoldBandanaToMask
Definition
ActionFoldBandanaToMask.c:2
ActionFoldBandanaToMask::GetText
override string GetText()
Definition
ActionFoldBandanaToMask.c:9
ActionFoldBandanaToMask::ActionFoldBandanaToMask
void ActionFoldBandanaToMask()
Definition
ActionFoldBandanaToMask.c:3
ActionFoldEntityToSlot
Definition
ActionFoldEntityToSlot.c:2
ActionFoldEntityToSlot::m_SlotID
int m_SlotID
Definition
ActionFoldEntityToSlot.c:3
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
AnimatedActionBase.c:122
InventorySlots
provides access to slot configuration
Definition
InventorySlots.c:6
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:597
scripts
4_World
Classes
UserActionsComponent
Actions
SingleUse
ActionFoldBandanaToMask.c
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1.10.0